2022-03-15 13:29:32 +01:00
/*************************************************************************/
/* visual_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "visual_server.h"
# include "core/engine.h"
# include "core/method_bind_ext.gen.inc"
# include "core/project_settings.h"
# ifdef TOOLS_ENABLED
# include "editor/editor_settings.h"
# endif
VisualServer * VisualServer : : singleton = nullptr ;
VisualServer * ( * VisualServer : : create_func ) ( ) = nullptr ;
VisualServer * VisualServer : : get_singleton ( ) {
return singleton ;
}
VisualServer * VisualServer : : create ( ) {
ERR_FAIL_COND_V ( singleton , nullptr ) ;
if ( create_func ) {
return create_func ( ) ;
}
return nullptr ;
}
RID VisualServer : : texture_create_from_image ( const Ref < Image > & p_image , uint32_t p_flags ) {
ERR_FAIL_COND_V ( ! p_image . is_valid ( ) , RID ( ) ) ;
RID texture = texture_create ( ) ;
texture_allocate ( texture , p_image - > get_width ( ) , p_image - > get_height ( ) , 0 , p_image - > get_format ( ) , VS : : TEXTURE_TYPE_2D , p_flags ) ; //if it has mipmaps, use, else generate
ERR_FAIL_COND_V ( ! texture . is_valid ( ) , texture ) ;
texture_set_data ( texture , p_image ) ;
return texture ;
}
Array VisualServer : : _texture_debug_usage_bind ( ) {
List < TextureInfo > list ;
texture_debug_usage ( & list ) ;
Array arr ;
for ( const List < TextureInfo > : : Element * E = list . front ( ) ; E ; E = E - > next ( ) ) {
Dictionary dict ;
dict [ " texture " ] = E - > get ( ) . texture ;
dict [ " width " ] = E - > get ( ) . width ;
dict [ " height " ] = E - > get ( ) . height ;
dict [ " depth " ] = E - > get ( ) . depth ;
dict [ " format " ] = E - > get ( ) . format ;
dict [ " bytes " ] = E - > get ( ) . bytes ;
dict [ " path " ] = E - > get ( ) . path ;
arr . push_back ( dict ) ;
}
return arr ;
}
Array VisualServer : : _shader_get_param_list_bind ( RID p_shader ) const {
List < PropertyInfo > l ;
shader_get_param_list ( p_shader , & l ) ;
return convert_property_list ( & l ) ;
}
static Array to_array ( const Vector < ObjectID > & ids ) {
Array a ;
a . resize ( ids . size ( ) ) ;
for ( int i = 0 ; i < ids . size ( ) ; + + i ) {
a [ i ] = ids [ i ] ;
}
return a ;
}
Array VisualServer : : _instances_cull_aabb_bind ( const AABB & p_aabb , RID p_scenario ) const {
Vector < ObjectID > ids = instances_cull_aabb ( p_aabb , p_scenario ) ;
return to_array ( ids ) ;
}
Array VisualServer : : _instances_cull_ray_bind ( const Vector3 & p_from , const Vector3 & p_to , RID p_scenario ) const {
Vector < ObjectID > ids = instances_cull_ray ( p_from , p_to , p_scenario ) ;
return to_array ( ids ) ;
}
Array VisualServer : : _instances_cull_convex_bind ( const Array & p_convex , RID p_scenario ) const {
Vector < Plane > planes ;
for ( int i = 0 ; i < p_convex . size ( ) ; + + i ) {
Variant v = p_convex [ i ] ;
ERR_FAIL_COND_V ( v . get_type ( ) ! = Variant : : PLANE , Array ( ) ) ;
planes . push_back ( v ) ;
}
Vector < ObjectID > ids = instances_cull_convex ( planes , p_scenario ) ;
return to_array ( ids ) ;
}
RID VisualServer : : get_test_texture ( ) {
if ( test_texture . is_valid ( ) ) {
return test_texture ;
} ;
# define TEST_TEXTURE_SIZE 256
PoolVector < uint8_t > test_data ;
test_data . resize ( TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3 ) ;
{
PoolVector < uint8_t > : : Write w = test_data . write ( ) ;
for ( int x = 0 ; x < TEST_TEXTURE_SIZE ; x + + ) {
for ( int y = 0 ; y < TEST_TEXTURE_SIZE ; y + + ) {
Color c ;
int r = 255 - ( x + y ) / 2 ;
if ( ( x % ( TEST_TEXTURE_SIZE / 8 ) ) < 2 | | ( y % ( TEST_TEXTURE_SIZE / 8 ) ) < 2 ) {
c . r = y ;
c . g = r ;
c . b = x ;
} else {
c . r = r ;
c . g = x ;
c . b = y ;
}
w [ ( y * TEST_TEXTURE_SIZE + x ) * 3 + 0 ] = uint8_t ( CLAMP ( c . r * 255 , 0 , 255 ) ) ;
w [ ( y * TEST_TEXTURE_SIZE + x ) * 3 + 1 ] = uint8_t ( CLAMP ( c . g * 255 , 0 , 255 ) ) ;
w [ ( y * TEST_TEXTURE_SIZE + x ) * 3 + 2 ] = uint8_t ( CLAMP ( c . b * 255 , 0 , 255 ) ) ;
}
}
}
Ref < Image > data = memnew ( Image ( TEST_TEXTURE_SIZE , TEST_TEXTURE_SIZE , false , Image : : FORMAT_RGB8 , test_data ) ) ;
test_texture = RID_PRIME ( texture_create_from_image ( data ) ) ;
return test_texture ;
}
void VisualServer : : _free_internal_rids ( ) {
if ( test_texture . is_valid ( ) ) {
free ( test_texture ) ;
}
if ( white_texture . is_valid ( ) ) {
free ( white_texture ) ;
}
if ( test_material . is_valid ( ) ) {
free ( test_material ) ;
}
}
RID VisualServer : : _make_test_cube ( ) {
PoolVector < Vector3 > vertices ;
PoolVector < Vector3 > normals ;
PoolVector < float > tangents ;
PoolVector < Vector3 > uvs ;
# define ADD_VTX(m_idx) \
vertices . push_back ( face_points [ m_idx ] ) ; \
normals . push_back ( normal_points [ m_idx ] ) ; \
tangents . push_back ( normal_points [ m_idx ] [ 1 ] ) ; \
tangents . push_back ( normal_points [ m_idx ] [ 2 ] ) ; \
tangents . push_back ( normal_points [ m_idx ] [ 0 ] ) ; \
tangents . push_back ( 1.0 ) ; \
uvs . push_back ( Vector3 ( uv_points [ m_idx * 2 + 0 ] , uv_points [ m_idx * 2 + 1 ] , 0 ) ) ;
for ( int i = 0 ; i < 6 ; i + + ) {
Vector3 face_points [ 4 ] ;
Vector3 normal_points [ 4 ] ;
float uv_points [ 8 ] = { 0 , 0 , 0 , 1 , 1 , 1 , 1 , 0 } ;
for ( int j = 0 ; j < 4 ; j + + ) {
float v [ 3 ] ;
v [ 0 ] = 1.0 ;
v [ 1 ] = 1 - 2 * ( ( j > > 1 ) & 1 ) ;
v [ 2 ] = v [ 1 ] * ( 1 - 2 * ( j & 1 ) ) ;
for ( int k = 0 ; k < 3 ; k + + ) {
if ( i < 3 ) {
face_points [ j ] [ ( i + k ) % 3 ] = v [ k ] ;
} else {
face_points [ 3 - j ] [ ( i + k ) % 3 ] = - v [ k ] ;
}
}
normal_points [ j ] = Vector3 ( ) ;
normal_points [ j ] [ i % 3 ] = ( i > = 3 ? - 1 : 1 ) ;
}
//tri 1
ADD_VTX ( 0 ) ;
ADD_VTX ( 1 ) ;
ADD_VTX ( 2 ) ;
//tri 2
ADD_VTX ( 2 ) ;
ADD_VTX ( 3 ) ;
ADD_VTX ( 0 ) ;
}
RID test_cube = mesh_create ( ) ;
Array d ;
d . resize ( VS : : ARRAY_MAX ) ;
d [ VisualServer : : ARRAY_NORMAL ] = normals ;
d [ VisualServer : : ARRAY_TANGENT ] = tangents ;
d [ VisualServer : : ARRAY_TEX_UV ] = uvs ;
d [ VisualServer : : ARRAY_VERTEX ] = vertices ;
PoolVector < int > indices ;
indices . resize ( vertices . size ( ) ) ;
for ( int i = 0 ; i < vertices . size ( ) ; i + + ) {
indices . set ( i , i ) ;
}
d [ VisualServer : : ARRAY_INDEX ] = indices ;
mesh_add_surface_from_arrays ( test_cube , PRIMITIVE_TRIANGLES , d ) ;
/*
test_material = fixed_material_create ( ) ;
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture ( test_material , FIXED_MATERIAL_PARAM_DIFFUSE , get_test_texture ( ) ) ;
fixed_material_set_param ( test_material , FIXED_MATERIAL_PARAM_SPECULAR_EXP , 70 ) ;
fixed_material_set_param ( test_material , FIXED_MATERIAL_PARAM_EMISSION , Color ( 0.2 , 0.2 , 0.2 ) ) ;
fixed_material_set_param ( test_material , FIXED_MATERIAL_PARAM_DIFFUSE , Color ( 1 , 1 , 1 ) ) ;
fixed_material_set_param ( test_material , FIXED_MATERIAL_PARAM_SPECULAR , Color ( 1 , 1 , 1 ) ) ;
*/
mesh_surface_set_material ( test_cube , 0 , test_material ) ;
return test_cube ;
}
RID VisualServer : : make_sphere_mesh ( int p_lats , int p_lons , float p_radius ) {
PoolVector < Vector3 > vertices ;
PoolVector < Vector3 > normals ;
for ( int i = 1 ; i < = p_lats ; i + + ) {
double lat0 = Math_PI * ( - 0.5 + ( double ) ( i - 1 ) / p_lats ) ;
double z0 = Math : : sin ( lat0 ) ;
double zr0 = Math : : cos ( lat0 ) ;
double lat1 = Math_PI * ( - 0.5 + ( double ) i / p_lats ) ;
double z1 = Math : : sin ( lat1 ) ;
double zr1 = Math : : cos ( lat1 ) ;
for ( int j = p_lons ; j > = 1 ; j - - ) {
double lng0 = 2 * Math_PI * ( double ) ( j - 1 ) / p_lons ;
double x0 = Math : : cos ( lng0 ) ;
double y0 = Math : : sin ( lng0 ) ;
double lng1 = 2 * Math_PI * ( double ) ( j ) / p_lons ;
double x1 = Math : : cos ( lng1 ) ;
double y1 = Math : : sin ( lng1 ) ;
Vector3 v [ 4 ] = {
Vector3 ( x1 * zr0 , z0 , y1 * zr0 ) ,
Vector3 ( x1 * zr1 , z1 , y1 * zr1 ) ,
Vector3 ( x0 * zr1 , z1 , y0 * zr1 ) ,
Vector3 ( x0 * zr0 , z0 , y0 * zr0 )
} ;
# define ADD_POINT(m_idx) \
normals . push_back ( v [ m_idx ] ) ; \
vertices . push_back ( v [ m_idx ] * p_radius ) ;
ADD_POINT ( 0 ) ;
ADD_POINT ( 1 ) ;
ADD_POINT ( 2 ) ;
ADD_POINT ( 2 ) ;
ADD_POINT ( 3 ) ;
ADD_POINT ( 0 ) ;
}
}
RID mesh = mesh_create ( ) ;
Array d ;
d . resize ( VS : : ARRAY_MAX ) ;
d [ ARRAY_VERTEX ] = vertices ;
d [ ARRAY_NORMAL ] = normals ;
mesh_add_surface_from_arrays ( mesh , PRIMITIVE_TRIANGLES , d ) ;
return mesh ;
}
RID VisualServer : : get_white_texture ( ) {
if ( white_texture . is_valid ( ) ) {
return white_texture ;
}
PoolVector < uint8_t > wt ;
wt . resize ( 16 * 3 ) ;
{
PoolVector < uint8_t > : : Write w = wt . write ( ) ;
for ( int i = 0 ; i < 16 * 3 ; i + + ) {
w [ i ] = 255 ;
}
}
Ref < Image > white = memnew ( Image ( 4 , 4 , 0 , Image : : FORMAT_RGB8 , wt ) ) ;
white_texture = RID_PRIME ( texture_create ( ) ) ;
texture_allocate ( white_texture , 4 , 4 , 0 , Image : : FORMAT_RGB8 , TEXTURE_TYPE_2D ) ;
texture_set_data ( white_texture , white ) ;
return white_texture ;
}
# define SMALL_VEC2 Vector2(0.00001, 0.00001)
# define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
// Maps normalized vector to an octahedron projected onto the cartesian plane
// Resulting 2D vector in range [-1, 1]
// See http://jcgt.org/published/0003/02/01/ for details
Vector2 VisualServer : : norm_to_oct ( const Vector3 v ) {
const float L1Norm = Math : : absf ( v . x ) + Math : : absf ( v . y ) + Math : : absf ( v . z ) ;
// NOTE: this will mean it decompresses to 0,0,1
// Discussed heavily here: https://github.com/godotengine/godot/pull/51268 as to why we did this
if ( Math : : is_zero_approx ( L1Norm ) ) {
WARN_PRINT_ONCE ( " Octahedral compression cannot be used to compress a zero-length vector, please use normalized normal values or disable octahedral compression " ) ;
return Vector2 ( 0 , 0 ) ;
}
const float invL1Norm = 1.0f / L1Norm ;
Vector2 res ;
if ( v . z < 0.0f ) {
res . x = ( 1.0f - Math : : absf ( v . y * invL1Norm ) ) * SGN ( v . x ) ;
res . y = ( 1.0f - Math : : absf ( v . x * invL1Norm ) ) * SGN ( v . y ) ;
} else {
res . x = v . x * invL1Norm ;
res . y = v . y * invL1Norm ;
}
return res ;
}
// Maps normalized tangent vector to an octahedron projected onto the cartesian plane
// Encodes the tangent vector sign in the second component of the returned Vector2 for use in shaders
// high_precision specifies whether the encoding will be 32 bit (true) or 16 bit (false)
// Resulting 2D vector in range [-1, 1]
