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28 lines
1.4 KiB
XML
28 lines
1.4 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A modification that holds and executes a [SkeletonModificationStack3D].
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</brief_description>
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<description>
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This [SkeletonModification3D] holds a reference to a [SkeletonModificationStack3D], allowing you to use multiple modification stacks on a single [Skeleton3D].
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[b]Note:[/b] The modifications in the held [SkeletonModificationStack3D] will only be executed if their execution mode matches the execution mode of the SkeletonModification3DStackHolder.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_held_modification_stack" qualifiers="const">
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<return type="SkeletonModificationStack3D" />
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<description>
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Returns the [SkeletonModificationStack3D] that this modification is holding.
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</description>
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</method>
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<method name="set_held_modification_stack">
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<return type="void" />
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<argument index="0" name="held_modification_stack" type="SkeletonModificationStack3D" />
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<description>
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Sets the [SkeletonModificationStack3D] that this modification is holding. This modification stack will then be executed when this modification is executed.
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</description>
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</method>
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</methods>
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</class>
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