mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
43 lines
826 B
C++
43 lines
826 B
C++
|
// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!
|
||
|
|
||
|
// png image block
|
||
|
|
||
|
// shaders block
|
||
|
|
||
|
static const char *background_shader_shader_code =
|
||
|
""
|
||
|
"shader_type canvas_item;"
|
||
|
""
|
||
|
"uniform float pixel_size : hint_range(0.01, 1.0);"
|
||
|
""
|
||
|
""
|
||
|
"void fragment() {"
|
||
|
" vec4 color = texture(TEXTURE, UV);"
|
||
|
" "
|
||
|
" float light = 0.8;"
|
||
|
" float dark = 0.4;"
|
||
|
" "
|
||
|
" float val = dark;"
|
||
|
" "
|
||
|
" if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {"
|
||
|
" if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
|
||
|
" val = dark;"
|
||
|
" }"
|
||
|
" else {"
|
||
|
" val = light;"
|
||
|
" }"
|
||
|
" }"
|
||
|
" else {"
|
||
|
" if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {"
|
||
|
" val = light;"
|
||
|
" }"
|
||
|
" else {"
|
||
|
" val = dark;"
|
||
|
" }"
|
||
|
" }"
|
||
|
" "
|
||
|
" color.rgb = vec3(val, val, val);"
|
||
|
" "
|
||
|
" COLOR = color;"
|
||
|
"}";
|