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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationNodeBlend2" inherits= "AnimationNode" version= "4.1" >
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<brief_description >
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
<description >
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials >
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<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.md</link>
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<link title= "3D Platformer Demo" > https://godotengine.org/asset-library/asset/125</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods >
</methods>
<members >
<member name= "sync" type= "bool" setter= "set_use_sync" getter= "is_using_sync" default= "false" >
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
<constants >
</constants>
</class>