2022-03-17 23:20:34 +01:00
# ifndef BT_IDEBUG_DRAW__H
# define BT_IDEBUG_DRAW__H
2022-03-15 13:29:32 +01:00
/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2009 Erwin Coumans http : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
2022-03-17 23:20:34 +01:00
2022-03-15 13:29:32 +01:00
# include "btVector3.h"
# include "btTransform.h"
///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld.
///A class that implements the btIDebugDraw interface will need to provide non-empty implementations of the the drawLine and getDebugMode methods at a minimum.
///For color arguments the X,Y,Z components refer to Red, Green and Blue each in the range [0..1]
class btIDebugDraw
{
public :
ATTRIBUTE_ALIGNED16 ( struct )
DefaultColors
{
btVector3 m_activeObject ;
btVector3 m_deactivatedObject ;
btVector3 m_wantsDeactivationObject ;
btVector3 m_disabledDeactivationObject ;
btVector3 m_disabledSimulationObject ;
btVector3 m_aabb ;
btVector3 m_contactPoint ;
DefaultColors ( )
: m_activeObject ( 1 , 1 , 1 ) ,
m_deactivatedObject ( 0 , 1 , 0 ) ,
m_wantsDeactivationObject ( 0 , 1 , 1 ) ,
m_disabledDeactivationObject ( 1 , 0 , 0 ) ,
m_disabledSimulationObject ( 1 , 1 , 0 ) ,
m_aabb ( 1 , 0 , 0 ) ,
m_contactPoint ( 1 , 1 , 0 )
{
}
} ;
enum DebugDrawModes
{
DBG_NoDebug = 0 ,
DBG_DrawWireframe = 1 ,
DBG_DrawAabb = 2 ,
DBG_DrawFeaturesText = 4 ,
DBG_DrawContactPoints = 8 ,
DBG_NoDeactivation = 16 ,
DBG_NoHelpText = 32 ,
DBG_DrawText = 64 ,
DBG_ProfileTimings = 128 ,
DBG_EnableSatComparison = 256 ,
DBG_DisableBulletLCP = 512 ,
DBG_EnableCCD = 1024 ,
DBG_DrawConstraints = ( 1 < < 11 ) ,
DBG_DrawConstraintLimits = ( 1 < < 12 ) ,
DBG_FastWireframe = ( 1 < < 13 ) ,
DBG_DrawNormals = ( 1 < < 14 ) ,
DBG_DrawFrames = ( 1 < < 15 ) ,
DBG_MAX_DEBUG_DRAW_MODE
} ;
virtual ~ btIDebugDraw ( ) { } ;
virtual DefaultColors getDefaultColors ( ) const
{
DefaultColors colors ;
return colors ;
}
///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
virtual void setDefaultColors ( const DefaultColors & /*colors*/ ) { }
virtual void drawLine ( const btVector3 & from , const btVector3 & to , const btVector3 & color ) = 0 ;
virtual void drawLine ( const btVector3 & from , const btVector3 & to , const btVector3 & fromColor , const btVector3 & toColor )
{
( void ) toColor ;
drawLine ( from , to , fromColor ) ;
}
virtual void drawSphere ( btScalar radius , const btTransform & transform , const btVector3 & color )
{
btVector3 center = transform . getOrigin ( ) ;
btVector3 up = transform . getBasis ( ) . getColumn ( 1 ) ;
btVector3 axis = transform . getBasis ( ) . getColumn ( 0 ) ;
btScalar minTh = - SIMD_HALF_PI ;
btScalar maxTh = SIMD_HALF_PI ;
btScalar minPs = - SIMD_HALF_PI ;
btScalar maxPs = SIMD_HALF_PI ;
btScalar stepDegrees = 30.f ;
drawSpherePatch ( center , up , axis , radius , minTh , maxTh , minPs , maxPs , color , stepDegrees , false ) ;
drawSpherePatch ( center , up , - axis , radius , minTh , maxTh , minPs , maxPs , color , stepDegrees , false ) ;
}
virtual void drawSphere ( const btVector3 & p , btScalar radius , const btVector3 & color )
{
btTransform tr ;
tr . setIdentity ( ) ;
