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Actually set pattern frequencies in TilingWFC. This actually fixes the image generation problems.
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@ -379,7 +379,8 @@ bool TilingWaveFormCollapse::neighbour_data_validate_str(const String &tile_name
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// Returns false if the given tile and orientation does not exist, or if the coordinates are not in the wave
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// Returns false if the given tile and orientation does not exist, or if the coordinates are not in the wave
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bool TilingWaveFormCollapse::set_tile(int tile_id, int orientation, int i, int j) {
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bool TilingWaveFormCollapse::set_tile(int tile_id, int orientation, int i, int j) {
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if (tile_id >= static_cast<int>(oriented_tile_ids.size()) || orientation >= static_cast<int>(oriented_tile_ids[tile_id].size()) ||
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if (tile_id >= static_cast<int>(oriented_tile_ids.size()) ||
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orientation >= static_cast<int>(oriented_tile_ids[tile_id].size()) ||
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i >= _wave_height || j >= _wave_width) {
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i >= _wave_height || j >= _wave_width) {
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return false;
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return false;
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}
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}
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@ -538,6 +539,7 @@ bool TilingWaveFormCollapse::validate() {
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void TilingWaveFormCollapse::initialize() {
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void TilingWaveFormCollapse::initialize() {
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ERR_FAIL_COND(!validate());
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ERR_FAIL_COND(!validate());
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set_pattern_frequencies(get_tiles_weights(tiles));
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generate_oriented_tile_ids();
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generate_oriented_tile_ids();
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generate_propagator();
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generate_propagator();
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