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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-24 18:17:21 +01:00
Fix auto-translation and ignore control chars.
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0a11c9e1bf
commit
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@ -684,6 +684,12 @@ void MeshInstance::_notification(int p_what) {
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_resolve_skeleton_path();
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_resolve_skeleton_path();
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}
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}
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if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
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if (mesh.is_valid()) {
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mesh->notification(NOTIFICATION_TRANSLATION_CHANGED);
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}
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}
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled()) {
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if (skin_ref.is_valid() && mesh.is_valid() && _is_software_skinning_enabled()) {
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ERR_FAIL_COND(!skin_ref->get_skeleton_node());
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ERR_FAIL_COND(!skin_ref->get_skeleton_node());
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@ -1859,7 +1859,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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continue;
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continue;
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}
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}
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if (utf32_char >= 0x20) {
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_generate_glyph_mesh_data(utf32_char, font, c, n);
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_generate_glyph_mesh_data(utf32_char, font, c, n);
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GlyphMeshData &gl_data = cache[utf32_char];
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GlyphMeshData &gl_data = cache[utf32_char];
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@ -1877,6 +1877,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
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min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
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max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
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max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
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max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
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max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
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}
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offset_pre.x += font->get_char_size(c, n).x * pixel_size;
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offset_pre.x += font->get_char_size(c, n).x * pixel_size;
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}
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}
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@ -1913,6 +1914,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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if ((c & 0xfffffc00) == 0xdc00) { // skip trail surrogate.
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continue;
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continue;
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}
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}
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if (utf32_char >= 0x20) {
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_generate_glyph_mesh_data(utf32_char, font, c, n);
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_generate_glyph_mesh_data(utf32_char, font, c, n);
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GlyphMeshData &gl_data = cache[utf32_char];
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GlyphMeshData &gl_data = cache[utf32_char];
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@ -2007,6 +2009,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
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}
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}
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}
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}
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}
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}
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}
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offset.x += font->get_char_size(c, n).x * pixel_size;
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offset.x += font->get_char_size(c, n).x * pixel_size;
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}
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}
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