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/*************************************************************************/
/* input_network_encoder.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/*************************************************************************/
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# include "input_network_encoder.h"
# include "scene_synchronizer.h"
void InputNetworkEncoder : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " register_input " , " name " , " default_value " , " type " , " compression_level " , " comparison_floating_point_precision " ) , & InputNetworkEncoder : : register_input , DEFVAL ( CMP_EPSILON ) ) ;
ClassDB : : bind_method ( D_METHOD ( " find_input_id " , " name " ) , & InputNetworkEncoder : : find_input_id ) ;
ClassDB : : bind_method ( D_METHOD ( " encode " , " inputs " , " buffer " ) , & InputNetworkEncoder : : script_encode ) ;
ClassDB : : bind_method ( D_METHOD ( " decode " , " buffer " ) , & InputNetworkEncoder : : script_decode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_defaults " ) , & InputNetworkEncoder : : script_get_defaults ) ;
ClassDB : : bind_method ( D_METHOD ( " are_different " , " buffer_a " , " buffer_b " ) , & InputNetworkEncoder : : script_are_different ) ;
ClassDB : : bind_method ( D_METHOD ( " count_size " , " buffer " ) , & InputNetworkEncoder : : script_count_size ) ;
}
uint32_t InputNetworkEncoder : : register_input (
const StringName & p_name ,
const Variant & p_default_value ,
DataBuffer : : DataType p_type ,
DataBuffer : : CompressionLevel p_compression_level ,
real_t p_comparison_floating_point_precision ) {
switch ( p_type ) {
case DataBuffer : : DATA_TYPE_BOOL :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : BOOL , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `BOOL` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_INT :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : INT , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `INT` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_UINT :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : INT , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `UINT` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_REAL :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : REAL , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `REAL` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_POSITIVE_UNIT_REAL :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : REAL , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `REAL` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_UNIT_REAL :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : REAL , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `REAL` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR2 :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : VECTOR2 , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `Vector2` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR2 :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : VECTOR2 , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `Vector2` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR3 :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : VECTOR3 , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `Vector3` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR3 :
ERR_FAIL_COND_V_MSG ( p_default_value . get_type ( ) ! = Variant : : VECTOR3 , UINT32_MAX , " The moveset initialization failed for " + p_name + " the specified data type is `Vector3` but the default parameter is " + itos ( p_default_value . get_type ( ) ) ) ;
break ;
case DataBuffer : : DATA_TYPE_VARIANT :
/* No need to check variant, anything is accepted at this point.*/
break ;
} ;
const uint32_t index = input_info . size ( ) ;
input_info . resize ( input_info . size ( ) + 1 ) ;
input_info [ index ] . name = p_name ;
input_info [ index ] . default_value = p_default_value ;
input_info [ index ] . data_type = p_type ;
input_info [ index ] . compression_level = p_compression_level ;
input_info [ index ] . comparison_floating_point_precision = p_comparison_floating_point_precision ;
return index ;
}
uint32_t InputNetworkEncoder : : find_input_id ( const StringName & p_name ) const {
for ( uint32_t i = 0 ; i < input_info . size ( ) ; i + = 1 ) {
if ( input_info [ i ] . name = = p_name ) {
return i ;
}
}
return INDEX_NONE ;
}
const LocalVector < NetworkedInputInfo > & InputNetworkEncoder : : get_input_info ( ) const {
return input_info ;
}
void InputNetworkEncoder : : encode ( const LocalVector < Variant > & p_input , DataBuffer & r_buffer ) const {
for ( uint32_t i = 0 ; i < input_info . size ( ) ; i + = 1 ) {
const NetworkedInputInfo & info = input_info [ i ] ;
# ifdef DEBUG_ENABLED
if ( i < p_input . size ( ) & & info . default_value . get_type ( ) ! = p_input [ i ] . get_type ( ) & & p_input [ i ] . get_type ( ) ! = Variant : : NIL ) {
NET_DEBUG_ERR ( " During the input encoding the passed value ` " + p_input [ i ] + " ` has a different type to the expected one. Using the default value ` " + info . default_value + " `. " ) ;
}
# endif
const bool is_default =
// If the input exist into the array.
