pandemonium_engine/modules/steering_ai/agents/gsai_specialized_agent.h

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#ifndef GSAI_SPECIALIZED_AGENT_H
#define GSAI_SPECIALIZED_AGENT_H
2023-12-18 00:18:53 +01:00
/*************************************************************************/
/* gsai_specialized_agent.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "../gsai_steering_agent.h"
class GSAITargetAcceleration;
class GSAISpecializedAgent : public GSAISteeringAgent {
GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
public:
bool get_calculate_velocities() const;
void set_calculate_velocities(const bool val);
bool get_apply_linear_drag() const;
void set_apply_linear_drag(const bool val);
bool get_apply_angular_drag() const;
void set_apply_angular_drag(const bool val);
float get_linear_drag_percentage() const;
void set_linear_drag_percentage(const float val);
float get_angular_drag_percentage() const;
void set_angular_drag_percentage(const float val);
float get_last_orientation() const;
void set_last_orientation(const float val);
bool get_applied_steering() const;
void set_applied_steering(const bool val);
void apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta);
virtual void _apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta);
GSAISpecializedAgent();
~GSAISpecializedAgent();
protected:
static void _bind_methods();
bool calculate_velocities;
bool apply_linear_drag;
bool apply_angular_drag;
float linear_drag_percentage;
float angular_drag_percentage;
float last_orientation;
bool applied_steering;
};
#endif