tr . setOrigin ( p ) ;
drawSphere ( radius , tr , color ) ;
}
virtual void drawTriangle ( const btVector3 & v0 , const btVector3 & v1 , const btVector3 & v2 , const btVector3 & /*n0*/ , const btVector3 & /*n1*/ , const btVector3 & /*n2*/ , const btVector3 & color , btScalar alpha )
{
drawTriangle ( v0 , v1 , v2 , color , alpha ) ;
}
virtual void drawTriangle ( const btVector3 & v0 , const btVector3 & v1 , const btVector3 & v2 , const btVector3 & color , btScalar /*alpha*/ )
{
drawLine ( v0 , v1 , color ) ;
drawLine ( v1 , v2 , color ) ;
drawLine ( v2 , v0 , color ) ;
}
virtual void drawContactPoint ( const btVector3 & PointOnB , const btVector3 & normalOnB , btScalar distance , int lifeTime , const btVector3 & color ) = 0 ;
virtual void reportErrorWarning ( const char * warningString ) = 0 ;
virtual void draw3dText ( const btVector3 & location , const char * textString ) = 0 ;
virtual void setDebugMode ( int debugMode ) = 0 ;
virtual int getDebugMode ( ) const = 0 ;
virtual void drawAabb ( const btVector3 & from , const btVector3 & to , const btVector3 & color )
{
btVector3 halfExtents = ( to - from ) * 0.5f ;
btVector3 center = ( to + from ) * 0.5f ;
int i , j ;
btVector3 edgecoord ( 1.f , 1.f , 1.f ) , pa , pb ;
for ( i = 0 ; i < 4 ; i + + )
{
for ( j = 0 ; j < 3 ; j + + )
{
pa = btVector3 ( edgecoord [ 0 ] * halfExtents [ 0 ] , edgecoord [ 1 ] * halfExtents [ 1 ] ,
edgecoord [ 2 ] * halfExtents [ 2 ] ) ;
pa + = center ;
int othercoord = j % 3 ;
edgecoord [ othercoord ] * = - 1.f ;
pb = btVector3 ( edgecoord [ 0 ] * halfExtents [ 0 ] , edgecoord [ 1 ] * halfExtents [ 1 ] ,
edgecoord [ 2 ] * halfExtents [ 2 ] ) ;
pb + = center ;
drawLine ( pa , pb , color ) ;
}
edgecoord = btVector3 ( - 1.f , - 1.f , - 1.f ) ;
if ( i < 3 )
edgecoord [ i ] * = - 1.f ;
}
}
virtual void drawTransform ( const btTransform & transform , btScalar orthoLen )
{
btVector3 start = transform . getOrigin ( ) ;
drawLine ( start , start + transform . getBasis ( ) * btVector3 ( orthoLen , 0 , 0 ) , btVector3 ( btScalar ( 1. ) , btScalar ( 0.3 ) , btScalar ( 0.3 ) ) ) ;
drawLine ( start , start + transform . getBasis ( ) * btVector3 ( 0 , orthoLen , 0 ) , btVector3 ( btScalar ( 0.3 ) , btScalar ( 1. ) , btScalar ( 0.3 ) ) ) ;
drawLine ( start , start + transform . getBasis ( ) * btVector3 ( 0 , 0 , orthoLen ) , btVector3 ( btScalar ( 0.3 ) , btScalar ( 0.3 ) , btScalar ( 1. ) ) ) ;
}
virtual void drawArc ( const btVector3 & center , const btVector3 & normal , const btVector3 & axis , btScalar radiusA , btScalar radiusB , btScalar minAngle , btScalar maxAngle ,
const btVector3 & color , bool drawSect , btScalar stepDegrees = btScalar ( 10.f ) )
{
const btVector3 & vx = axis ;
btVector3 vy = normal . cross ( axis ) ;
btScalar step = stepDegrees * SIMD_RADS_PER_DEG ;
int nSteps = ( int ) btFabs ( ( maxAngle - minAngle ) / step ) ;
if ( ! nSteps ) nSteps = 1 ;
btVector3 prev = center + radiusA * vx * btCos ( minAngle ) + radiusB * vy * btSin ( minAngle ) ;
if ( drawSect )
{
drawLine ( center , prev , color ) ;
}
for ( int i = 1 ; i < = nSteps ; i + + )
{
