Moved ScriptEditorBase to it's own file.

This commit is contained in:
Relintai 2023-02-18 12:58:37 +01:00
parent b3d5b450ec
commit 004dd1231f
6 changed files with 135 additions and 62 deletions

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@ -11,6 +11,7 @@ sources = [
"script_text_editor.cpp", "script_text_editor.cpp",
"text_editor.cpp", "text_editor.cpp",
"script_editor_quick_open.cpp", "script_editor_quick_open.cpp",
"script_editor_base.cpp",
] ]
env_mlp.add_source_files(env.modules_sources, sources) env_mlp.add_source_files(env.modules_sources, sources)

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@ -5,11 +5,13 @@
#include "script_text_editor.h" #include "script_text_editor.h"
#include "text_editor.h" #include "text_editor.h"
#include "script_editor_base.h"
void register_code_editor_types(ModuleRegistrationLevel p_level) { void register_code_editor_types(ModuleRegistrationLevel p_level) {
if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) { if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
//ClassDB::register_class<>(); //ClassDB::register_class<>();
ClassDB::register_virtual_class<ScriptEditor>(); ClassDB::register_virtual_class<ScriptEditor>();
ClassDB::register_virtual_class<ScriptEditorBase>();
} }
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED

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@ -0,0 +1,43 @@
/*************************************************************************/
/* script_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "script_editor_base.h"
void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("name_changed"));
ADD_SIGNAL(MethodInfo("edited_script_changed"));
ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic")));
ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
ADD_SIGNAL(MethodInfo("request_save_history"));
ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
// TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
}

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@ -0,0 +1,87 @@
#ifndef SCRIPT_EDITOR_BASE_H
#define SCRIPT_EDITOR_BASE_H
/*************************************************************************/
/* script_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/gui/box_container.h"
class SyntaxHighlighter;
class Texture;
class ScriptEditorBase : public VBoxContainer {
GDCLASS(ScriptEditorBase, VBoxContainer);
protected:
static void _bind_methods();
public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void apply_code() = 0;
virtual RES get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const RES &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture> get_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
virtual void goto_line(int p_line, bool p_with_error = false) = 0;
virtual void set_executing_line(int p_line) = 0;
virtual void clear_executing_line() = 0;
virtual void trim_trailing_whitespace() = 0;
virtual void insert_final_newline() = 0;
virtual void convert_indent_to_spaces() = 0;
virtual void convert_indent_to_tabs() = 0;
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual bool show_members_overview() = 0;
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
virtual void validate() = 0;
ScriptEditorBase() {}
};
#endif // SCRIPT_EDITOR_PLUGIN_H

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@ -99,20 +99,6 @@
#include "shader_editor/shader_editor_plugin.h" #include "shader_editor/shader_editor_plugin.h"
#endif #endif
/*** SCRIPT EDITOR ****/
void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("name_changed"));
ADD_SIGNAL(MethodInfo("edited_script_changed"));
ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic")));
ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
ADD_SIGNAL(MethodInfo("request_save_history"));
ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
// TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
}
static bool _is_built_in_script(Script *p_script) { static bool _is_built_in_script(Script *p_script) {
String path = p_script->get_path(); String path = p_script->get_path();

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@ -51,6 +51,8 @@
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "core/containers/vector.h" #include "core/containers/vector.h"
#include "script_editor_base.h"
class Button; class Button;
class ConfigFile; class ConfigFile;
class Control; class Control;
@ -78,54 +80,6 @@ class VSplitContainer;
class ScriptEditorQuickOpen; class ScriptEditorQuickOpen;
class ScriptEditorDebugger; class ScriptEditorDebugger;
class ScriptEditorBase : public VBoxContainer {
GDCLASS(ScriptEditorBase, VBoxContainer);
protected:
static void _bind_methods();
public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
virtual void apply_code() = 0;
virtual RES get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const RES &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture> get_icon() = 0;
virtual bool is_unsaved() = 0;
virtual Variant get_edit_state() = 0;
virtual void set_edit_state(const Variant &p_state) = 0;
virtual void goto_line(int p_line, bool p_with_error = false) = 0;
virtual void set_executing_line(int p_line) = 0;
virtual void clear_executing_line() = 0;
virtual void trim_trailing_whitespace() = 0;
virtual void insert_final_newline() = 0;
virtual void convert_indent_to_spaces() = 0;
virtual void convert_indent_to_tabs() = 0;
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
virtual void add_callback(const String &p_function, PoolStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual bool show_members_overview() = 0;
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
virtual void validate() = 0;
ScriptEditorBase() {}
};
typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)(); typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource); typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);