mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
73 lines
2.0 KiB
Markdown
73 lines
2.0 KiB
Markdown
|
FRT 1.x
|
||
|
=======
|
||
|
|
||
|
patreon: efornaralabs
|
||
|
https://github.com/efornara/frt
|
||
|
https://github.com/efornara/frt/tree/1.x - 265ddf153c3350b10c4b4c1fd08ddf6cfb67be91
|
||
|
|
||
|
FRT
|
||
|
===
|
||
|
|
||
|
[Godot](https://godotengine.org) is a full 2D and 3D game engine with editor.
|
||
|
|
||
|
FRT is a Godot "platform" targeting single board computers. In plain English,
|
||
|
you can export a Godot game to most of them by using FRT binaries, *as long as
|
||
|
the game has been designed with the limitation of the hardware in mind*.
|
||
|
|
||
|
## When (not) to use FRT
|
||
|
|
||
|
Godot comes with a generic X11 platform that works very well on Pis, as long
|
||
|
as you enable the experimental OpenGL driver (not needed on a Pi 4, not
|
||
|
recommended on Pi 0-1).
|
||
|
|
||
|
So, in general, if you are only interested in exporting games for Pis starting
|
||
|
from the Pi 2, your best option is probably to compile an ARM export template
|
||
|
yourself starting from the official Godot source code.
|
||
|
|
||
|
## How to use FRT
|
||
|
|
||
|
Precompiled versions of FRT can be found here:
|
||
|
|
||
|
<https://sourceforge.net/projects/frt/files/>
|
||
|
|
||
|
And instructions of how to export a game from the Godot editor running on your
|
||
|
PC [here](doc/Usage.md).
|
||
|
|
||
|
If you have come across an FRT game and it is running on the console, you can
|
||
|
press *Win+Q* to close it.
|
||
|
|
||
|
This is the list of meta (Win) keys recognized by FRT when running on
|
||
|
the console (i.e. non on X11):
|
||
|
|
||
|
| Meta | Action |
|
||
|
| :---: | :--- |
|
||
|
| *Q* | *Quit* |
|
||
|
| F | Toggle fullscreen |
|
||
|
| W | Change window gravity |
|
||
|
| K | Grab / ungrab the keyboard |
|
||
|
| M | Grab / ungrab the mouse |
|
||
|
| Return | Mouse Left Button (virtual mouse) |
|
||
|
| Cursor Keys | Mouse Motion (virtual mouse) |
|
||
|
|
||
|
The virtual mouse keys are available only if a keyboard is found, but a
|
||
|
mouse is not.
|
||
|
|
||
|
## User Info
|
||
|
|
||
|
- [ReleaseNotes](doc/ReleaseNotes.md)
|
||
|
- [Usage](doc/Usage.md)
|
||
|
- [Environment](doc/Environment.md)
|
||
|
- [Extensions](doc/Extensions.md)
|
||
|
- [Bugs](doc/Bugs.md)
|
||
|
|
||
|
## Hardware Info
|
||
|
|
||
|
- [Utgard](doc/Utgard.md)
|
||
|
- [VC4](doc/VC4.md)
|
||
|
- [VC6](doc/VC6.md)
|
||
|
|
||
|
## Developer Info
|
||
|
|
||
|
- [Compile](doc/Compile.md)
|
||
|
- [Porting](doc/Porting.md)
|