btScalar angle = minAngle + ( maxAngle - minAngle ) * btScalar ( i ) / btScalar ( nSteps ) ;
btVector3 next = center + radiusA * vx * btCos ( angle ) + radiusB * vy * btSin ( angle ) ;
drawLine ( prev , next , color ) ;
prev = next ;
}
if ( drawSect )
{
drawLine ( center , prev , color ) ;
}
}
virtual void drawSpherePatch ( const btVector3 & center , const btVector3 & up , const btVector3 & axis , btScalar radius ,
btScalar minTh , btScalar maxTh , btScalar minPs , btScalar maxPs , const btVector3 & color , btScalar stepDegrees = btScalar ( 10.f ) , bool drawCenter = true )
{
btVector3 vA [ 74 ] ;
btVector3 vB [ 74 ] ;
btVector3 * pvA = vA , * pvB = vB , * pT ;
btVector3 npole = center + up * radius ;
btVector3 spole = center - up * radius ;
btVector3 arcStart ;
btScalar step = stepDegrees * SIMD_RADS_PER_DEG ;
const btVector3 & kv = up ;
const btVector3 & iv = axis ;
btVector3 jv = kv . cross ( iv ) ;
bool drawN = false ;
bool drawS = false ;
if ( minTh < = - SIMD_HALF_PI )
{
minTh = - SIMD_HALF_PI + step ;
drawN = true ;
}
if ( maxTh > = SIMD_HALF_PI )
{
maxTh = SIMD_HALF_PI - step ;
drawS = true ;
}
if ( minTh > maxTh )
{
minTh = - SIMD_HALF_PI + step ;
maxTh = SIMD_HALF_PI - step ;
drawN = drawS = true ;
}
int n_hor = ( int ) ( ( maxTh - minTh ) / step ) + 1 ;
if ( n_hor < 2 ) n_hor = 2 ;
btScalar step_h = ( maxTh - minTh ) / btScalar ( n_hor - 1 ) ;
bool isClosed = false ;
if ( minPs > maxPs )
{
minPs = - SIMD_PI + step ;
maxPs = SIMD_PI ;
isClosed = true ;
}
else if ( ( maxPs - minPs ) > = SIMD_PI * btScalar ( 2.f ) )
{
isClosed = true ;
}
else
{
isClosed = false ;
}
int n_vert = ( int ) ( ( maxPs - minPs ) / step ) + 1 ;
if ( n_vert < 2 ) n_vert = 2 ;
btScalar step_v = ( maxPs - minPs ) / btScalar ( n_vert - 1 ) ;
for ( int i = 0 ; i < n_hor ; i + + )
{
btScalar th = minTh + btScalar ( i ) * step_h ;
btScalar sth = radius * btSin ( th ) ;
btScalar cth = radius * btCos ( th ) ;
for ( int j = 0 ; j < n_vert ; j + + )
{
btScalar psi = minPs + btScalar ( j ) * step_v ;
btScalar sps = btSin ( psi ) ;
btScalar cps = btCos ( psi ) ;
pvB [ j ] = center + cth * cps * iv + cth * sps * jv + sth * kv ;
if ( i )
{
drawLine ( pvA [ j ] , pvB [ j ] , color ) ;
}
else if ( drawS )
{
drawLine ( spole , pvB [ j ] , color ) ;
}
if ( j )
{
drawLine ( pvB [ j - 1 ] , pvB [ j ] , color ) ;
}
else
{
arcStart = pvB [ j ] ;
}
if ( ( i = = ( n_hor - 1 ) ) & & drawN )
{
drawLine ( npole , pvB [ j ] , color ) ;
}
if ( drawCenter )
{
if ( isClosed )
{
if ( j = = ( n_vert - 1 ) )
{
drawLine ( arcStart , pvB [ j ] , color ) ;
}
}
else
{
if ( ( ( ! i ) | | ( i = = ( n_hor - 1 ) ) ) & & ( ( ! j ) | | ( j = = ( n_vert - 1 ) ) ) )
{
drawLine ( center , pvB [ j ] , color ) ;
}
}
}
}
pT = pvA ;
pvA = pvB ;
pvB = pT ;
}
}
virtual void drawBox ( const btVector3 & bbMin , const btVector3 & bbMax , const btVector3 & color )
{
drawLine ( btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
}
virtual void drawBox ( const btVector3 & bbMin , const btVector3 & bbMax , const btTransform & trans , const btVector3 & color )
{
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMin [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMax [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , color ) ;