// See http://jcgt.org/published/0003/02/01/ for details
Vector2 VisualServer : : tangent_to_oct ( const Vector3 v , const float sign , const bool high_precision ) {
float bias = high_precision ? 1.0f / 32767 : 1.0f / 127 ;
Vector2 res = norm_to_oct ( v ) ;
res . y = res . y * 0.5f + 0.5f ;
res . y = MAX ( res . y , bias ) * SGN ( sign ) ;
return res ;
}
// Convert Octohedron-mapped normalized vector back to Cartesian
// Assumes normalized format (elements of v within range [-1, 1])
Vector3 VisualServer : : oct_to_norm ( const Vector2 v ) {
Vector3 res ( v . x , v . y , 1 - ( Math : : absf ( v . x ) + Math : : absf ( v . y ) ) ) ;
float t = MAX ( - res . z , 0.0f ) ;
res . x + = t * - SGN ( res . x ) ;
res . y + = t * - SGN ( res . y ) ;
return res . normalized ( ) ;
}
// Convert Octohedron-mapped normalized tangent vector back to Cartesian
// out_sign provides the direction for the original cartesian tangent
// Assumes normalized format (elements of v within range [-1, 1])
Vector3 VisualServer : : oct_to_tangent ( const Vector2 v , float * out_sign ) {
Vector2 v_decompressed = v ;
v_decompressed . y = Math : : absf ( v_decompressed . y ) * 2 - 1 ;
Vector3 res = oct_to_norm ( v_decompressed ) ;
* out_sign = SGN ( v [ 1 ] ) ;
return res ;
}
Error VisualServer : : _surface_set_data ( Array p_arrays , uint32_t p_format , uint32_t * p_offsets , uint32_t * p_stride , PoolVector < uint8_t > & r_vertex_array , int p_vertex_array_len , PoolVector < uint8_t > & r_index_array , int p_index_array_len , AABB & r_aabb , Vector < AABB > & r_bone_aabb ) {
PoolVector < uint8_t > : : Write vw = r_vertex_array . write ( ) ;
PoolVector < uint8_t > : : Write iw ;
if ( r_index_array . size ( ) ) {
iw = r_index_array . write ( ) ;
}
int max_bone = 0 ;
for ( int ai = 0 ; ai < VS : : ARRAY_MAX ; ai + + ) {
if ( ! ( p_format & ( 1 < < ai ) ) ) { // no array
continue ;
}
switch ( ai ) {
case VS : : ARRAY_VERTEX : {
if ( p_format & VS : : ARRAY_FLAG_USE_2D_VERTICES ) {
PoolVector < Vector2 > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector2 > : : Read read = array . read ( ) ;
const Vector2 * src = read . ptr ( ) ;
// setting vertices means regenerating the AABB
Rect2 aabb ;
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t vector [ 2 ] = { Math : : make_half_float ( src [ i ] . x ) , Math : : make_half_float ( src [ i ] . y ) } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , sizeof ( uint16_t ) * 2 ) ;
if ( i = = 0 ) {
aabb = Rect2 ( src [ i ] , SMALL_VEC2 ) ; //must have a bit of size
} else {
aabb . expand_to ( src [ i ] ) ;
}
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float vector [ 2 ] = { src [ i ] . x , src [ i ] . y } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , sizeof ( float ) * 2 ) ;
if ( i = = 0 ) {
aabb = Rect2 ( src [ i ] , SMALL_VEC2 ) ; //must have a bit of size
} else {
aabb . expand_to ( src [ i ] ) ;
}
}
}
r_aabb = AABB ( Vector3 ( aabb . position . x , aabb . position . y , 0 ) , Vector3 ( aabb . size . x , aabb . size . y , 0 ) ) ;
} else {
PoolVector < Vector3 > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector3 > : : Read read = array . read ( ) ;
const Vector3 * src = read . ptr ( ) ;
// setting vertices means regenerating the AABB
AABB aabb ;
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t vector [ 4 ] = { Math : : make_half_float ( src [ i ] . x ) , Math : : make_half_float ( src [ i ] . y ) , Math : : make_half_float ( src [ i ] . z ) , Math : : make_half_float ( 1.0 ) } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , sizeof ( uint16_t ) * 4 ) ;
if ( i = = 0 ) {
aabb = AABB ( src [ i ] , SMALL_VEC3 ) ;
} else {
aabb . expand_to ( src [ i ] ) ;
}
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float vector [ 3 ] = { src [ i ] . x , src [ i ] . y , src [ i ] . z } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , sizeof ( float ) * 3 ) ;
if ( i = = 0 ) {
aabb = AABB ( src [ i ] , SMALL_VEC3 ) ;
} else {
aabb . expand_to ( src [ i ] ) ;
}
}
}
r_aabb = aabb ;
}
} break ;
case VS : : ARRAY_NORMAL : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_VECTOR3_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector3 > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector3 > : : Read read = array . read ( ) ;
const Vector3 * src = read . ptr ( ) ;
// setting vertices means regenerating the AABB
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( ( p_format & ARRAY_COMPRESS_NORMAL ) & & ( p_format & ARRAY_FORMAT_TANGENT ) & & ( p_format & ARRAY_COMPRESS_TANGENT ) ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
Vector2 res = norm_to_oct ( src [ i ] ) ;
int8_t vector [ 2 ] = {
( int8_t ) CLAMP ( res . x * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( res . y * 127 , - 128 , 127 ) ,
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 2 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
Vector2 res = norm_to_oct ( src [ i ] ) ;
int16_t vector [ 2 ] = {
( int16_t ) CLAMP ( res . x * 32767 , - 32768 , 32767 ) ,
( int16_t ) CLAMP ( res . y * 32767 , - 32768 , 32767 ) ,
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 4 ) ;
}
}
} else {
if ( p_format & ARRAY_COMPRESS_NORMAL ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
int8_t vector [ 4 ] = {
( int8_t ) CLAMP ( src [ i ] . x * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( src [ i ] . y * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( src [ i ] . z * 127 , - 128 , 127 ) ,
0 ,
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 4 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float vector [ 3 ] = { src [ i ] . x , src [ i ] . y , src [ i ] . z } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 3 * 4 ) ;
}
}
}
} break ;
case VS : : ARRAY_TANGENT : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_REAL_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < real_t > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len * 4 , ERR_INVALID_PARAMETER ) ;
PoolVector < real_t > : : Read read = array . read ( ) ;
const real_t * src = read . ptr ( ) ;
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
Vector3 source ( src [ i * 4 + 0 ] , src [ i * 4 + 1 ] , src [ i * 4 + 2 ] ) ;
Vector2 res = tangent_to_oct ( source , src [ i * 4 + 3 ] , false ) ;
int8_t vector [ 2 ] = {
( int8_t ) CLAMP ( res . x * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( res . y * 127 , - 128 , 127 )
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 2 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
Vector3 source ( src [ i * 4 + 0 ] , src [ i * 4 + 1 ] , src [ i * 4 + 2 ] ) ;
Vector2 res = tangent_to_oct ( source , src [ i * 4 + 3 ] , true ) ;
int16_t vector [ 2 ] = {
( int16_t ) CLAMP ( res . x * 32767 , - 32768 , 32767 ) ,
( int16_t ) CLAMP ( res . y * 32767 , - 32768 , 32767 )
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , vector , 4 ) ;
}
}
} else {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
int8_t xyzw [ 4 ] = {
( int8_t ) CLAMP ( src [ i * 4 + 0 ] * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( src [ i * 4 + 1 ] * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( src [ i * 4 + 2 ] * 127 , - 128 , 127 ) ,
( int8_t ) CLAMP ( src [ i * 4 + 3 ] * 127 , - 128 , 127 )
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , xyzw , 4 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float xyzw [ 4 ] = {
src [ i * 4 + 0 ] ,
src [ i * 4 + 1 ] ,
src [ i * 4 + 2 ] ,
src [ i * 4 + 3 ]
} ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , xyzw , 4 * 4 ) ;
}
}
}
} break ;
case VS : : ARRAY_COLOR : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_COLOR_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < Color > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Color > : : Read read = array . read ( ) ;
const Color * src = read . ptr ( ) ;
if ( p_format & ARRAY_COMPRESS_COLOR ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint8_t colors [ 4 ] ;
for ( int j = 0 ; j < 4 ; j + + ) {
colors [ j ] = CLAMP ( int ( ( src [ i ] [ j ] ) * 255.0 ) , 0 , 255 ) ;
}
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , colors , 4 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , & src [ i ] , 4 * 4 ) ;
}
}
} break ;
case VS : : ARRAY_TEX_UV : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_VECTOR3_ARRAY & & p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_VECTOR2_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector2 > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector2 > : : Read read = array . read ( ) ;
const Vector2 * src = read . ptr ( ) ;
if ( p_format & ARRAY_COMPRESS_TEX_UV ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t uv [ 2 ] = { Math : : make_half_float ( src [ i ] . x ) , Math : : make_half_float ( src [ i ] . y ) } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , uv , 2 * 2 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float uv [ 2 ] = { src [ i ] . x , src [ i ] . y } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , uv , 2 * 4 ) ;
}
}
} break ;
case VS : : ARRAY_TEX_UV2 : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_VECTOR3_ARRAY & & p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_VECTOR2_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector2 > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len , ERR_INVALID_PARAMETER ) ;
PoolVector < Vector2 > : : Read read = array . read ( ) ;
const Vector2 * src = read . ptr ( ) ;
if ( p_format & ARRAY_COMPRESS_TEX_UV2 ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t uv [ 2 ] = { Math : : make_half_float ( src [ i ] . x ) , Math : : make_half_float ( src [ i ] . y ) } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , uv , 2 * 2 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float uv [ 2 ] = { src [ i ] . x , src [ i ] . y } ;
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , uv , 2 * 4 ) ;
}
}
} break ;
case VS : : ARRAY_WEIGHTS : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_REAL_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < real_t > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len * VS : : ARRAY_WEIGHTS_SIZE , ERR_INVALID_PARAMETER ) ;
PoolVector < real_t > : : Read read = array . read ( ) ;
const real_t * src = read . ptr ( ) ;
if ( p_format & ARRAY_COMPRESS_WEIGHTS ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t data [ VS : : ARRAY_WEIGHTS_SIZE ] ;
for ( int j = 0 ; j < VS : : ARRAY_WEIGHTS_SIZE ; j + + ) {