i > = p_input . size ( ) | |
// Use default if the variable type is different.
info . default_value . get_type ( ) ! = p_input [ i ] . get_type ( ) | |
// Use default if the variable value is equal to default.
info . default_value = = p_input [ i ] ;
if ( info . default_value . get_type ( ) ! = Variant : : BOOL ) {
r_buffer . add_bool ( is_default ) ;
if ( ! is_default ) {
const Variant & pending_input = p_input [ i ] ;
switch ( info . data_type ) {
case DataBuffer : : DATA_TYPE_BOOL :
CRASH_NOW_MSG ( " Boolean are handled differently. Thanks to the above IF this condition never occurs. " ) ;
break ;
case DataBuffer : : DATA_TYPE_UINT :
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( void ) r_buffer . add_uint ( pending_input . operator unsigned int ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_INT :
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( void ) r_buffer . add_int ( pending_input . operator int ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_REAL :
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( void ) r_buffer . add_real ( pending_input . operator real_t ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_POSITIVE_UNIT_REAL :
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( void ) r_buffer . add_positive_unit_real ( pending_input . operator real_t ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_UNIT_REAL :
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( void ) r_buffer . add_unit_real ( pending_input . operator real_t ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_VECTOR2 :
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( void ) r_buffer . add_vector2 ( pending_input . operator Vector2 ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR2 :
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( void ) r_buffer . add_normalized_vector2 ( pending_input . operator Vector2 ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_VECTOR3 :
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( void ) r_buffer . add_vector3 ( pending_input . operator Vector3 ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR3 :
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( void ) r_buffer . add_normalized_vector3 ( pending_input . operator Vector3 ( ) , info . compression_level ) ;
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break ;
case DataBuffer : : DATA_TYPE_VARIANT :
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( void ) r_buffer . add_variant ( pending_input ) ;
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break ;
} ;
}
} else {
// If the data is bool no need to set the default.
if ( ! is_default ) {
r_buffer . add_bool ( p_input [ i ] . operator bool ( ) ) ;
} else {
r_buffer . add_bool ( info . default_value . operator bool ( ) ) ;
}
}
}
}
void InputNetworkEncoder : : decode ( DataBuffer & p_buffer , LocalVector < Variant > & r_inputs ) const {
if ( r_inputs . size ( ) < input_info . size ( ) ) {
r_inputs . resize ( input_info . size ( ) ) ;
}
for ( uint32_t i = 0 ; i < input_info . size ( ) ; i + = 1 ) {
const NetworkedInputInfo & info = input_info [ i ] ;
const bool is_bool = info . default_value . get_type ( ) = = Variant : : BOOL ;
bool is_default = false ;
if ( is_bool = = false ) {
is_default = p_buffer . read_bool ( ) ;
}
if ( is_default ) {
r_inputs [ i ] = info . default_value ;
} else {
switch ( info . data_type ) {
case DataBuffer : : DATA_TYPE_BOOL :
r_inputs [ i ] = p_buffer . read_bool ( ) ;
break ;
case DataBuffer : : DATA_TYPE_UINT :
r_inputs [ i ] = p_buffer . read_uint ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_INT :
r_inputs [ i ] = p_buffer . read_int ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_REAL :
r_inputs [ i ] = p_buffer . read_real ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_POSITIVE_UNIT_REAL :
r_inputs [ i ] = p_buffer . read_positive_unit_real ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_UNIT_REAL :
r_inputs [ i ] = p_buffer . read_unit_real ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR2 :
r_inputs [ i ] = p_buffer . read_vector2 ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR2 :
