mirror of
https://github.com/Relintai/pandemonium_engine.git
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29 lines
849 B
Plaintext
29 lines
849 B
Plaintext
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#! /usr/bin/env python
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Import('env')
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import sys
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dl_path = './dl'
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sys.path.append(dl_path)
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import procdl
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sys.path.remove(dl_path)
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env.Append(BUILDERS={'DLH': env.Builder(action=procdl.build_h_action, suffix='.gen.h', src_suffix='.dl')})
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env.Append(BUILDERS={'DLCPP': env.Builder(action=procdl.build_cpp_action, suffix='.gen.cpp', src_suffix='.dl')})
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for dl in Glob('dl/*.dl'):
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env.DLH(str(dl))
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env.DLCPP(str(dl))
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for libname in ['gles2', 'gles3']:
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env.Depends('platform_config.h', 'dl/' + libname + '.gen.h')
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frt_env = env.Clone()
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import os
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if os.path.isfile('/opt/vc/include/bcm_host.h'):
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frt_env.Append(CCFLAGS=["-I/opt/vc/include/"])
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if os.path.isfile('/usr/include/libdrm/drm.h'):
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frt_env.Append(CCFLAGS=["-I/usr/include/libdrm"])
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frt_env.Program('#bin/godot', ['godot_frt.cpp', 'os_frt.cpp', 'frt_options.cpp'] + env['FRT_MODULES'])
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