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https://github.com/Relintai/pandemonium_engine.git
synced 2025-05-22 04:58:21 +02:00
Store the owner UserManager in User.
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parent
5c752900dd
commit
066e88e336
@ -27,6 +27,9 @@
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var um : SomeUserModule = SomeUserModule.new()
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um.module_name = "SomeUserModule"
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user.add_module(um)
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# Only needed if the default implementation is not called
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#user.set_owner_user_manager(self)
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return ._create_user(user)[/code]
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</description>
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@ -80,6 +80,8 @@ Ref<User> UserManager::_create_user(Ref<User> p_user) {
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if (!p_user.is_valid()) {
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p_user.instance();
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}
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p_user->set_owner_user_manager(this);
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return p_user;
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}
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@ -30,9 +30,10 @@
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/*************************************************************************/
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#include "user.h"
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#include "../managers/user_manager.h"
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#include "../singleton/user_db.h"
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#include "core/io/json.h"
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#include "core/object/class_db.h"
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#include "../singleton/user_db.h"
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#include "user_module.h"
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@ -199,7 +200,7 @@ Dictionary User::_to_dict() {
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// RW Lock writes are not re-entrant (read locking would work), but since concurrency is hard
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// api consistency is important. These types of classes hould always be locked from the outside.
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// Use read_lock() in the caller and then do all read operations that you want.
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Dictionary dict;
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dict["user_id"] = _user_id;
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@ -240,7 +241,7 @@ void User::_from_dict(const Dictionary &dict) {
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// RW Locks are not re-entrant, so no write_lock() here.
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// Use write_lock() in the caller and do all write operations that you want if you need concurrency.
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// This is the only way to properly preserve atomicity.
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_user_id = dict["user_id"];
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_user_name = dict["user_name"];
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_email = dict["email"];
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@ -276,7 +277,7 @@ void User::_from_dict(const Dictionary &dict) {
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}
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ERR_CONTINUE(!m.is_valid());
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// Call write lock from the outside
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m->write_lock();
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m->from_dict(mdict["data"]);
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@ -324,11 +325,22 @@ Error User::write_try_lock() {
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return _rw_lock.write_try_lock();
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}
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UserManager *User::get_owner_user_manager() {
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return _owner_user_manager;
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}
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void User::set_owner_user_manager(UserManager *p_user_manager) {
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_owner_user_manager = p_user_manager;
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}
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void User::set_owner_user_manager_bind(Node *p_user_manager) {
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set_owner_user_manager(Object::cast_to<UserManager>(p_user_manager));
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}
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User::User() {
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_user_id = -1;
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_rank = 0;
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_banned = false;
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_locked = false;
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_owner_user_manager = NULL;
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}
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User::~User() {
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@ -422,4 +434,8 @@ void User::_bind_methods() {
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ClassDB::bind_method(D_METHOD("write_unlock"), &User::write_unlock);
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ClassDB::bind_method(D_METHOD("read_try_lock"), &User::read_try_lock);
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ClassDB::bind_method(D_METHOD("write_try_lock"), &User::write_try_lock);
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// No property. Changing this should not really happen normally, only during more advanced uses.
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ClassDB::bind_method(D_METHOD("get_owner_user_manager"), &User::get_owner_user_manager);
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ClassDB::bind_method(D_METHOD("set_owner_user_manager", "user_manager"), &User::set_owner_user_manager_bind);
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}
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@ -38,6 +38,7 @@
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#include "core/object/resource.h"
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class UserModule;
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class UserManager;
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class User : public Resource {
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GDCLASS(User, Resource);
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@ -108,6 +109,10 @@ public:
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Error read_try_lock();
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Error write_try_lock();
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UserManager *get_owner_user_manager();
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void set_owner_user_manager(UserManager *p_user_manager);
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void set_owner_user_manager_bind(Node *p_user_manager);
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User();
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~User();
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@ -128,6 +133,8 @@ protected:
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Vector<Ref<UserModule>> _modules;
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RWLock _rw_lock;
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UserManager *_owner_user_manager;
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};
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#endif
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