pandemonium_engine/doc/classes/AnimationNodeBlend2.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeBlend2" inherits="AnimationNode" version="4.1">
<brief_description>
Blends two animations linearly inside of an [AnimationNodeBlendTree].
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.md</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
<members>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
</member>
</members>
<constants>
</constants>
</class>