pandemonium_engine/modules/web/nodes/users/user_controller.h

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#ifndef USER_CONTROLLER_H
#define USER_CONTROLLER_H
#include "core/containers/vector.h"
#include "core/string.h"
#include "web/http/web_node.h"
#include "user.h"
#include "web/http/middleware.h"
class Request;
class FormValidator;
class UserController : public WebNode {
RCPP_OBJECT(UserController, WebNode);
public:
void handle_request_main(Request *request);
struct LoginRequestData {
String error_str;
String uname_val;
String pass_val;
};
virtual void handle_login_request_default(Request *request);
virtual void render_login_request_default(Request *request, LoginRequestData *data);
struct RegisterRequestData {
String error_str;
String uname_val;
String email_val;
String pass_val;
String pass_check_val;
};
virtual void handle_register_request_default(Request *request);
virtual void render_register_request_default(Request *request, RegisterRequestData *data);
virtual void render_register_success(Request *request);
virtual void render_already_logged_in_error(Request *request);
virtual void render_login_success(Request *request);
virtual void handle_request(Ref<User> &user, Request *request);
virtual void handle_main_page_request(Ref<User> &user, Request *request);
struct SettingsRequestData {
String error_str;
String uname_val;
String email_val;
String pass_val;
String pass_check_val;
};
virtual void handle_settings_request(Ref<User> &user, Request *request);
virtual void render_settings_request(Ref<User> &user, Request *request, SettingsRequestData *data);
virtual void handle_password_reset_request(Ref<User> &user, Request *request);
virtual void handle_logout_request(Ref<User> &user, Request *request);
virtual void handle_delete_request(Ref<User> &user, Request *request);
virtual void create_validators();
// db
virtual Ref<User> db_get_user(const int id);
virtual Ref<User> db_get_user(const String &user_name_input);
virtual void db_save_user(Ref<User> &user);
virtual Vector<Ref<User> > db_get_all();
virtual Ref<User> create_user();
bool is_username_taken(const String &user_name_input);
bool is_email_taken(const String &email_input);
virtual bool check_password(const Ref<User> &user, const String &p_password);
virtual void create_password(Ref<User> &user, const String &p_password);
virtual String hash_password(const Ref<User> &user, const String &p_password);
virtual void create_table();
virtual void drop_table();
virtual void create_default_entries();
static UserController *get_singleton();
UserController();
~UserController();
protected:
static UserController *_self;
static FormValidator *_login_validator;
static FormValidator *_registration_validator;
static FormValidator *_profile_validator;
String _file_path;
static String _path;
static String _table_name;
};
// just session setup
class UserSessionSetupMiddleware : public Middleware {
RCPP_OBJECT(UserSessionSetupMiddleware, Middleware);
public:
//returnring true means handled, false means continue
bool on_before_handle_request_main(Request *request);
UserSessionSetupMiddleware();
~UserSessionSetupMiddleware();
};
#endif