data [ j ] = CLAMP ( src [ i * VS : : ARRAY_WEIGHTS_SIZE + j ] * 65535 , 0 , 65535 ) ;
}
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , data , 2 * 4 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
float data [ VS : : ARRAY_WEIGHTS_SIZE ] ;
for ( int j = 0 ; j < VS : : ARRAY_WEIGHTS_SIZE ; j + + ) {
data [ j ] = src [ i * VS : : ARRAY_WEIGHTS_SIZE + j ] ;
}
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , data , 4 * 4 ) ;
}
}
} break ;
case VS : : ARRAY_BONES : {
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_INT_ARRAY & & p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_REAL_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < int > array = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( array . size ( ) ! = p_vertex_array_len * VS : : ARRAY_WEIGHTS_SIZE , ERR_INVALID_PARAMETER ) ;
PoolVector < int > : : Read read = array . read ( ) ;
const int * src = read . ptr ( ) ;
if ( ! ( p_format & ARRAY_FLAG_USE_16_BIT_BONES ) ) {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint8_t data [ VS : : ARRAY_WEIGHTS_SIZE ] ;
for ( int j = 0 ; j < VS : : ARRAY_WEIGHTS_SIZE ; j + + ) {
data [ j ] = CLAMP ( src [ i * VS : : ARRAY_WEIGHTS_SIZE + j ] , 0 , 255 ) ;
max_bone = MAX ( data [ j ] , max_bone ) ;
}
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , data , 4 ) ;
}
} else {
for ( int i = 0 ; i < p_vertex_array_len ; i + + ) {
uint16_t data [ VS : : ARRAY_WEIGHTS_SIZE ] ;
for ( int j = 0 ; j < VS : : ARRAY_WEIGHTS_SIZE ; j + + ) {
data [ j ] = src [ i * VS : : ARRAY_WEIGHTS_SIZE + j ] ;
max_bone = MAX ( data [ j ] , max_bone ) ;
}
memcpy ( & vw [ p_offsets [ ai ] + i * p_stride [ ai ] ] , data , 2 * 4 ) ;
}
}
} break ;
case VS : : ARRAY_INDEX : {
ERR_FAIL_COND_V ( p_index_array_len < = 0 , ERR_INVALID_DATA ) ;
ERR_FAIL_COND_V ( p_arrays [ ai ] . get_type ( ) ! = Variant : : POOL_INT_ARRAY , ERR_INVALID_PARAMETER ) ;
PoolVector < int > indices = p_arrays [ ai ] ;
ERR_FAIL_COND_V ( indices . size ( ) = = 0 , ERR_INVALID_PARAMETER ) ;
ERR_FAIL_COND_V ( indices . size ( ) ! = p_index_array_len , ERR_INVALID_PARAMETER ) ;
/* determine whether using 16 or 32 bits indices */
PoolVector < int > : : Read read = indices . read ( ) ;
const int * src = read . ptr ( ) ;
for ( int i = 0 ; i < p_index_array_len ; i + + ) {
if ( p_vertex_array_len < ( 1 < < 16 ) ) {
uint16_t v = src [ i ] ;
memcpy ( & iw [ i * 2 ] , & v , 2 ) ;
} else {
uint32_t v = src [ i ] ;
memcpy ( & iw [ i * 4 ] , & v , 4 ) ;
}
}
} break ;
default : {
ERR_FAIL_V ( ERR_INVALID_DATA ) ;
}
}
}
if ( p_format & VS : : ARRAY_FORMAT_BONES ) {
//create AABBs for each detected bone
int total_bones = max_bone + 1 ;
bool first = r_bone_aabb . size ( ) = = 0 ;
r_bone_aabb . resize ( total_bones ) ;
if ( first ) {
for ( int i = 0 ; i < total_bones ; i + + ) {
r_bone_aabb . write [ i ] . size = Vector3 ( - 1 , - 1 , - 1 ) ; //negative means unused
}
}
PoolVector < Vector3 > vertices = p_arrays [ VS : : ARRAY_VERTEX ] ;
PoolVector < int > bones = p_arrays [ VS : : ARRAY_BONES ] ;
PoolVector < float > weights = p_arrays [ VS : : ARRAY_WEIGHTS ] ;
bool any_valid = false ;
if ( vertices . size ( ) & & bones . size ( ) = = vertices . size ( ) * 4 & & weights . size ( ) = = bones . size ( ) ) {
int vs = vertices . size ( ) ;
PoolVector < Vector3 > : : Read rv = vertices . read ( ) ;
PoolVector < int > : : Read rb = bones . read ( ) ;
PoolVector < float > : : Read rw = weights . read ( ) ;
AABB * bptr = r_bone_aabb . ptrw ( ) ;
for ( int i = 0 ; i < vs ; i + + ) {
Vector3 v = rv [ i ] ;
for ( int j = 0 ; j < 4 ; j + + ) {
int idx = rb [ i * 4 + j ] ;
float w = rw [ i * 4 + j ] ;
if ( w = = 0 ) {
continue ; //break;
}
ERR_FAIL_INDEX_V ( idx , total_bones , ERR_INVALID_DATA ) ;
if ( bptr [ idx ] . size . x < 0 ) {
//first
bptr [ idx ] = AABB ( v , SMALL_VEC3 ) ;
any_valid = true ;
} else {
bptr [ idx ] . expand_to ( v ) ;
}
}
}
}
if ( ! any_valid & & first ) {
r_bone_aabb . clear ( ) ;
}
}
return OK ;
}
uint32_t VisualServer : : mesh_surface_get_format_offset ( uint32_t p_format , int p_vertex_len , int p_index_len , int p_array_index ) const {
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ERR_FAIL_INDEX_V ( p_array_index , ARRAY_MAX , 0 ) ;
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uint32_t offsets [ ARRAY_MAX ] ;
uint32_t strides [ ARRAY_MAX ] ;
mesh_surface_make_offsets_from_format ( p_format , p_vertex_len , p_index_len , offsets , strides ) ;
return offsets [ p_array_index ] ;
}
uint32_t VisualServer : : mesh_surface_get_format_stride ( uint32_t p_format , int p_vertex_len , int p_index_len , int p_array_index ) const {
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ERR_FAIL_INDEX_V ( p_array_index , ARRAY_MAX , 0 ) ;
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uint32_t offsets [ ARRAY_MAX ] ;
uint32_t strides [ ARRAY_MAX ] ;
mesh_surface_make_offsets_from_format ( p_format , p_vertex_len , p_index_len , offsets , strides ) ;
return strides [ p_array_index ] ;
}
void VisualServer : : mesh_surface_make_offsets_from_format ( uint32_t p_format , int p_vertex_len , int p_index_len , uint32_t * r_offsets , uint32_t * r_strides ) const {
bool use_split_stream = GLOBAL_GET ( " rendering/misc/mesh_storage/split_stream " ) & & ! ( p_format & VS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ;
int attributes_base_offset = 0 ;
int attributes_stride = 0 ;
int positions_stride = 0 ;
for ( int i = 0 ; i < VS : : ARRAY_MAX ; i + + ) {
r_offsets [ i ] = 0 ; //reset
if ( ! ( p_format & ( 1 < < i ) ) ) { // no array
continue ;
}
int elem_size = 0 ;
switch ( i ) {
case VS : : ARRAY_VERTEX : {
if ( p_format & ARRAY_FLAG_USE_2D_VERTICES ) {
elem_size = 2 ;
} else {
elem_size = 3 ;
}
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
elem_size * = sizeof ( int16_t ) ;
} else {
elem_size * = sizeof ( float ) ;
}
if ( elem_size = = 6 ) {
elem_size = 8 ;
}
r_offsets [ i ] = 0 ;
positions_stride = elem_size ;
if ( use_split_stream ) {
attributes_base_offset = elem_size * p_vertex_len ;
} else {
attributes_base_offset = elem_size ;
}
} break ;
case VS : : ARRAY_NORMAL : {
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
// normal will always be oct32 (4 byte) encoded
// UNLESS tangent exists and is also compressed
// then it will be oct16 encoded along with tangent
if ( ( p_format & ARRAY_COMPRESS_NORMAL ) & & ( p_format & ARRAY_FORMAT_TANGENT ) & & ( p_format & ARRAY_COMPRESS_TANGENT ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_format & ARRAY_COMPRESS_NORMAL ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 3 ;
}
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TANGENT : {
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_format & ARRAY_COMPRESS_TANGENT & & ( p_format & ARRAY_FORMAT_NORMAL ) & & ( p_format & ARRAY_COMPRESS_NORMAL ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_COLOR : {
if ( p_format & ARRAY_COMPRESS_COLOR ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV : {
if ( p_format & ARRAY_COMPRESS_TEX_UV ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV2 : {
if ( p_format & ARRAY_COMPRESS_TEX_UV2 ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_WEIGHTS : {
if ( p_format & ARRAY_COMPRESS_WEIGHTS ) {
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_BONES : {
if ( p_format & ARRAY_FLAG_USE_16_BIT_BONES ) {
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
elem_size = sizeof ( uint32_t ) ;
}
r_offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_INDEX : {
if ( p_index_len < = 0 ) {
ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ;
break ;
}
/* determine whether using 16 or 32 bits indices */
if ( p_vertex_len > = ( 1 < < 16 ) ) {
elem_size = 4 ;
} else {
elem_size = 2 ;
}
r_offsets [ i ] = elem_size ;
continue ;
}
default : {
ERR_FAIL ( ) ;
}
}
}
if ( use_split_stream ) {
r_strides [ VS : : ARRAY_VERTEX ] = positions_stride ;
for ( int i = 1 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
r_strides [ i ] = attributes_stride ;
}
} else {
for ( int i = 0 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
r_strides [ i ] = positions_stride + attributes_stride ;
}
}
}
void VisualServer : : mesh_add_surface_from_arrays ( RID p_mesh , PrimitiveType p_primitive , const Array & p_arrays , const Array & p_blend_shapes , uint32_t p_compress_format ) {
ERR_FAIL_INDEX ( p_primitive , VS : : PRIMITIVE_MAX ) ;
ERR_FAIL_COND ( p_arrays . size ( ) ! = VS : : ARRAY_MAX ) ;
bool use_split_stream = GLOBAL_GET ( " rendering/misc/mesh_storage/split_stream " ) & & ! ( p_compress_format & VS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ;
uint32_t format = 0 ;
// validation
int index_array_len = 0 ;
int array_len = 0 ;
for ( int i = 0 ; i < p_arrays . size ( ) ; i + + ) {
if ( p_arrays [ i ] . get_type ( ) = = Variant : : NIL ) {
continue ;
}
format | = ( 1 < < i ) ;
if ( i = = VS : : ARRAY_VERTEX ) {
Variant var = p_arrays [ i ] ;
switch ( var . get_type ( ) ) {
case Variant : : POOL_VECTOR2_ARRAY : {
PoolVector < Vector2 > v2 = var ;
} break ;
case Variant : : POOL_VECTOR3_ARRAY : {
PoolVector < Vector3 > v3 = var ;
} break ;
default : {
Array v = var ;
} break ;
}
array_len = PoolVector3Array ( p_arrays [ i ] ) . size ( ) ;
ERR_FAIL_COND ( array_len = = 0 ) ;
} else if ( i = = VS : : ARRAY_INDEX ) {
index_array_len = PoolIntArray ( p_arrays [ i ] ) . size ( ) ;
}
}
ERR_FAIL_COND ( ( format & VS : : ARRAY_FORMAT_VERTEX ) = = 0 ) ; // mandatory
if ( p_blend_shapes . size ( ) ) {
//validate format for morphs
for ( int i = 0 ; i < p_blend_shapes . size ( ) ; i + + ) {
uint32_t bsformat = 0 ;
Array arr = p_blend_shapes [ i ] ;
for ( int j = 0 ; j < arr . size ( ) ; j + + ) {
if ( arr [ j ] . get_type ( ) ! = Variant : : NIL ) {
bsformat | = ( 1 < < j ) ;
}
}
ERR_FAIL_COND ( ( bsformat ) ! = ( format & ( VS : : ARRAY_FORMAT_INDEX - 1 ) ) ) ;
}
}
uint32_t offsets [ VS : : ARRAY_MAX ] ;
uint32_t strides [ VS : : ARRAY_MAX ] ;
int attributes_base_offset = 0 ;
int attributes_stride = 0 ;
int positions_stride = 0 ;
for ( int i = 0 ; i < VS : : ARRAY_MAX ; i + + ) {
offsets [ i ] = 0 ; //reset
if ( ! ( format & ( 1 < < i ) ) ) { // no array
continue ;
}
int elem_size = 0 ;
switch ( i ) {
case VS : : ARRAY_VERTEX : {
Variant arr = p_arrays [ 0 ] ;
if ( arr . get_type ( ) = = Variant : : POOL_VECTOR2_ARRAY ) {
elem_size = 2 ;
p_compress_format | = ARRAY_FLAG_USE_2D_VERTICES ;
