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14 lines
265 B
C++
14 lines
265 B
C++
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#pragma once
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/// Used to compile against Godot 3.x
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/**
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@author AndreaCatania
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*/
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#include "core/engine.h"
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#include "scene/main/viewport.h"
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#define FLOAT REAL
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#define STRING_NAME STRING
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#define Callable(a, b) a, b
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#define ObjectID CompatObjectID
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#define SNAME(a) a
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