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https://github.com/Relintai/pandemonium_engine.git
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32 lines
1.6 KiB
XML
32 lines
1.6 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture3D" inherits="TextureLayered" version="3.5">
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<brief_description>
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Texture with 3 dimensions.
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</brief_description>
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<description>
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Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
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[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create">
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<return type="void" />
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<argument index="0" name="width" type="int" />
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<argument index="1" name="height" type="int" />
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<argument index="2" name="depth" type="int" />
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<argument index="3" name="format" type="int" enum="Image.Format" />
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<argument index="4" name="flags" type="int" default="4" />
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<description>
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Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
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</description>
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</method>
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</methods>
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<members>
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<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" />
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<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
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</members>
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<constants>
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</constants>
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</class>
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