} else if ( arr . get_type ( ) = = Variant : : POOL_VECTOR3_ARRAY ) {
p_compress_format & = ~ ARRAY_FLAG_USE_2D_VERTICES ;
elem_size = 3 ;
} else {
elem_size = ( p_compress_format & ARRAY_FLAG_USE_2D_VERTICES ) ? 2 : 3 ;
}
if ( p_compress_format & ARRAY_COMPRESS_VERTEX ) {
elem_size * = sizeof ( int16_t ) ;
} else {
elem_size * = sizeof ( float ) ;
}
if ( elem_size = = 6 ) {
//had to pad
elem_size = 8 ;
}
offsets [ i ] = 0 ;
positions_stride = elem_size ;
if ( use_split_stream ) {
attributes_base_offset = elem_size * array_len ;
} else {
attributes_base_offset = elem_size ;
}
} break ;
case VS : : ARRAY_NORMAL : {
if ( p_compress_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
// normal will always be oct32 (4 byte) encoded
// UNLESS tangent exists and is also compressed
// then it will be oct16 encoded along with tangent
if ( ( p_compress_format & ARRAY_COMPRESS_NORMAL ) & & ( format & ARRAY_FORMAT_TANGENT ) & & ( p_compress_format & ARRAY_COMPRESS_TANGENT ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_compress_format & ARRAY_COMPRESS_NORMAL ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 3 ;
}
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TANGENT : {
if ( p_compress_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_compress_format & ARRAY_COMPRESS_TANGENT & & ( format & ARRAY_FORMAT_NORMAL ) & & ( p_compress_format & ARRAY_COMPRESS_NORMAL ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_compress_format & ARRAY_COMPRESS_TANGENT ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_COLOR : {
if ( p_compress_format & ARRAY_COMPRESS_COLOR ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV : {
if ( p_compress_format & ARRAY_COMPRESS_TEX_UV ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV2 : {
if ( p_compress_format & ARRAY_COMPRESS_TEX_UV2 ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_WEIGHTS : {
if ( p_compress_format & ARRAY_COMPRESS_WEIGHTS ) {
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_BONES : {
PoolVector < int > bones = p_arrays [ VS : : ARRAY_BONES ] ;
int max_bone = 0 ;
{
int bc = bones . size ( ) ;
PoolVector < int > : : Read r = bones . read ( ) ;
for ( int j = 0 ; j < bc ; j + + ) {
max_bone = MAX ( r [ j ] , max_bone ) ;
}
}
if ( max_bone > 255 ) {
p_compress_format | = ARRAY_FLAG_USE_16_BIT_BONES ;
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
p_compress_format & = ~ ARRAY_FLAG_USE_16_BIT_BONES ;
elem_size = sizeof ( uint32_t ) ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_INDEX : {
if ( index_array_len < = 0 ) {
ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ;
break ;
}
/* determine whether using 16 or 32 bits indices */
if ( array_len > = ( 1 < < 16 ) ) {
elem_size = 4 ;
} else {
elem_size = 2 ;
}
offsets [ i ] = elem_size ;
continue ;
}
default : {
ERR_FAIL ( ) ;
}
}
}
if ( use_split_stream ) {
strides [ VS : : ARRAY_VERTEX ] = positions_stride ;
for ( int i = 1 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
strides [ i ] = attributes_stride ;
}
} else {
for ( int i = 0 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
strides [ i ] = positions_stride + attributes_stride ;
}
}
uint32_t mask = ( 1 < < ARRAY_MAX ) - 1 ;
format | = ( ~ mask ) & p_compress_format ; //make the full format
int array_size = ( positions_stride + attributes_stride ) * array_len ;
PoolVector < uint8_t > vertex_array ;
vertex_array . resize ( array_size ) ;
int index_array_size = offsets [ VS : : ARRAY_INDEX ] * index_array_len ;
PoolVector < uint8_t > index_array ;
index_array . resize ( index_array_size ) ;
AABB aabb ;
Vector < AABB > bone_aabb ;
Error err = _surface_set_data ( p_arrays , format , offsets , strides , vertex_array , array_len , index_array , index_array_len , aabb , bone_aabb ) ;
ERR_FAIL_COND_MSG ( err , " Invalid array format for surface. " ) ;
Vector < PoolVector < uint8_t > > blend_shape_data ;
for ( int i = 0 ; i < p_blend_shapes . size ( ) ; i + + ) {
PoolVector < uint8_t > vertex_array_shape ;
vertex_array_shape . resize ( array_size ) ;
PoolVector < uint8_t > noindex ;
AABB laabb ;
Error err2 = _surface_set_data ( p_blend_shapes [ i ] , format & ~ ARRAY_FORMAT_INDEX , offsets , strides , vertex_array_shape , array_len , noindex , 0 , laabb , bone_aabb ) ;
aabb . merge_with ( laabb ) ;
ERR_FAIL_COND_MSG ( err2 ! = OK , " Invalid blend shape array format for surface. " ) ;
blend_shape_data . push_back ( vertex_array_shape ) ;
}
mesh_add_surface ( p_mesh , format , p_primitive , vertex_array , array_len , index_array , index_array_len , aabb , blend_shape_data , bone_aabb ) ;
}
Array VisualServer : : _get_array_from_surface ( uint32_t p_format , PoolVector < uint8_t > p_vertex_data , int p_vertex_len , PoolVector < uint8_t > p_index_data , int p_index_len ) const {
bool use_split_stream = GLOBAL_GET ( " rendering/misc/mesh_storage/split_stream " ) & & ! ( p_format & VS : : ARRAY_FLAG_USE_DYNAMIC_UPDATE ) ;
uint32_t offsets [ ARRAY_MAX ] ;
uint32_t strides [ VS : : ARRAY_MAX ] ;
int attributes_base_offset = 0 ;
int attributes_stride = 0 ;
int positions_stride = 0 ;
for ( int i = 0 ; i < VS : : ARRAY_MAX ; i + + ) {
offsets [ i ] = 0 ; //reset
if ( ! ( p_format & ( 1 < < i ) ) ) { // no array
continue ;
}
int elem_size = 0 ;
switch ( i ) {
case VS : : ARRAY_VERTEX : {
if ( p_format & ARRAY_FLAG_USE_2D_VERTICES ) {
elem_size = 2 ;
} else {
elem_size = 3 ;
}
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
elem_size * = sizeof ( int16_t ) ;
} else {
elem_size * = sizeof ( float ) ;
}
if ( elem_size = = 6 ) {
elem_size = 8 ;
}
offsets [ i ] = 0 ;
positions_stride = elem_size ;
if ( use_split_stream ) {
attributes_base_offset = elem_size * p_vertex_len ;
} else {
attributes_base_offset = elem_size ;
}
} break ;
case VS : : ARRAY_NORMAL : {
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
// normal will always be oct32 (4 byte) encoded
// UNLESS tangent exists and is also compressed
// then it will be oct16 encoded along with tangent
if ( ( p_format & ARRAY_COMPRESS_NORMAL ) & & ( p_format & ARRAY_FORMAT_TANGENT ) & & ( p_format & ARRAY_COMPRESS_TANGENT ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_format & ARRAY_COMPRESS_NORMAL ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 3 ;
}
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TANGENT : {
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_format & ARRAY_COMPRESS_TANGENT & & ( p_format & ARRAY_FORMAT_NORMAL ) & & ( p_format & ARRAY_COMPRESS_NORMAL ) ) {
elem_size = sizeof ( uint8_t ) * 2 ;
} else {
elem_size = sizeof ( uint16_t ) * 2 ;
}
} else {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_COLOR : {
if ( p_format & ARRAY_COMPRESS_COLOR ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV : {
if ( p_format & ARRAY_COMPRESS_TEX_UV ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_TEX_UV2 : {
if ( p_format & ARRAY_COMPRESS_TEX_UV2 ) {
elem_size = sizeof ( uint32_t ) ;
} else {
elem_size = sizeof ( float ) * 2 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_WEIGHTS : {
if ( p_format & ARRAY_COMPRESS_WEIGHTS ) {
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
elem_size = sizeof ( float ) * 4 ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_BONES : {
if ( p_format & ARRAY_FLAG_USE_16_BIT_BONES ) {
elem_size = sizeof ( uint16_t ) * 4 ;
} else {
elem_size = sizeof ( uint32_t ) ;
}
offsets [ i ] = attributes_base_offset + attributes_stride ;
attributes_stride + = elem_size ;
} break ;
case VS : : ARRAY_INDEX : {
if ( p_index_len < = 0 ) {
ERR_PRINT ( " index_array_len==NO_INDEX_ARRAY " ) ;
break ;
}
/* determine whether using 16 or 32 bits indices */
if ( p_vertex_len > = ( 1 < < 16 ) ) {
elem_size = 4 ;
} else {
elem_size = 2 ;
}
offsets [ i ] = elem_size ;
continue ;
}
default : {
ERR_FAIL_V ( Array ( ) ) ;
}
}
}
if ( use_split_stream ) {
strides [ VS : : ARRAY_VERTEX ] = positions_stride ;
for ( int i = 1 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
strides [ i ] = attributes_stride ;
}
} else {
for ( int i = 0 ; i < VS : : ARRAY_MAX - 1 ; i + + ) {
strides [ i ] = positions_stride + attributes_stride ;
}
}
Array ret ;
ret . resize ( VS : : ARRAY_MAX ) ;
PoolVector < uint8_t > : : Read r = p_vertex_data . read ( ) ;
for ( int i = 0 ; i < VS : : ARRAY_MAX ; i + + ) {
if ( ! ( p_format & ( 1 < < i ) ) ) {
continue ;
}
switch ( i ) {
case VS : : ARRAY_VERTEX : {
if ( p_format & ARRAY_FLAG_USE_2D_VERTICES ) {
PoolVector < Vector2 > arr_2d ;
arr_2d . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
PoolVector < Vector2 > : : Write w = arr_2d . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) , Math : : halfptr_to_float ( & v [ 1 ] ) ) ;
}
} else {
PoolVector < Vector2 > : : Write w = arr_2d . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( v [ 0 ] , v [ 1 ] ) ;
}
}
ret [ i ] = arr_2d ;
} else {
PoolVector < Vector3 > arr_3d ;
arr_3d . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_COMPRESS_VERTEX ) {
PoolVector < Vector3 > : : Write w = arr_3d . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector3 ( Math : : halfptr_to_float ( & v [ 0 ] ) , Math : : halfptr_to_float ( & v [ 1 ] ) , Math : : halfptr_to_float ( & v [ 2 ] ) ) ;
}
} else {
PoolVector < Vector3 > : : Write w = arr_3d . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector3 ( v [ 0 ] , v [ 1 ] , v [ 2 ] ) ;
}
}
ret [ i ] = arr_3d ;
}
} break ;
case VS : : ARRAY_NORMAL : {
PoolVector < Vector3 > arr ;
arr . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_format & ARRAY_COMPRESS_NORMAL & & ( p_format & ARRAY_FORMAT_TANGENT ) & & ( p_format & ARRAY_COMPRESS_TANGENT ) ) {
PoolVector < Vector3 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int8_t * n = ( const int8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
Vector2 enc ( n [ 0 ] / 127.0f , n [ 1 ] / 127.0f ) ;
w [ j ] = oct_to_norm ( enc ) ;
}
} else {
PoolVector < Vector3 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int16_t * n = ( const int16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
Vector2 enc ( n [ 0 ] / 32767.0f , n [ 1 ] / 32767.0f ) ;
w [ j ] = oct_to_norm ( enc ) ;
}
}
} else {
if ( p_format & ARRAY_COMPRESS_NORMAL ) {
PoolVector < Vector3 > : : Write w = arr . write ( ) ;
const float multiplier = 1.f / 127.f ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int8_t * v = ( const int8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector3 ( float ( v [ 0 ] ) * multiplier , float ( v [ 1 ] ) * multiplier , float ( v [ 2 ] ) * multiplier ) ;
