mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
|
#ifndef PAINT_CANVAS_BACKGROUND_H
|
||
|
#define PAINT_CANVAS_BACKGROUND_H
|
||
|
|
||
|
/*
|
||
|
Copyright (c) 2019 Flairieve
|
||
|
Copyright (c) 2020-2022 cobrapitz
|
||
|
Copyright (c) 2022 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "scene/gui/texture_rect.h"
|
||
|
|
||
|
#include "core/reference.h"
|
||
|
|
||
|
class ShaderMaterial;
|
||
|
class Shader;
|
||
|
|
||
|
class PaintCanvasBackground : public TextureRect {
|
||
|
GDCLASS(PaintCanvasBackground, TextureRect);
|
||
|
|
||
|
public:
|
||
|
float get_pixel_size() const;
|
||
|
void set_pixel_size(const float val);
|
||
|
|
||
|
PaintCanvasBackground();
|
||
|
~PaintCanvasBackground();
|
||
|
|
||
|
protected:
|
||
|
static void _bind_methods();
|
||
|
|
||
|
float _pixel_size;
|
||
|
|
||
|
Ref<ShaderMaterial> _material;
|
||
|
Ref<Shader> _shader;
|
||
|
};
|
||
|
|
||
|
#endif
|