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https://github.com/Relintai/pandemonium_engine.git
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46 lines
866 B
C++
46 lines
866 B
C++
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#ifndef GRADIENT_H
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#define GRADIENT_H
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class Gradient : public GradientBase {
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GDCLASS(Gradient, GradientBase);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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float get_repeat() const;
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void set_repeat(const float val);
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float get_rotate() const;
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void set_rotate(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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void _render(const Variant &material);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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Color _get_gradient_color(const float x);
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float get_repeat();
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void set_repeat(const float val);
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float get_rotate();
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void set_rotate(const float val);
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Gradient();
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~Gradient();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(float)
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float repeat = 1;
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//export(float)
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float rotate = 0;
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};
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#endif
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