}
} else {
PoolVector < Vector3 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector3 ( v [ 0 ] , v [ 1 ] , v [ 2 ] ) ;
}
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_TANGENT : {
PoolVector < float > arr ;
arr . resize ( p_vertex_len * 4 ) ;
if ( p_format & ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int8_t * t = ( const int8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
Vector2 enc ( t [ 0 ] / 127.0f , t [ 1 ] / 127.0f ) ;
Vector3 dec = oct_to_tangent ( enc , & w [ j * 4 + 3 ] ) ;
w [ j * 4 + 0 ] = dec . x ;
w [ j * 4 + 1 ] = dec . y ;
w [ j * 4 + 2 ] = dec . z ;
}
} else {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int16_t * t = ( const int16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
Vector2 enc ( t [ 0 ] / 32767.0f , t [ 1 ] / 32767.0f ) ;
Vector3 dec = oct_to_tangent ( enc , & w [ j * 4 + 3 ] ) ;
w [ j * 4 + 0 ] = dec . x ;
w [ j * 4 + 1 ] = dec . y ;
w [ j * 4 + 2 ] = dec . z ;
}
}
} else {
if ( p_format & ARRAY_COMPRESS_TANGENT ) {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const int8_t * v = ( const int8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = float ( v [ k ] / 127.0 ) ;
}
}
} else {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = v [ k ] ;
}
}
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_COLOR : {
PoolVector < Color > arr ;
arr . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_COMPRESS_COLOR ) {
PoolVector < Color > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint8_t * v = ( const uint8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Color ( float ( v [ 0 ] / 255.0 ) , float ( v [ 1 ] / 255.0 ) , float ( v [ 2 ] / 255.0 ) , float ( v [ 3 ] / 255.0 ) ) ;
}
} else {
PoolVector < Color > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Color ( v [ 0 ] , v [ 1 ] , v [ 2 ] , v [ 3 ] ) ;
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_TEX_UV : {
PoolVector < Vector2 > arr ;
arr . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_COMPRESS_TEX_UV ) {
PoolVector < Vector2 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) , Math : : halfptr_to_float ( & v [ 1 ] ) ) ;
}
} else {
PoolVector < Vector2 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( v [ 0 ] , v [ 1 ] ) ;
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_TEX_UV2 : {
PoolVector < Vector2 > arr ;
arr . resize ( p_vertex_len ) ;
if ( p_format & ARRAY_COMPRESS_TEX_UV2 ) {
PoolVector < Vector2 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( Math : : halfptr_to_float ( & v [ 0 ] ) , Math : : halfptr_to_float ( & v [ 1 ] ) ) ;
}
} else {
PoolVector < Vector2 > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
w [ j ] = Vector2 ( v [ 0 ] , v [ 1 ] ) ;
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_WEIGHTS : {
PoolVector < float > arr ;
arr . resize ( p_vertex_len * 4 ) ;
if ( p_format & ARRAY_COMPRESS_WEIGHTS ) {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = float ( v [ k ] / 65535.0 ) ;
}
}
} else {
PoolVector < float > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const float * v = ( const float * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = v [ k ] ;
}
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_BONES : {
PoolVector < int > arr ;
arr . resize ( p_vertex_len * 4 ) ;
if ( p_format & ARRAY_FLAG_USE_16_BIT_BONES ) {
PoolVector < int > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = v [ k ] ;
}
}
} else {
PoolVector < int > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_vertex_len ; j + + ) {
const uint8_t * v = ( const uint8_t * ) & r [ j * strides [ i ] + offsets [ i ] ] ;
for ( int k = 0 ; k < 4 ; k + + ) {
w [ j * 4 + k ] = v [ k ] ;
}
}
}
ret [ i ] = arr ;
} break ;
case VS : : ARRAY_INDEX : {
/* determine whether using 16 or 32 bits indices */
PoolVector < uint8_t > : : Read ir = p_index_data . read ( ) ;
PoolVector < int > arr ;
arr . resize ( p_index_len ) ;
if ( p_vertex_len < ( 1 < < 16 ) ) {
PoolVector < int > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_index_len ; j + + ) {
const uint16_t * v = ( const uint16_t * ) & ir [ j * 2 ] ;
w [ j ] = * v ;
}
} else {
PoolVector < int > : : Write w = arr . write ( ) ;
for ( int j = 0 ; j < p_index_len ; j + + ) {
const int * v = ( const int * ) & ir [ j * 4 ] ;
w [ j ] = * v ;
}
}
ret [ i ] = arr ;
} break ;
default : {
ERR_FAIL_V ( ret ) ;
}
}
}
return ret ;
}
Array VisualServer : : mesh_surface_get_arrays ( RID p_mesh , int p_surface ) const {
PoolVector < uint8_t > vertex_data = mesh_surface_get_array ( p_mesh , p_surface ) ;
ERR_FAIL_COND_V ( vertex_data . size ( ) = = 0 , Array ( ) ) ;
int vertex_len = mesh_surface_get_array_len ( p_mesh , p_surface ) ;
PoolVector < uint8_t > index_data = mesh_surface_get_index_array ( p_mesh , p_surface ) ;
int index_len = mesh_surface_get_array_index_len ( p_mesh , p_surface ) ;
uint32_t format = mesh_surface_get_format ( p_mesh , p_surface ) ;
return _get_array_from_surface ( format , vertex_data , vertex_len , index_data , index_len ) ;
}
Array VisualServer : : mesh_surface_get_blend_shape_arrays ( RID p_mesh , int p_surface ) const {
Vector < PoolVector < uint8_t > > blend_shape_data = mesh_surface_get_blend_shapes ( p_mesh , p_surface ) ;
if ( blend_shape_data . size ( ) > 0 ) {
int vertex_len = mesh_surface_get_array_len ( p_mesh , p_surface ) ;
PoolVector < uint8_t > index_data = mesh_surface_get_index_array ( p_mesh , p_surface ) ;
int index_len = mesh_surface_get_array_index_len ( p_mesh , p_surface ) ;
uint32_t format = mesh_surface_get_format ( p_mesh , p_surface ) ;
Array blend_shape_array ;
blend_shape_array . resize ( blend_shape_data . size ( ) ) ;
for ( int i = 0 ; i < blend_shape_data . size ( ) ; i + + ) {
blend_shape_array . set ( i , _get_array_from_surface ( format , blend_shape_data [ i ] , vertex_len , index_data , index_len ) ) ;
}
return blend_shape_array ;
} else {
return Array ( ) ;
}
}
Array VisualServer : : _mesh_surface_get_skeleton_aabb_bind ( RID p_mesh , int p_surface ) const {
Vector < AABB > vec = VS : : get_singleton ( ) - > mesh_surface_get_skeleton_aabb ( p_mesh , p_surface ) ;
Array arr ;
for ( int i = 0 ; i < vec . size ( ) ; i + + ) {
arr [ i ] = vec [ i ] ;
}
return arr ;
}
void VisualServer : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " force_sync " ) , & VisualServer : : sync ) ;
ClassDB : : bind_method ( D_METHOD ( " force_draw " , " swap_buffers " , " frame_step " ) , & VisualServer : : draw , DEFVAL ( true ) , DEFVAL ( 0.0 ) ) ;
// "draw" and "sync" are deprecated duplicates of "force_draw" and "force_sync"
// FIXME: Add deprecation messages using GH-4397 once available, and retire
// once the warnings have been enabled for a full release cycle
ClassDB : : bind_method ( D_METHOD ( " sync " ) , & VisualServer : : sync ) ;
ClassDB : : bind_method ( D_METHOD ( " draw " , " swap_buffers " , " frame_step " ) , & VisualServer : : draw , DEFVAL ( true ) , DEFVAL ( 0.0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_create " ) , & VisualServer : : texture_create ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_create_from_image " , " image " , " flags " ) , & VisualServer : : texture_create_from_image , DEFVAL ( TEXTURE_FLAGS_DEFAULT ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_allocate " , " texture " , " width " , " height " , " depth_3d " , " format " , " type " , " flags " ) , & VisualServer : : texture_allocate , DEFVAL ( TEXTURE_FLAGS_DEFAULT ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_data " , " texture " , " image " , " layer " ) , & VisualServer : : texture_set_data , DEFVAL ( 0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_data_partial " , " texture " , " image " , " src_x " , " src_y " , " src_w " , " src_h " , " dst_x " , " dst_y " , " dst_mip " , " layer " ) , & VisualServer : : texture_set_data_partial , DEFVAL ( 0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_data " , " texture " , " cube_side " ) , & VisualServer : : texture_get_data , DEFVAL ( CUBEMAP_LEFT ) ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_flags " , " texture " , " flags " ) , & VisualServer : : texture_set_flags ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_flags " , " texture " ) , & VisualServer : : texture_get_flags ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_format " , " texture " ) , & VisualServer : : texture_get_format ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_type " , " texture " ) , & VisualServer : : texture_get_type ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_texid " , " texture " ) , & VisualServer : : texture_get_texid ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_width " , " texture " ) , & VisualServer : : texture_get_width ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_height " , " texture " ) , & VisualServer : : texture_get_height ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_depth " , " texture " ) , & VisualServer : : texture_get_depth ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_size_override " , " texture " , " width " , " height " , " depth " ) , & VisualServer : : texture_set_size_override ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_path " , " texture " , " path " ) , & VisualServer : : texture_set_path ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_get_path " , " texture " ) , & VisualServer : : texture_get_path ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_set_shrink_all_x2_on_set_data " , " shrink " ) , & VisualServer : : texture_set_shrink_all_x2_on_set_data ) ;
2021-11-06 20:45:26 +01:00
ClassDB : : bind_method ( D_METHOD ( " texture_set_proxy " , " proxy " , " base " ) , & VisualServer : : texture_set_proxy ) ;
2022-03-15 13:29:32 +01:00
ClassDB : : bind_method ( D_METHOD ( " texture_bind " , " texture " , " number " ) , & VisualServer : : texture_bind ) ;
ClassDB : : bind_method ( D_METHOD ( " texture_debug_usage " ) , & VisualServer : : _texture_debug_usage_bind ) ;
ClassDB : : bind_method ( D_METHOD ( " textures_keep_original " , " enable " ) , & VisualServer : : textures_keep_original ) ;
# ifndef _3D_DISABLED
ClassDB : : bind_method ( D_METHOD ( " sky_create " ) , & VisualServer : : sky_create ) ;
ClassDB : : bind_method ( D_METHOD ( " sky_set_texture " , " sky " , " cube_map " , " radiance_size " ) , & VisualServer : : sky_set_texture ) ;
