Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
[codeblock]
tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
[/codeblock]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
</description>
<tutorials>
</tutorials>
<methods>
<methodname="_run"qualifiers="virtual">
<returntype="void"/>
<description>
This method is executed by the Editor when [b]File > Run[/b] is used.
</description>
</method>
<methodname="add_root_node">
<returntype="void"/>
<argumentindex="0"name="node"type="Node"/>
<description>
Adds [code]node[/code] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.