pandemonium_engine/modules/material_maker/nodes/simple/shape.h

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#ifndef MM_SHAPE_H
#define MM_SHAPE_H
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/*************************************************************************/
/* shape.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMShape : public MMNode {
GDCLASS(MMShape, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_shape_type() const;
void set_shape_type(const int val);
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int get_sides() const;
void set_sides(const int val);
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Ref<MMNodeUniversalProperty> get_radius();
void set_radius(const Ref<MMNodeUniversalProperty> &val);
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Ref<MMNodeUniversalProperty> get_edge();
void set_edge(const Ref<MMNodeUniversalProperty> &val);
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enum MMShapeType {
SHAPE_TYPE_CIRCLE = 0,
SHAPE_TYPE_POLYGON = 1,
SHAPE_TYPE_STAR = 2,
SHAPE_TYPE_CURVED_STAR = 3,
SHAPE_TYPE_RAYS = 4,
};
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
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MMShape();
~MMShape();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
//export(int, "Circle,Polygon,Star,Curved Star,Rays")
int shape_type;
int sides;
Ref<MMNodeUniversalProperty> radius;
Ref<MMNodeUniversalProperty> edge;
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};
#endif