pandemonium_engine/modules/web/html/html_template_data.h

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#ifndef HTML_TEMPLATE_DATA_H
#define HTML_TEMPLATE_DATA_H
/*************************************************************************/
/* html_template_data.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core/containers/hash_map.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/variant/dictionary.h"
#include "core/object/resource.h"
class HTMLTemplateData : public Resource {
GDCLASS(HTMLTemplateData, Resource);
public:
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bool has_template(const StringName &p_name) const;
String get_template(const StringName &p_name) const;
void set_template(const StringName &p_name, const String &p_value);
void remove_template(const StringName &p_name);
Dictionary get_templates() const;
void set_templates(const Dictionary &p_dict);
HashMap<StringName, String> get_templates_map() const;
void set_templates_map(const HashMap<StringName, String> &p_map);
void clear();
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Error load_from_file(const String &p_file);
Error save_to_file(const String &p_file) const;
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void load_from_string(const String &p_data);
String save_as_string() const;
HTMLTemplateData();
~HTMLTemplateData();
protected:
static void _bind_methods();
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HashMap<StringName, String> _templates;
};
#endif