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Port small tweaks fot NavigationMeshInstance.
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@ -36,10 +36,10 @@
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#include "navigation.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "servers/navigation_server.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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void NavigationMeshInstance::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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@ -107,7 +107,12 @@ uint32_t NavigationMeshInstance::get_navigation_layers() const {
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void NavigationMeshInstance::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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enter_cost = MAX(p_enter_cost, 0.0);
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if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
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return;
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}
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enter_cost = p_enter_cost;
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NavigationServer::get_singleton()->region_set_enter_cost(region, p_enter_cost);
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}
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@ -117,8 +122,12 @@ real_t NavigationMeshInstance::get_enter_cost() const {
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void NavigationMeshInstance::set_travel_cost(real_t p_travel_cost) {
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ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
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travel_cost = MAX(p_travel_cost, 0.0);
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NavigationServer::get_singleton()->region_set_enter_cost(region, travel_cost);
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if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
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return;
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}
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travel_cost = p_travel_cost;
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NavigationServer::get_singleton()->region_set_travel_cost(region, travel_cost);
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}
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real_t NavigationMeshInstance::get_travel_cost() const {
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@ -373,8 +382,10 @@ NavigationMeshInstance::NavigationMeshInstance() {
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NavigationMeshInstance::~NavigationMeshInstance() {
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if (navmesh.is_valid()) {
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navmesh->remove_change_receptor(this);
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navmesh->disconnect(CoreStringNames::get_singleton()->changed, this, "_navigation_mesh_changed");
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}
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ERR_FAIL_NULL(NavigationServer::get_singleton());
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NavigationServer::get_singleton()->free(region);
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#ifdef DEBUG_ENABLED
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@ -382,6 +393,8 @@ NavigationMeshInstance::~NavigationMeshInstance() {
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NavigationServer::get_singleton_mut()->disconnect("navigation_debug_changed", this, "_update_debug_mesh");
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NavigationServer::get_singleton_mut()->disconnect("navigation_debug_changed", this, "_update_debug_edge_connections_mesh");
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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if (debug_instance.is_valid()) {
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RenderingServer::get_singleton()->free(debug_instance);
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}
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