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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
Codestyle fixes.
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parent
6af9f9045d
commit
0227b18d06
@ -181,8 +181,9 @@ void PropInstanceMerger::meshes_create(const int num) {
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for (int i = 0; i < num; ++i) {
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RID mesh_instance_rid = VS::get_singleton()->instance_create();
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if (get_world().is_valid())
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if (get_world().is_valid()) {
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VS::get_singleton()->instance_set_scenario(mesh_instance_rid, get_world()->get_scenario());
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}
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RID mesh_rid = VS::get_singleton()->mesh_create();
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@ -411,8 +412,9 @@ void PropInstanceMerger::debug_mesh_send() {
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debug_mesh_allocate();
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debug_mesh_clear();
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if (_debug_mesh_array.size() == 0)
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if (_debug_mesh_array.size() == 0) {
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return;
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}
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SceneTree *st = SceneTree::get_singleton();
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@ -582,8 +584,9 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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for (int i = 0; i < count; ++i) {
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Ref<PropDataEntry> e = prop->get_prop(i);
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if (!e.is_valid())
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if (!e.is_valid()) {
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continue;
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}
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Transform t = transform * e->get_transform();
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@ -592,8 +595,9 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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if (prop_entry_data.is_valid()) {
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Ref<PropData> p = prop_entry_data->get_prop();
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if (!p.is_valid())
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if (!p.is_valid()) {
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continue;
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}
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prop_preprocess(t, p);
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@ -629,8 +633,9 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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if (scene_data.is_valid()) {
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Ref<PackedScene> sc = scene_data->get_scene();
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if (!sc.is_valid())
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if (!sc.is_valid()) {
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continue;
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}
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Node *n = sc->instance();
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add_child(n);
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@ -670,8 +675,9 @@ void PropInstanceMerger::_prop_preprocess(Transform transform, const Ref<PropDat
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if (mesh_data.is_valid()) {
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Ref<MeshDataResource> mdr = mesh_data->get_mesh();
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if (!mdr.is_valid())
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if (!mdr.is_valid()) {
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continue;
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}
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_job->add_mesh(mesh_data, t);
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