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Fix type hints in GLTFDocumentExtension virtual methods
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@ -12,9 +12,9 @@
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<methods>
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<method name="_convert_scene_node" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="gltf_node" type="Object" />
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<argument index="2" name="scene_node" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="gltf_node" type="GLTFNode" />
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<argument index="2" name="scene_node" type="Node" />
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<description>
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Part of the export process. This method is run after [method _export_preflight] and before [method _export_node].
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Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by [method _export_node].
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@ -22,10 +22,10 @@
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</method>
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<method name="_export_node" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="gltf_node" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="gltf_node" type="GLTFNode" />
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<argument index="2" name="json" type="Dictionary" />
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<argument index="3" name="node" type="Object" />
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<argument index="3" name="node" type="Node" />
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<description>
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Part of the export process. This method is run after [method _convert_scene_node] and before [method _export_post].
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This method can be used to modify the final JSON of each node.
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@ -33,7 +33,7 @@
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</method>
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<method name="_export_post" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<description>
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Part of the export process. This method is run last, after all other parts of the export process.
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This method can be used to modify the final JSON of the generated GLTF file.
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@ -41,8 +41,8 @@
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</method>
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<method name="_export_preflight" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="root" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="root" type="Node" />
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<description>
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Part of the export process. This method is run first, before all other parts of the export process.
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The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
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@ -50,9 +50,9 @@
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</method>
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<method name="_generate_scene_node" qualifiers="virtual">
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<return type="Object" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="gltf_node" type="Object" />
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<argument index="2" name="scene_parent" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="gltf_node" type="GLTFNode" />
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<argument index="2" name="scene_parent" type="Node" />
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<description>
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Part of the import process. This method is run after [method _parse_node_extensions] and before [method _import_post_parse].
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Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
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@ -67,10 +67,10 @@
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</method>
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<method name="_import_node" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="gltf_node" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="gltf_node" type="GLTFNode" />
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<argument index="2" name="json" type="Dictionary" />
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<argument index="3" name="node" type="Object" />
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<argument index="3" name="node" type="Node" />
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<description>
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Part of the import process. This method is run after [method _import_post_parse] and before [method _import_post].
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This method can be used to make modifications to each of the generated Godot scene nodes.
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@ -78,8 +78,8 @@
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</method>
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<method name="_import_post" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="root" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="root" type="Node" />
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<description>
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Part of the import process. This method is run last, after all other parts of the import process.
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This method can be used to modify the final Godot scene generated by the import process.
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@ -87,7 +87,7 @@
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</method>
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<method name="_import_post_parse" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<description>
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Part of the import process. This method is run after [method _generate_scene_node] and before [method _import_node].
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This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
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@ -95,7 +95,7 @@
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</method>
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<method name="_import_preflight" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="extensions" type="PoolStringArray" />
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<description>
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Part of the import process. This method is run first, before all other parts of the import process.
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@ -104,8 +104,8 @@
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</method>
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<method name="_parse_node_extensions" qualifiers="virtual">
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<return type="int" />
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<argument index="0" name="state" type="Object" />
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<argument index="1" name="gltf_node" type="Object" />
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<argument index="0" name="state" type="GLTFState" />
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<argument index="1" name="gltf_node" type="GLTFNode" />
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<argument index="2" name="extensions" type="Dictionary" />
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<description>
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Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node].
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@ -36,18 +36,18 @@
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void GLTFDocumentExtension::_bind_methods() {
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// Import process.
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::POOL_STRING_ARRAY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extensions"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "gltf_node"), PropertyInfo(Variant::DICTIONARY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "gltf_node"), PropertyInfo(Variant::OBJECT, "scene_parent")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "gltf_node"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "root")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_parse_node_extensions", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "extensions")));
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BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_generate_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_parent", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post_parse", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_import_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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// Export process.
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "root")));
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BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "gltf_node"), PropertyInfo(Variant::OBJECT, "scene_node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state"), PropertyInfo(Variant::OBJECT, "gltf_node"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_preflight", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo("_convert_scene_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::OBJECT, "scene_node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_node", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState"), PropertyInfo(Variant::OBJECT, "gltf_node", PROPERTY_HINT_RESOURCE_TYPE, "GLTFNode"), PropertyInfo(Variant::DICTIONARY, "json"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo(Variant::INT, "_export_post", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "GLTFState")));
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}
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// Import process.
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