mirror of
https://github.com/Relintai/pandemonium_engine.git
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26 lines
1.1 KiB
XML
26 lines
1.1 KiB
XML
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="QuadMesh" inherits="PrimitiveMesh" version="3.5">
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<brief_description>
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Class representing a square mesh.
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</brief_description>
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<description>
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Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
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</description>
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<tutorials>
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<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
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<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )">
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Offset of the generated Quad. Useful for particles.
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</member>
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<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
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Size on the X and Y axes.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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