pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_op_repeat.h

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#ifndef MM_SD_OP_REPEAT_H
#define MM_SD_OP_REPEAT_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdOpRepeat : public MMNode {
GDCLASS(MMSdOpRepeat, MMNode);
public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
int get_x() const;
void set_x(const int val);
int get_y() const;
void set_y(const int val);
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float get_random_rotation() const;
void set_random_rotation(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
MMSdOpRepeat();
~MMSdOpRepeat();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> output;
int x;
int y;
float random_rotation;
};
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#endif