# endif
ClassDB : : bind_method ( D_METHOD ( " shader_create " ) , & VisualServer : : shader_create ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_set_code " , " shader " , " code " ) , & VisualServer : : shader_set_code ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_get_code " , " shader " ) , & VisualServer : : shader_get_code ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_get_param_list " , " shader " ) , & VisualServer : : _shader_get_param_list_bind ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_set_default_texture_param " , " shader " , " name " , " texture " ) , & VisualServer : : shader_set_default_texture_param ) ;
ClassDB : : bind_method ( D_METHOD ( " shader_get_default_texture_param " , " shader " , " name " ) , & VisualServer : : shader_get_default_texture_param ) ;
ClassDB : : bind_method ( D_METHOD ( " set_shader_async_hidden_forbidden " , " forbidden " ) , & VisualServer : : set_shader_async_hidden_forbidden ) ;
ClassDB : : bind_method ( D_METHOD ( " material_create " ) , & VisualServer : : material_create ) ;
ClassDB : : bind_method ( D_METHOD ( " material_set_shader " , " shader_material " , " shader " ) , & VisualServer : : material_set_shader ) ;
ClassDB : : bind_method ( D_METHOD ( " material_get_shader " , " shader_material " ) , & VisualServer : : material_get_shader ) ;
ClassDB : : bind_method ( D_METHOD ( " material_set_param " , " material " , " parameter " , " value " ) , & VisualServer : : material_set_param ) ;
ClassDB : : bind_method ( D_METHOD ( " material_get_param " , " material " , " parameter " ) , & VisualServer : : material_get_param ) ;
ClassDB : : bind_method ( D_METHOD ( " material_get_param_default " , " material " , " parameter " ) , & VisualServer : : material_get_param_default ) ;
ClassDB : : bind_method ( D_METHOD ( " material_set_render_priority " , " material " , " priority " ) , & VisualServer : : material_set_render_priority ) ;
ClassDB : : bind_method ( D_METHOD ( " material_set_line_width " , " material " , " width " ) , & VisualServer : : material_set_line_width ) ;
ClassDB : : bind_method ( D_METHOD ( " material_set_next_pass " , " material " , " next_material " ) , & VisualServer : : material_set_next_pass ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_create " ) , & VisualServer : : mesh_create ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format_offset " , " format " , " vertex_len " , " index_len " , " array_index " ) , & VisualServer : : mesh_surface_get_format_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format_stride " , " format " , " vertex_len " , " index_len " , " array_index " ) , & VisualServer : : mesh_surface_get_format_stride ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_add_surface_from_arrays " , " mesh " , " primitive " , " arrays " , " blend_shapes " , " compress_format " ) , & VisualServer : : mesh_add_surface_from_arrays , DEFVAL ( Array ( ) ) , DEFVAL ( ARRAY_COMPRESS_DEFAULT ) ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_set_blend_shape_count " , " mesh " , " amount " ) , & VisualServer : : mesh_set_blend_shape_count ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_get_blend_shape_count " , " mesh " ) , & VisualServer : : mesh_get_blend_shape_count ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_set_blend_shape_mode " , " mesh " , " mode " ) , & VisualServer : : mesh_set_blend_shape_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_get_blend_shape_mode " , " mesh " ) , & VisualServer : : mesh_get_blend_shape_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_update_region " , " mesh " , " surface " , " offset " , " data " ) , & VisualServer : : mesh_surface_update_region ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_set_material " , " mesh " , " surface " , " material " ) , & VisualServer : : mesh_surface_set_material ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_material " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_material ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array_len " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_array_len ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array_index_len " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_array_index_len ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_array " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_array ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_index_array " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_index_array ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_arrays " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_arrays ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_blend_shape_arrays " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_blend_shape_arrays ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_format " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_format ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_primitive_type " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_primitive_type ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_aabb " , " mesh " , " surface " ) , & VisualServer : : mesh_surface_get_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_surface_get_skeleton_aabb " , " mesh " , " surface " ) , & VisualServer : : _mesh_surface_get_skeleton_aabb_bind ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_remove_surface " , " mesh " , " index " ) , & VisualServer : : mesh_remove_surface ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_get_surface_count " , " mesh " ) , & VisualServer : : mesh_get_surface_count ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_set_custom_aabb " , " mesh " , " aabb " ) , & VisualServer : : mesh_set_custom_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_get_custom_aabb " , " mesh " ) , & VisualServer : : mesh_get_custom_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " mesh_clear " , " mesh " ) , & VisualServer : : mesh_clear ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_create " ) , & VisualServer : : multimesh_create ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_allocate " , " multimesh " , " instances " , " transform_format " , " color_format " , " custom_data_format " ) , & VisualServer : : multimesh_allocate , DEFVAL ( MULTIMESH_CUSTOM_DATA_NONE ) ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_get_instance_count " , " multimesh " ) , & VisualServer : : multimesh_get_instance_count ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_set_mesh " , " multimesh " , " mesh " ) , & VisualServer : : multimesh_set_mesh ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_transform " , " multimesh " , " index " , " transform " ) , & VisualServer : : multimesh_instance_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_transform_2d " , " multimesh " , " index " , " transform " ) , & VisualServer : : multimesh_instance_set_transform_2d ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_color " , " multimesh " , " index " , " color " ) , & VisualServer : : multimesh_instance_set_color ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_set_custom_data " , " multimesh " , " index " , " custom_data " ) , & VisualServer : : multimesh_instance_set_custom_data ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_get_mesh " , " multimesh " ) , & VisualServer : : multimesh_get_mesh ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_get_aabb " , " multimesh " ) , & VisualServer : : multimesh_get_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_transform " , " multimesh " , " index " ) , & VisualServer : : multimesh_instance_get_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_transform_2d " , " multimesh " , " index " ) , & VisualServer : : multimesh_instance_get_transform_2d ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_color " , " multimesh " , " index " ) , & VisualServer : : multimesh_instance_get_color ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_instance_get_custom_data " , " multimesh " , " index " ) , & VisualServer : : multimesh_instance_get_custom_data ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_set_visible_instances " , " multimesh " , " visible " ) , & VisualServer : : multimesh_set_visible_instances ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_get_visible_instances " , " multimesh " ) , & VisualServer : : multimesh_get_visible_instances ) ;
ClassDB : : bind_method ( D_METHOD ( " multimesh_set_as_bulk_array " , " multimesh " , " array " ) , & VisualServer : : multimesh_set_as_bulk_array ) ;
# ifndef _3D_DISABLED
ClassDB : : bind_method ( D_METHOD ( " immediate_create " ) , & VisualServer : : immediate_create ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_begin " , " immediate " , " primitive " , " texture " ) , & VisualServer : : immediate_begin , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_vertex " , " immediate " , " vertex " ) , & VisualServer : : immediate_vertex ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_vertex_2d " , " immediate " , " vertex " ) , & VisualServer : : immediate_vertex_2d ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_normal " , " immediate " , " normal " ) , & VisualServer : : immediate_normal ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_tangent " , " immediate " , " tangent " ) , & VisualServer : : immediate_tangent ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_color " , " immediate " , " color " ) , & VisualServer : : immediate_color ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_uv " , " immediate " , " tex_uv " ) , & VisualServer : : immediate_uv ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_uv2 " , " immediate " , " tex_uv " ) , & VisualServer : : immediate_uv2 ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_end " , " immediate " ) , & VisualServer : : immediate_end ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_clear " , " immediate " ) , & VisualServer : : immediate_clear ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_set_material " , " immediate " , " material " ) , & VisualServer : : immediate_set_material ) ;
ClassDB : : bind_method ( D_METHOD ( " immediate_get_material " , " immediate " ) , & VisualServer : : immediate_get_material ) ;
