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# ifndef BT_DEFAULT_COLLISION_CONFIGURATION
# define BT_DEFAULT_COLLISION_CONFIGURATION
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/*
Bullet Continuous Collision Detection and Physics Library
Copyright ( c ) 2003 - 2006 Erwin Coumans https : //bulletphysics.org
This software is provided ' as - is ' , without any express or implied warranty .
In no event will the authors be held liable for any damages arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it freely ,
subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software . If you use this software in a product , an acknowledgment in the product documentation would be appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
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# include "btCollisionConfiguration.h"
class btVoronoiSimplexSolver ;
class btConvexPenetrationDepthSolver ;
struct btDefaultCollisionConstructionInfo
{
btPoolAllocator * m_persistentManifoldPool ;
btPoolAllocator * m_collisionAlgorithmPool ;
int m_defaultMaxPersistentManifoldPoolSize ;
int m_defaultMaxCollisionAlgorithmPoolSize ;
int m_customCollisionAlgorithmMaxElementSize ;
int m_useEpaPenetrationAlgorithm ;
btDefaultCollisionConstructionInfo ( )
: m_persistentManifoldPool ( 0 ) ,
m_collisionAlgorithmPool ( 0 ) ,
m_defaultMaxPersistentManifoldPoolSize ( 4096 ) ,
m_defaultMaxCollisionAlgorithmPoolSize ( 4096 ) ,
m_customCollisionAlgorithmMaxElementSize ( 0 ) ,
m_useEpaPenetrationAlgorithm ( true )
{
}
} ;
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
///@todo: describe the meaning
class btDefaultCollisionConfiguration : public btCollisionConfiguration
{
protected :
int m_persistentManifoldPoolSize ;
btPoolAllocator * m_persistentManifoldPool ;
bool m_ownsPersistentManifoldPool ;
btPoolAllocator * m_collisionAlgorithmPool ;
bool m_ownsCollisionAlgorithmPool ;
//default penetration depth solver
btConvexPenetrationDepthSolver * m_pdSolver ;
//default CreationFunctions, filling the m_doubleDispatch table
btCollisionAlgorithmCreateFunc * m_convexConvexCreateFunc ;
btCollisionAlgorithmCreateFunc * m_convexConcaveCreateFunc ;
btCollisionAlgorithmCreateFunc * m_swappedConvexConcaveCreateFunc ;
btCollisionAlgorithmCreateFunc * m_compoundCreateFunc ;
btCollisionAlgorithmCreateFunc * m_compoundCompoundCreateFunc ;
btCollisionAlgorithmCreateFunc * m_swappedCompoundCreateFunc ;
btCollisionAlgorithmCreateFunc * m_emptyCreateFunc ;
btCollisionAlgorithmCreateFunc * m_sphereSphereCF ;
btCollisionAlgorithmCreateFunc * m_sphereBoxCF ;
btCollisionAlgorithmCreateFunc * m_boxSphereCF ;
btCollisionAlgorithmCreateFunc * m_boxBoxCF ;
btCollisionAlgorithmCreateFunc * m_sphereTriangleCF ;
btCollisionAlgorithmCreateFunc * m_triangleSphereCF ;
btCollisionAlgorithmCreateFunc * m_planeConvexCF ;
btCollisionAlgorithmCreateFunc * m_convexPlaneCF ;
public :
btDefaultCollisionConfiguration ( const btDefaultCollisionConstructionInfo & constructionInfo = btDefaultCollisionConstructionInfo ( ) ) ;
virtual ~ btDefaultCollisionConfiguration ( ) ;
///memory pools
virtual btPoolAllocator * getPersistentManifoldPool ( )
{
return m_persistentManifoldPool ;
}
virtual btPoolAllocator * getCollisionAlgorithmPool ( )
{
return m_collisionAlgorithmPool ;
}
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc ( int proxyType0 , int proxyType1 ) ;
virtual btCollisionAlgorithmCreateFunc * getClosestPointsAlgorithmCreateFunc ( int proxyType0 , int proxyType1 ) ;
///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
///By default, this feature is disabled for best performance.
///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
void setConvexConvexMultipointIterations ( int numPerturbationIterations = 3 , int minimumPointsPerturbationThreshold = 3 ) ;
void setPlaneConvexMultipointIterations ( int numPerturbationIterations = 3 , int minimumPointsPerturbationThreshold = 3 ) ;
} ;
# endif //BT_DEFAULT_COLLISION_CONFIGURATION