drawLine ( trans * btVector3 ( bbMin [ 0 ] , bbMax [ 1 ] , bbMax [ 2 ] ) , trans * btVector3 ( bbMin [ 0 ] , bbMin [ 1 ] , bbMax [ 2 ] ) , color ) ;
}
virtual void drawCapsule ( btScalar radius , btScalar halfHeight , int upAxis , const btTransform & transform , const btVector3 & color )
{
int stepDegrees = 30 ;
btVector3 capStart ( 0.f , 0.f , 0.f ) ;
capStart [ upAxis ] = - halfHeight ;
btVector3 capEnd ( 0.f , 0.f , 0.f ) ;
capEnd [ upAxis ] = halfHeight ;
// Draw the ends
{
btTransform childTransform = transform ;
childTransform . getOrigin ( ) = transform * capStart ;
{
btVector3 center = childTransform . getOrigin ( ) ;
btVector3 up = childTransform . getBasis ( ) . getColumn ( ( upAxis + 1 ) % 3 ) ;
btVector3 axis = - childTransform . getBasis ( ) . getColumn ( upAxis ) ;
btScalar minTh = - SIMD_HALF_PI ;
btScalar maxTh = SIMD_HALF_PI ;
btScalar minPs = - SIMD_HALF_PI ;
btScalar maxPs = SIMD_HALF_PI ;
drawSpherePatch ( center , up , axis , radius , minTh , maxTh , minPs , maxPs , color , btScalar ( stepDegrees ) , false ) ;
}
}
{
btTransform childTransform = transform ;
childTransform . getOrigin ( ) = transform * capEnd ;
{
btVector3 center = childTransform . getOrigin ( ) ;
btVector3 up = childTransform . getBasis ( ) . getColumn ( ( upAxis + 1 ) % 3 ) ;
btVector3 axis = childTransform . getBasis ( ) . getColumn ( upAxis ) ;
btScalar minTh = - SIMD_HALF_PI ;
btScalar maxTh = SIMD_HALF_PI ;
btScalar minPs = - SIMD_HALF_PI ;
btScalar maxPs = SIMD_HALF_PI ;
drawSpherePatch ( center , up , axis , radius , minTh , maxTh , minPs , maxPs , color , btScalar ( stepDegrees ) , false ) ;
}
}
// Draw some additional lines
btVector3 start = transform . getOrigin ( ) ;
for ( int i = 0 ; i < 360 ; i + = stepDegrees )
{
capEnd [ ( upAxis + 1 ) % 3 ] = capStart [ ( upAxis + 1 ) % 3 ] = btSin ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
capEnd [ ( upAxis + 2 ) % 3 ] = capStart [ ( upAxis + 2 ) % 3 ] = btCos ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
drawLine ( start + transform . getBasis ( ) * capStart , start + transform . getBasis ( ) * capEnd , color ) ;
}
}
virtual void drawCylinder ( btScalar radius , btScalar halfHeight , int upAxis , const btTransform & transform , const btVector3 & color )
{
btVector3 start = transform . getOrigin ( ) ;
btVector3 offsetHeight ( 0 , 0 , 0 ) ;
offsetHeight [ upAxis ] = halfHeight ;
int stepDegrees = 30 ;
btVector3 capStart ( 0.f , 0.f , 0.f ) ;
capStart [ upAxis ] = - halfHeight ;
btVector3 capEnd ( 0.f , 0.f , 0.f ) ;
capEnd [ upAxis ] = halfHeight ;
for ( int i = 0 ; i < 360 ; i + = stepDegrees )
{
capEnd [ ( upAxis + 1 ) % 3 ] = capStart [ ( upAxis + 1 ) % 3 ] = btSin ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
capEnd [ ( upAxis + 2 ) % 3 ] = capStart [ ( upAxis + 2 ) % 3 ] = btCos ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
drawLine ( start + transform . getBasis ( ) * capStart , start + transform . getBasis ( ) * capEnd , color ) ;
}
// Drawing top and bottom caps of the cylinder
btVector3 yaxis ( 0 , 0 , 0 ) ;