r_inputs [ i ] = p_buffer . read_normalized_vector2 ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR3 :
r_inputs [ i ] = p_buffer . read_vector3 ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR3 :
r_inputs [ i ] = p_buffer . read_normalized_vector3 ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VARIANT :
r_inputs [ i ] = p_buffer . read_variant ( ) ;
break ;
} ;
}
}
}
void InputNetworkEncoder : : reset_inputs_to_defaults ( LocalVector < Variant > & r_input ) const {
const uint32_t size = r_input . size ( ) < input_info . size ( ) ? r_input . size ( ) : input_info . size ( ) ;
for ( uint32_t i = 0 ; i < size ; i + = 1 ) {
r_input [ i ] = input_info [ i ] . default_value ;
}
}
bool InputNetworkEncoder : : are_different ( DataBuffer & p_buffer_A , DataBuffer & p_buffer_B ) const {
for ( uint32_t i = 0 ; i < input_info . size ( ) ; i + = 1 ) {
const NetworkedInputInfo & info = input_info [ i ] ;
const bool is_bool = info . default_value . get_type ( ) = = Variant : : BOOL ;
bool is_default_A = false ;
bool is_default_B = false ;
if ( is_bool = = false ) {
is_default_A = p_buffer_A . read_bool ( ) ;
is_default_B = p_buffer_B . read_bool ( ) ;
}
bool are_equals = true ;
if ( is_default_A & & is_default_B ) {
are_equals = true ;
} else {
switch ( info . data_type ) {
case DataBuffer : : DATA_TYPE_BOOL :
are_equals = p_buffer_A . read_bool ( ) = = p_buffer_B . read_bool ( ) ;
break ;
case DataBuffer : : DATA_TYPE_UINT :
are_equals = Math : : is_equal_approx ( p_buffer_A . read_uint ( info . compression_level ) , p_buffer_B . read_uint ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_INT :
are_equals = Math : : is_equal_approx ( p_buffer_A . read_int ( info . compression_level ) , p_buffer_B . read_int ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_REAL :
are_equals = Math : : is_equal_approx ( static_cast < real_t > ( p_buffer_A . read_real ( info . compression_level ) ) , static_cast < real_t > ( p_buffer_B . read_real ( info . compression_level ) ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_POSITIVE_UNIT_REAL :
are_equals = Math : : is_equal_approx ( p_buffer_A . read_positive_unit_real ( info . compression_level ) , p_buffer_B . read_positive_unit_real ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_UNIT_REAL :
are_equals = Math : : is_equal_approx ( p_buffer_A . read_unit_real ( info . compression_level ) , p_buffer_B . read_unit_real ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR2 :
are_equals = SceneSynchronizer : : compare ( p_buffer_A . read_vector2 ( info . compression_level ) , p_buffer_B . read_vector2 ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR2 :
are_equals = SceneSynchronizer : : compare ( p_buffer_A . read_normalized_vector2 ( info . compression_level ) , p_buffer_B . read_normalized_vector2 ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR3 :
are_equals = SceneSynchronizer : : compare ( p_buffer_A . read_vector3 ( info . compression_level ) , p_buffer_B . read_vector3 ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR3 :
are_equals = SceneSynchronizer : : compare ( p_buffer_A . read_normalized_vector3 ( info . compression_level ) , p_buffer_B . read_normalized_vector3 ( info . compression_level ) , info . comparison_floating_point_precision ) ;
break ;
case DataBuffer : : DATA_TYPE_VARIANT :
are_equals = SceneSynchronizer : : compare ( p_buffer_A . read_variant ( ) , p_buffer_B . read_variant ( ) , info . comparison_floating_point_precision ) ;
break ;
} ;
}
if ( ! are_equals ) {
return true ;
}
}
return false ;
}
uint32_t InputNetworkEncoder : : count_size ( DataBuffer & p_buffer ) const {
int size = 0 ;
for ( uint32_t i = 0 ; i < input_info . size ( ) ; i + = 1 ) {
const NetworkedInputInfo & info = input_info [ i ] ;
const bool is_bool = info . default_value . get_type ( ) = = Variant : : BOOL ;
if ( is_bool ) {
// The bool data.
size + = p_buffer . read_bool_size ( ) ;
} else {
// The default marker
const bool is_default = p_buffer . read_bool ( ) ;
size + = p_buffer . get_bool_size ( ) ;
if ( is_default = = false ) {
// Non default data set the actual data, so we need to count
// the size.
