2024-02-25 14:54:50 +01:00
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#ifndef HTML_TEMPLATE_DATA_H
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#define HTML_TEMPLATE_DATA_H
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/*************************************************************************/
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/* html_template_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2024-02-25 15:55:42 +01:00
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#include "core/containers/hash_map.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/variant/dictionary.h"
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2024-02-25 14:54:50 +01:00
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#include "core/object/resource.h"
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class HTMLTemplateData : public Resource {
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GDCLASS(HTMLTemplateData, Resource);
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public:
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bool has_template(const StringName &p_name) const;
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String get_template(const StringName &p_name) const;
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void set_template(const StringName &p_name, const String &p_value);
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void remove_template(const StringName &p_name);
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Dictionary get_templates() const;
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void set_templates(const Dictionary &p_dict);
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HashMap<StringName, String> get_templates_map() const;
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void set_templates_map(const HashMap<StringName, String> &p_map);
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void clear();
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2024-03-01 11:56:19 +01:00
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2024-02-25 15:55:42 +01:00
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Error load_from_file(const String &p_file);
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Error save_to_file(const String &p_file) const;
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2024-03-01 11:56:19 +01:00
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2024-02-25 15:55:42 +01:00
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void load_from_string(const String &p_data);
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String save_as_string() const;
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2024-02-25 14:54:50 +01:00
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HTMLTemplateData();
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~HTMLTemplateData();
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protected:
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static void _bind_methods();
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2024-02-25 15:55:42 +01:00
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HashMap<StringName, String> _templates;
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};
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#endif
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