yaxis [ upAxis ] = btScalar ( 1.0 ) ;
btVector3 xaxis ( 0 , 0 , 0 ) ;
xaxis [ ( upAxis + 1 ) % 3 ] = btScalar ( 1.0 ) ;
drawArc ( start - transform . getBasis ( ) * ( offsetHeight ) , transform . getBasis ( ) * yaxis , transform . getBasis ( ) * xaxis , radius , radius , 0 , SIMD_2_PI , color , false , btScalar ( 10.0 ) ) ;
drawArc ( start + transform . getBasis ( ) * ( offsetHeight ) , transform . getBasis ( ) * yaxis , transform . getBasis ( ) * xaxis , radius , radius , 0 , SIMD_2_PI , color , false , btScalar ( 10.0 ) ) ;
}
virtual void drawCone ( btScalar radius , btScalar height , int upAxis , const btTransform & transform , const btVector3 & color )
{
int stepDegrees = 30 ;
btVector3 start = transform . getOrigin ( ) ;
btVector3 offsetHeight ( 0 , 0 , 0 ) ;
btScalar halfHeight = height * btScalar ( 0.5 ) ;
offsetHeight [ upAxis ] = halfHeight ;
btVector3 offsetRadius ( 0 , 0 , 0 ) ;
offsetRadius [ ( upAxis + 1 ) % 3 ] = radius ;
btVector3 offset2Radius ( 0 , 0 , 0 ) ;
offset2Radius [ ( upAxis + 2 ) % 3 ] = radius ;
btVector3 capEnd ( 0.f , 0.f , 0.f ) ;
capEnd [ upAxis ] = - halfHeight ;
for ( int i = 0 ; i < 360 ; i + = stepDegrees )
{
capEnd [ ( upAxis + 1 ) % 3 ] = btSin ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
capEnd [ ( upAxis + 2 ) % 3 ] = btCos ( btScalar ( i ) * SIMD_RADS_PER_DEG ) * radius ;
drawLine ( start + transform . getBasis ( ) * ( offsetHeight ) , start + transform . getBasis ( ) * capEnd , color ) ;
}
drawLine ( start + transform . getBasis ( ) * ( offsetHeight ) , start + transform . getBasis ( ) * ( - offsetHeight + offsetRadius ) , color ) ;
drawLine ( start + transform . getBasis ( ) * ( offsetHeight ) , start + transform . getBasis ( ) * ( - offsetHeight - offsetRadius ) , color ) ;
drawLine ( start + transform . getBasis ( ) * ( offsetHeight ) , start + transform . getBasis ( ) * ( - offsetHeight + offset2Radius ) , color ) ;
drawLine ( start + transform . getBasis ( ) * ( offsetHeight ) , start + transform . getBasis ( ) * ( - offsetHeight - offset2Radius ) , color ) ;
// Drawing the base of the cone
btVector3 yaxis ( 0 , 0 , 0 ) ;
yaxis [ upAxis ] = btScalar ( 1.0 ) ;
btVector3 xaxis ( 0 , 0 , 0 ) ;
xaxis [ ( upAxis + 1 ) % 3 ] = btScalar ( 1.0 ) ;
drawArc ( start - transform . getBasis ( ) * ( offsetHeight ) , transform . getBasis ( ) * yaxis , transform . getBasis ( ) * xaxis , radius , radius , 0 , SIMD_2_PI , color , false , 10.0 ) ;
}
virtual void drawPlane ( const btVector3 & planeNormal , btScalar planeConst , const btTransform & transform , const btVector3 & color )
{
btVector3 planeOrigin = planeNormal * planeConst ;
btVector3 vec0 , vec1 ;
btPlaneSpace1 ( planeNormal , vec0 , vec1 ) ;
btScalar vecLen = 100.f ;
btVector3 pt0 = planeOrigin + vec0 * vecLen ;
btVector3 pt1 = planeOrigin - vec0 * vecLen ;
btVector3 pt2 = planeOrigin + vec1 * vecLen ;
btVector3 pt3 = planeOrigin - vec1 * vecLen ;
drawLine ( transform * pt0 , transform * pt1 , color ) ;
drawLine ( transform * pt2 , transform * pt3 , color ) ;
}
virtual void clearLines ( )
{
}
virtual void flushLines ( )
{
}
} ;
# endif //BT_IDEBUG_DRAW__H