pandemonium_engine/modules/material_maker/nodes/pattern/weave.h

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#ifndef MM_WEAVE_H
#define MM_WEAVE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMWeave : public MMNode {
GDCLASS(MMWeave, MMNode);
public:
Ref<MMNodeUniversalProperty> get_out_main();
void set_out_main(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_horizontal_map();
void set_out_horizontal_map(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_vertical_map();
void set_out_vertical_map(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_size();
void set_size(const Vector2 &val);
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Ref<MMNodeUniversalProperty> get_width();
void set_width(const Ref<MMNodeUniversalProperty> &val);
int get_stitch() const;
void set_stitch(const int val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMWeave();
~MMWeave();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> out_main;
Ref<MMNodeUniversalProperty> out_horizontal_map;
Ref<MMNodeUniversalProperty> out_vertical_map;
Vector2 size;
Ref<MMNodeUniversalProperty> width;
int stitch;
};
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#endif