# endif
ClassDB : : bind_method ( D_METHOD ( " skeleton_create " ) , & VisualServer : : skeleton_create ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_allocate " , " skeleton " , " bones " , " is_2d_skeleton " ) , & VisualServer : : skeleton_allocate , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_get_bone_count " , " skeleton " ) , & VisualServer : : skeleton_get_bone_count ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_set_transform " , " skeleton " , " bone " , " transform " ) , & VisualServer : : skeleton_bone_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_get_transform " , " skeleton " , " bone " ) , & VisualServer : : skeleton_bone_get_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_set_transform_2d " , " skeleton " , " bone " , " transform " ) , & VisualServer : : skeleton_bone_set_transform_2d ) ;
ClassDB : : bind_method ( D_METHOD ( " skeleton_bone_get_transform_2d " , " skeleton " , " bone " ) , & VisualServer : : skeleton_bone_get_transform_2d ) ;
# ifndef _3D_DISABLED
ClassDB : : bind_method ( D_METHOD ( " directional_light_create " ) , & VisualServer : : directional_light_create ) ;
ClassDB : : bind_method ( D_METHOD ( " omni_light_create " ) , & VisualServer : : omni_light_create ) ;
ClassDB : : bind_method ( D_METHOD ( " spot_light_create " ) , & VisualServer : : spot_light_create ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_color " , " light " , " color " ) , & VisualServer : : light_set_color ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_param " , " light " , " param " , " value " ) , & VisualServer : : light_set_param ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_shadow " , " light " , " enabled " ) , & VisualServer : : light_set_shadow ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_shadow_color " , " light " , " color " ) , & VisualServer : : light_set_shadow_color ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_projector " , " light " , " texture " ) , & VisualServer : : light_set_projector ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_negative " , " light " , " enable " ) , & VisualServer : : light_set_negative ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_cull_mask " , " light " , " mask " ) , & VisualServer : : light_set_cull_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " light_set_reverse_cull_face_mode " , " light " , " enabled " ) , & VisualServer : : light_set_reverse_cull_face_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " light_omni_set_shadow_mode " , " light " , " mode " ) , & VisualServer : : light_omni_set_shadow_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " light_omni_set_shadow_detail " , " light " , " detail " ) , & VisualServer : : light_omni_set_shadow_detail ) ;
ClassDB : : bind_method ( D_METHOD ( " light_directional_set_shadow_mode " , " light " , " mode " ) , & VisualServer : : light_directional_set_shadow_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " light_directional_set_blend_splits " , " light " , " enable " ) , & VisualServer : : light_directional_set_blend_splits ) ;
ClassDB : : bind_method ( D_METHOD ( " light_directional_set_shadow_depth_range_mode " , " light " , " range_mode " ) , & VisualServer : : light_directional_set_shadow_depth_range_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_create " ) , & VisualServer : : reflection_probe_create ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_update_mode " , " probe " , " mode " ) , & VisualServer : : reflection_probe_set_update_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_intensity " , " probe " , " intensity " ) , & VisualServer : : reflection_probe_set_intensity ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient " , " probe " , " color " ) , & VisualServer : : reflection_probe_set_interior_ambient ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient_energy " , " probe " , " energy " ) , & VisualServer : : reflection_probe_set_interior_ambient_energy ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_interior_ambient_probe_contribution " , " probe " , " contrib " ) , & VisualServer : : reflection_probe_set_interior_ambient_probe_contribution ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_max_distance " , " probe " , " distance " ) , & VisualServer : : reflection_probe_set_max_distance ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_extents " , " probe " , " extents " ) , & VisualServer : : reflection_probe_set_extents ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_origin_offset " , " probe " , " offset " ) , & VisualServer : : reflection_probe_set_origin_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_as_interior " , " probe " , " enable " ) , & VisualServer : : reflection_probe_set_as_interior ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_enable_box_projection " , " probe " , " enable " ) , & VisualServer : : reflection_probe_set_enable_box_projection ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_enable_shadows " , " probe " , " enable " ) , & VisualServer : : reflection_probe_set_enable_shadows ) ;
ClassDB : : bind_method ( D_METHOD ( " reflection_probe_set_cull_mask " , " probe " , " layers " ) , & VisualServer : : reflection_probe_set_cull_mask ) ;
# endif
ClassDB : : bind_method ( D_METHOD ( " camera_create " ) , & VisualServer : : camera_create ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_perspective " , " camera " , " fovy_degrees " , " z_near " , " z_far " ) , & VisualServer : : camera_set_perspective ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_orthogonal " , " camera " , " size " , " z_near " , " z_far " ) , & VisualServer : : camera_set_orthogonal ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_frustum " , " camera " , " size " , " offset " , " z_near " , " z_far " ) , & VisualServer : : camera_set_frustum ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_transform " , " camera " , " transform " ) , & VisualServer : : camera_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_cull_mask " , " camera " , " layers " ) , & VisualServer : : camera_set_cull_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_environment " , " camera " , " env " ) , & VisualServer : : camera_set_environment ) ;
ClassDB : : bind_method ( D_METHOD ( " camera_set_use_vertical_aspect " , " camera " , " enable " ) , & VisualServer : : camera_set_use_vertical_aspect ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_create " ) , & VisualServer : : viewport_create ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_size " , " viewport " , " width " , " height " ) , & VisualServer : : viewport_set_size ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_active " , " viewport " , " active " ) , & VisualServer : : viewport_set_active ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_parent_viewport " , " viewport " , " parent_viewport " ) , & VisualServer : : viewport_set_parent_viewport ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_attach_to_screen " , " viewport " , " rect " , " screen " ) , & VisualServer : : viewport_attach_to_screen , DEFVAL ( Rect2 ( ) ) , DEFVAL ( 0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_render_direct_to_screen " , " viewport " , " enabled " ) , & VisualServer : : viewport_set_render_direct_to_screen ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_detach " , " viewport " ) , & VisualServer : : viewport_detach ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_update_mode " , " viewport " , " update_mode " ) , & VisualServer : : viewport_set_update_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_vflip " , " viewport " , " enabled " ) , & VisualServer : : viewport_set_vflip ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_clear_mode " , " viewport " , " clear_mode " ) , & VisualServer : : viewport_set_clear_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_get_texture " , " viewport " ) , & VisualServer : : viewport_get_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_hide_scenario " , " viewport " , " hidden " ) , & VisualServer : : viewport_set_hide_scenario ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_hide_canvas " , " viewport " , " hidden " ) , & VisualServer : : viewport_set_hide_canvas ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_disable_environment " , " viewport " , " disabled " ) , & VisualServer : : viewport_set_disable_environment ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_disable_3d " , " viewport " , " disabled " ) , & VisualServer : : viewport_set_disable_3d ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_attach_camera " , " viewport " , " camera " ) , & VisualServer : : viewport_attach_camera ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_scenario " , " viewport " , " scenario " ) , & VisualServer : : viewport_set_scenario ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_attach_canvas " , " viewport " , " canvas " ) , & VisualServer : : viewport_attach_canvas ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_remove_canvas " , " viewport " , " canvas " ) , & VisualServer : : viewport_remove_canvas ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_canvas_transform " , " viewport " , " canvas " , " offset " ) , & VisualServer : : viewport_set_canvas_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_transparent_background " , " viewport " , " enabled " ) , & VisualServer : : viewport_set_transparent_background ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_global_canvas_transform " , " viewport " , " transform " ) , & VisualServer : : viewport_set_global_canvas_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_canvas_stacking " , " viewport " , " canvas " , " layer " , " sublayer " ) , & VisualServer : : viewport_set_canvas_stacking ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_shadow_atlas_size " , " viewport " , " size " ) , & VisualServer : : viewport_set_shadow_atlas_size ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_shadow_atlas_quadrant_subdivision " , " viewport " , " quadrant " , " subdivision " ) , & VisualServer : : viewport_set_shadow_atlas_quadrant_subdivision ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_msaa " , " viewport " , " msaa " ) , & VisualServer : : viewport_set_msaa ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_fxaa " , " viewport " , " fxaa " ) , & VisualServer : : viewport_set_use_fxaa ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_debanding " , " viewport " , " debanding " ) , & VisualServer : : viewport_set_use_debanding ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_sharpen_intensity " , " viewport " , " intensity " ) , & VisualServer : : viewport_set_sharpen_intensity ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_hdr " , " viewport " , " enabled " ) , & VisualServer : : viewport_set_hdr ) ;
