pandemonium_engine/modules/network_synchronizer/godot_backward_utility_header.h

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#pragma once
/// Used to compile against Godot 3.x
/**
@author AndreaCatania
*/
#include "core/typedefs.h"
struct CompatObjectID {
uint64_t id;
CompatObjectID() :
id(0){};
CompatObjectID(uint64_t p_id) :
id(p_id){};
operator uint64_t() const { return id; }
bool is_valid() const { return id != 0; }
bool is_null() const { return id == 0; }
};