pandemonium_engine/modules/material_maker/nodes/transform/kaleidoscope.h

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2022-06-16 15:29:08 +02:00
#ifndef KALEIDOSCOPE_H
#define KALEIDOSCOPE_H
class Kaleidoscope : public MMNode {
GDCLASS(Kaleidoscope, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
int get_count() const;
void set_count(const int val);
float get_offset() const;
void set_offset(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
void _render(const Variant &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
int get_count();
void set_count(const int val);
float get_offset();
void set_offset(const float val);
Kaleidoscope();
~Kaleidoscope();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(Resource)
Ref<Resource> input;
//export(int)
int count = 5;
//export(float)
float offset = 0;
//count
//offset
};
#endif