mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
32 lines
1.6 KiB
XML
32 lines
1.6 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="Texture3D" inherits="TextureLayered" version="3.5">
|
||
|
<brief_description>
|
||
|
Texture with 3 dimensions.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
|
||
|
[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
<method name="create">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="width" type="int" />
|
||
|
<argument index="1" name="height" type="int" />
|
||
|
<argument index="2" name="depth" type="int" />
|
||
|
<argument index="3" name="format" type="int" enum="Image.Format" />
|
||
|
<argument index="4" name="flags" type="int" default="4" />
|
||
|
<description>
|
||
|
Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
|
||
|
</description>
|
||
|
</method>
|
||
|
</methods>
|
||
|
<members>
|
||
|
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}" />
|
||
|
<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
|
||
|
</members>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|