pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_tf_rotate.h

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#ifndef SD_TF_ROTATE_H
#define SD_TF_ROTATE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMSdTfRotate : public MMNode {
GDCLASS(MMSdTfRotate, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
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float get_angle() const;
void set_angle(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Variant _get_property_value(const Vector2 &uv);
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MMSdTfRotate();
~MMSdTfRotate();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> output;
float angle;
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};
#endif