mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
|
/*
|
||
|
Copyright (c) 2019-2022 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "prop_2d_data_prop.h"
|
||
|
|
||
|
#include "../prop_2d_instance.h"
|
||
|
#include "prop_2d_data.h"
|
||
|
|
||
|
Ref<Prop2DData> Prop2DDataProp2D::get_prop() const {
|
||
|
return _prop;
|
||
|
}
|
||
|
void Prop2DDataProp2D::set_prop(const Ref<Prop2DData> value) {
|
||
|
_prop = value;
|
||
|
}
|
||
|
|
||
|
#if TEXTURE_PACKER_PRESENT
|
||
|
void Prop2DDataProp2D::_add_textures_into(Ref<TexturePacker> texture_packer) {
|
||
|
if (get_prop().is_valid()) {
|
||
|
get_prop()->add_textures_into(texture_packer);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
bool Prop2DDataProp2D::_processor_handles(Node *node) {
|
||
|
Prop2DInstance *i = Object::cast_to<Prop2DInstance>(node);
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
void Prop2DDataProp2D::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
|
||
|
Prop2DInstance *i = Object::cast_to<Prop2DInstance>(node);
|
||
|
|
||
|
ERR_FAIL_COND(!i);
|
||
|
|
||
|
Ref<Prop2DDataProp2D> l;
|
||
|
|
||
|
if (entry.is_valid()) {
|
||
|
l = entry;
|
||
|
} else {
|
||
|
l.instance();
|
||
|
}
|
||
|
|
||
|
l->set_prop(i->get_prop_data());
|
||
|
|
||
|
Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
|
||
|
}
|
||
|
|
||
|
Node *Prop2DDataProp2D::_processor_get_node_for(const Transform2D &transform, Node *node) {
|
||
|
Prop2DInstance *i = nullptr;
|
||
|
|
||
|
if (!node) {
|
||
|
i = memnew(Prop2DInstance);
|
||
|
} else {
|
||
|
i = Object::cast_to<Prop2DInstance>(node);
|
||
|
}
|
||
|
|
||
|
i->set_prop_data(get_prop());
|
||
|
|
||
|
return Prop2DDataEntry::_processor_get_node_for(transform, i);
|
||
|
}
|
||
|
|
||
|
Prop2DDataProp2D::Prop2DDataProp2D() {
|
||
|
_snap_to_mesh = false;
|
||
|
_snap_axis = Vector3(0, 1, 0);
|
||
|
}
|
||
|
Prop2DDataProp2D::~Prop2DDataProp2D() {
|
||
|
if (_prop.is_valid())
|
||
|
_prop.unref();
|
||
|
}
|
||
|
|
||
|
void Prop2DDataProp2D::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("get_prop"), &Prop2DDataProp2D::get_prop);
|
||
|
ClassDB::bind_method(D_METHOD("set_prop", "value"), &Prop2DDataProp2D::set_prop);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop", PROPERTY_HINT_RESOURCE_TYPE, "Prop2DData"), "set_prop", "get_prop");
|
||
|
|
||
|
#if TEXTURE_PACKER_PRESENT
|
||
|
ClassDB::bind_method(D_METHOD("_add_textures_into", "texture_packer"), &Prop2DDataProp2D::_add_textures_into);
|
||
|
#endif
|
||
|
}
|