pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_revolution.cpp

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/*************************************************************************/
/* sdf3d_op_revolution.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "sdf3d_op_revolution.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_input() {
return input;
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}
void MMSdf3dOpRevolution::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
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}
Ref<MMNodeUniversalProperty> MMSdf3dOpRevolution::get_output() {
return output;
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}
void MMSdf3dOpRevolution::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
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}
float MMSdf3dOpRevolution::get_offset() const {
return offset;
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}
void MMSdf3dOpRevolution::set_offset(const float val) {
offset = val;
emit_changed();
output->do_emit_changed();
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}
void MMSdf3dOpRevolution::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
// input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
input->set_slot_name(">>> Input ");
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if (!input->is_connected("changed", this, "on_input_changed")) {
input->connect("changed", this, "on_input_changed");
}
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if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2);
}
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT);
output->set_slot_name(">>> Output >>>");
output->set_get_value_from_owner(true);
register_input_property(input);
register_output_property(output);
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}
void MMSdf3dOpRevolution::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_float("get_offset", "set_offset", "Offset", 0.01);
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}
Vector2 MMSdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) {
//vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5);
Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5);
float f = input->get_value(uv);
return Vector2(f, 0);
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}
void MMSdf3dOpRevolution::on_input_changed() {
emit_changed();
output->do_emit_changed();
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}
MMSdf3dOpRevolution::MMSdf3dOpRevolution() {
offset = 0.25;
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}
MMSdf3dOpRevolution::~MMSdf3dOpRevolution() {
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}
void MMSdf3dOpRevolution::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRevolution::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRevolution::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRevolution::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRevolution::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_offset"), &MMSdf3dOpRevolution::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMSdf3dOpRevolution::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
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ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRevolution::on_input_changed);
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}