pandemonium_engine/modules/material_maker/nodes/noise/voronoi.h

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#ifndef MM_VORONOI_H
#define MM_VORONOI_H
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/*************************************************************************/
/* voronoi.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMVoronoi : public MMNode {
GDCLASS(MMVoronoi, MMNode);
public:
Ref<MMNodeUniversalProperty> get_out_nodes();
void set_out_nodes(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_borders();
void set_out_borders(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_random_color();
void set_out_random_color(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_out_fill();
void set_out_fill(const Ref<MMNodeUniversalProperty> &val);
Vector2 get_scale();
void set_scale(const Vector2 &val);
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Vector2 get_stretch();
void set_stretch(const Vector2 &val);
float get_intensity() const;
void set_intensity(const float val);
float get_randomness() const;
void set_randomness(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMVoronoi();
~MMVoronoi();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> out_nodes;
Ref<MMNodeUniversalProperty> out_borders;
Ref<MMNodeUniversalProperty> out_random_color;
Ref<MMNodeUniversalProperty> out_fill;
Vector2 scale;
Vector2 stretch;
float intensity;
float randomness;
};
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#endif