pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_shape_cylinder.h

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#ifndef MM_SDF3D_SHAPE_CYLINDER_H
#define MM_SDF3D_SHAPE_CYLINDER_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdf3dShapeCylinder : public MMNode {
GDCLASS(MMSdf3dShapeCylinder, MMNode);
public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
int get_axis() const;
void set_axis(const int val);
float get_length() const;
void set_length(const float val);
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float get_radius() const;
void set_radius(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
MMSdf3dShapeCylinder();
~MMSdf3dShapeCylinder();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> output;
//export(int, "X,Y,Z")
int axis;
float length;
float radius;
};
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#endif