switch ( info . data_type ) {
case DataBuffer : : DATA_TYPE_BOOL :
CRASH_NOW_MSG ( " This can't ever happen, as the bool is already handled. " ) ;
break ;
case DataBuffer : : DATA_TYPE_UINT :
size + = p_buffer . read_uint_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_INT :
size + = p_buffer . read_int_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_REAL :
size + = p_buffer . read_real_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_POSITIVE_UNIT_REAL :
size + = p_buffer . read_positive_unit_real_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_UNIT_REAL :
size + = p_buffer . read_unit_real_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR2 :
size + = p_buffer . read_vector2_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR2 :
size + = p_buffer . read_normalized_vector2_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VECTOR3 :
size + = p_buffer . read_vector3_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_NORMALIZED_VECTOR3 :
size + = p_buffer . read_normalized_vector3_size ( info . compression_level ) ;
break ;
case DataBuffer : : DATA_TYPE_VARIANT :
size + = p_buffer . read_variant_size ( ) ;
break ;
} ;
}
}
}
return size ;
}
void InputNetworkEncoder : : script_encode ( const Array & p_inputs , Object * r_buffer ) const {
ERR_FAIL_COND ( r_buffer = = nullptr ) ;
DataBuffer * db = Object : : cast_to < DataBuffer > ( r_buffer ) ;
ERR_FAIL_COND ( db = = nullptr ) ;
LocalVector < Variant > inputs ;
inputs . resize ( p_inputs . size ( ) ) ;
for ( int i = 0 ; i < p_inputs . size ( ) ; i + = 1 ) {
inputs [ i ] = p_inputs [ i ] ;
}
encode ( inputs , * db ) ;
}
Array InputNetworkEncoder : : script_decode ( Object * p_buffer ) const {
ERR_FAIL_COND_V ( p_buffer = = nullptr , Array ( ) ) ;
DataBuffer * db = Object : : cast_to < DataBuffer > ( p_buffer ) ;
ERR_FAIL_COND_V ( db = = nullptr , Array ( ) ) ;
LocalVector < Variant > inputs ;
decode ( * db , inputs ) ;
Array out ;
out . resize ( inputs . size ( ) ) ;
for ( uint32_t i = 0 ; i < inputs . size ( ) ; i + = 1 ) {
out [ i ] = inputs [ i ] ;
}
return out ;
}
Array InputNetworkEncoder : : script_get_defaults ( ) const {
LocalVector < Variant > inputs ;
inputs . resize ( input_info . size ( ) ) ;
reset_inputs_to_defaults ( inputs ) ;
Array out ;
out . resize ( inputs . size ( ) ) ;
for ( uint32_t i = 0 ; i < inputs . size ( ) ; i + = 1 ) {
out [ i ] = inputs [ i ] ;
}
return out ;
}
bool InputNetworkEncoder : : script_are_different ( Object * p_buffer_A , Object * p_buffer_B ) const {
ERR_FAIL_COND_V ( p_buffer_A = = nullptr , true ) ;
DataBuffer * db_A = Object : : cast_to < DataBuffer > ( p_buffer_A ) ;
ERR_FAIL_COND_V ( db_A = = nullptr , false ) ;
ERR_FAIL_COND_V ( p_buffer_B = = nullptr , true ) ;
DataBuffer * db_B = Object : : cast_to < DataBuffer > ( p_buffer_B ) ;
ERR_FAIL_COND_V ( db_B = = nullptr , true ) ;
return are_different ( * db_A , * db_B ) ;
}
uint32_t InputNetworkEncoder : : script_count_size ( Object * p_buffer ) const {
ERR_FAIL_COND_V ( p_buffer = = nullptr , 0 ) ;
DataBuffer * db = Object : : cast_to < DataBuffer > ( p_buffer ) ;
ERR_FAIL_COND_V ( db = = nullptr , 0 ) ;
return count_size ( * db ) ;
}