mirror of
https://github.com/Relintai/pandemonium_engine.git
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134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
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#include "translate.h"
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Ref<Resource> Translate::get_image() {
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return image;
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}
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void Translate::set_image(const Ref<Resource> &val) {
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image = val;
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}
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Ref<Resource> Translate::get_input() {
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return input;
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}
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void Translate::set_input(const Ref<Resource> &val) {
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input = val;
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}
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Vector2 Translate::get_translation() {
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return translation;
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}
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void Translate::set_translation(const Vector2 &val) {
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translation = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Vector2) ;
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Vector2 translation = Vector2();
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void Translate::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
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input.set_default_value(Color(0, 0, 0, 1));
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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input.slot_name = ">>> Input1 ";
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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//image.force_override = true;
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register_input_property(input);
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register_output_property(image);
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}
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void Translate::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_texture_universal(image);
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mm_graph_node.add_slot_vector2("get_translation", "set_translation", "Translation", 0.01);
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}
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void Translate::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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}
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Color Translate::_get_value_for(const Vector2 &uv, const int pseed) {
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//$i($uv-vec2($translate_x, $translate_y));
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return input.get_value(uv - translation);
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}
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//translation;
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Vector2 Translate::get_translation() {
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return translation;
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}
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void Translate::set_translation(const Vector2 &val) {
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translation = val;
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set_dirty(true);
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}
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}
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Translate::Translate() {
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image;
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input;
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translation = Vector2();
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}
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Translate::~Translate() {
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}
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static void Translate::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &Translate::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &Translate::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &Translate::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &Translate::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_translation"), &Translate::get_translation);
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ClassDB::bind_method(D_METHOD("set_translation", "value"), &Translate::set_translation);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "translation"), "set_translation", "get_translation");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Translate::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Translate::_register_methods);
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ClassDB::bind_method(D_METHOD("_render", "material"), &Translate::_render);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Translate::_get_value_for);
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ClassDB::bind_method(D_METHOD("get_translation"), &Translate::get_translation);
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ClassDB::bind_method(D_METHOD("set_translation", "val"), &Translate::set_translation);
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}
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