2022-07-29 23:03:48 +02:00
ClassDB : : bind_method ( D_METHOD ( " viewport_set_use_32_bpc_depth " , " viewport " , " enabled " ) , & VisualServer : : viewport_set_use_32_bpc_depth ) ;
2022-03-15 13:29:32 +01:00
ClassDB : : bind_method ( D_METHOD ( " viewport_set_usage " , " viewport " , " usage " ) , & VisualServer : : viewport_set_usage ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_get_render_info " , " viewport " , " info " ) , & VisualServer : : viewport_get_render_info ) ;
ClassDB : : bind_method ( D_METHOD ( " viewport_set_debug_draw " , " viewport " , " draw " ) , & VisualServer : : viewport_set_debug_draw ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_create " ) , & VisualServer : : environment_create ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_background " , " env " , " bg " ) , & VisualServer : : environment_set_background ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_sky " , " env " , " sky " ) , & VisualServer : : environment_set_sky ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_sky_custom_fov " , " env " , " scale " ) , & VisualServer : : environment_set_sky_custom_fov ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_sky_orientation " , " env " , " orientation " ) , & VisualServer : : environment_set_sky_orientation ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_bg_color " , " env " , " color " ) , & VisualServer : : environment_set_bg_color ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_bg_energy " , " env " , " energy " ) , & VisualServer : : environment_set_bg_energy ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_canvas_max_layer " , " env " , " max_layer " ) , & VisualServer : : environment_set_canvas_max_layer ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_ambient_light " , " env " , " color " , " energy " , " sky_contibution " ) , & VisualServer : : environment_set_ambient_light , DEFVAL ( 1.0 ) , DEFVAL ( 0.0 ) ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_dof_blur_near " , " env " , " enable " , " distance " , " transition " , " far_amount " , " quality " ) , & VisualServer : : environment_set_dof_blur_near ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_dof_blur_far " , " env " , " enable " , " distance " , " transition " , " far_amount " , " quality " ) , & VisualServer : : environment_set_dof_blur_far ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_glow " , " env " , " enable " , " level_flags " , " intensity " , " strength " , " bloom_threshold " , " blend_mode " , " hdr_bleed_threshold " , " hdr_bleed_scale " , " hdr_luminance_cap " , " bicubic_upscale " , " high_quality " ) , & VisualServer : : environment_set_glow ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_tonemap " , " env " , " tone_mapper " , " exposure " , " white " , " auto_exposure " , " min_luminance " , " max_luminance " , " auto_exp_speed " , " auto_exp_grey " ) , & VisualServer : : environment_set_tonemap ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_adjustment " , " env " , " enable " , " brightness " , " contrast " , " saturation " , " ramp " ) , & VisualServer : : environment_set_adjustment ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_ssr " , " env " , " enable " , " max_steps " , " fade_in " , " fade_out " , " depth_tolerance " , " roughness " ) , & VisualServer : : environment_set_ssr ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_ssao " , " env " , " enable " , " radius " , " intensity " , " radius2 " , " intensity2 " , " bias " , " light_affect " , " ao_channel_affect " , " color " , " quality " , " blur " , " bilateral_sharpness " ) , & VisualServer : : environment_set_ssao ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_fog " , " env " , " enable " , " color " , " sun_color " , " sun_amount " ) , & VisualServer : : environment_set_fog ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_fog_depth " , " env " , " enable " , " depth_begin " , " depth_end " , " depth_curve " , " transmit " , " transmit_curve " ) , & VisualServer : : environment_set_fog_depth ) ;
ClassDB : : bind_method ( D_METHOD ( " environment_set_fog_height " , " env " , " enable " , " min_height " , " max_height " , " height_curve " ) , & VisualServer : : environment_set_fog_height ) ;
ClassDB : : bind_method ( D_METHOD ( " scenario_create " ) , & VisualServer : : scenario_create ) ;
ClassDB : : bind_method ( D_METHOD ( " scenario_set_debug " , " scenario " , " debug_mode " ) , & VisualServer : : scenario_set_debug ) ;
ClassDB : : bind_method ( D_METHOD ( " scenario_set_environment " , " scenario " , " environment " ) , & VisualServer : : scenario_set_environment ) ;
ClassDB : : bind_method ( D_METHOD ( " scenario_set_reflection_atlas_size " , " scenario " , " size " , " subdiv " ) , & VisualServer : : scenario_set_reflection_atlas_size ) ;
ClassDB : : bind_method ( D_METHOD ( " scenario_set_fallback_environment " , " scenario " , " environment " ) , & VisualServer : : scenario_set_fallback_environment ) ;
# ifndef _3D_DISABLED
ClassDB : : bind_method ( D_METHOD ( " instance_create2 " , " base " , " scenario " ) , & VisualServer : : instance_create2 ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_create " ) , & VisualServer : : instance_create ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_base " , " instance " , " base " ) , & VisualServer : : instance_set_base ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_scenario " , " instance " , " scenario " ) , & VisualServer : : instance_set_scenario ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_layer_mask " , " instance " , " mask " ) , & VisualServer : : instance_set_layer_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_transform " , " instance " , " transform " ) , & VisualServer : : instance_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_attach_object_instance_id " , " instance " , " id " ) , & VisualServer : : instance_attach_object_instance_id ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_blend_shape_weight " , " instance " , " shape " , " weight " ) , & VisualServer : : instance_set_blend_shape_weight ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_surface_material " , " instance " , " surface " , " material " ) , & VisualServer : : instance_set_surface_material ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_visible " , " instance " , " visible " ) , & VisualServer : : instance_set_visible ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_custom_aabb " , " instance " , " aabb " ) , & VisualServer : : instance_set_custom_aabb ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_attach_skeleton " , " instance " , " skeleton " ) , & VisualServer : : instance_attach_skeleton ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_exterior " , " instance " , " enabled " ) , & VisualServer : : instance_set_exterior ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_set_extra_visibility_margin " , " instance " , " margin " ) , & VisualServer : : instance_set_extra_visibility_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_flag " , " instance " , " flag " , " enabled " ) , & VisualServer : : instance_geometry_set_flag ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_cast_shadows_setting " , " instance " , " shadow_casting_setting " ) , & VisualServer : : instance_geometry_set_cast_shadows_setting ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_material_override " , " instance " , " material " ) , & VisualServer : : instance_geometry_set_material_override ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_material_overlay " , " instance " , " material " ) , & VisualServer : : instance_geometry_set_material_overlay ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_draw_range " , " instance " , " min " , " max " , " min_margin " , " max_margin " ) , & VisualServer : : instance_geometry_set_draw_range ) ;
ClassDB : : bind_method ( D_METHOD ( " instance_geometry_set_as_instance_lod " , " instance " , " as_lod_of_instance " ) , & VisualServer : : instance_geometry_set_as_instance_lod ) ;
ClassDB : : bind_method ( D_METHOD ( " instances_cull_aabb " , " aabb " , " scenario " ) , & VisualServer : : _instances_cull_aabb_bind , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " instances_cull_ray " , " from " , " to " , " scenario " ) , & VisualServer : : _instances_cull_ray_bind , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " instances_cull_convex " , " convex " , " scenario " ) , & VisualServer : : _instances_cull_convex_bind , DEFVAL ( RID ( ) ) ) ;
# endif
ClassDB : : bind_method ( D_METHOD ( " canvas_create " ) , & VisualServer : : canvas_create ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_set_item_mirroring " , " canvas " , " item " , " mirroring " ) , & VisualServer : : canvas_set_item_mirroring ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_set_modulate " , " canvas " , " color " ) , & VisualServer : : canvas_set_modulate ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_create " ) , & VisualServer : : canvas_item_create ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_parent " , " item " , " parent " ) , & VisualServer : : canvas_item_set_parent ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_visible " , " item " , " visible " ) , & VisualServer : : canvas_item_set_visible ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_light_mask " , " item " , " mask " ) , & VisualServer : : canvas_item_set_light_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_transform " , " item " , " transform " ) , & VisualServer : : canvas_item_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_clip " , " item " , " clip " ) , & VisualServer : : canvas_item_set_clip ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_distance_field_mode " , " item " , " enabled " ) , & VisualServer : : canvas_item_set_distance_field_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_custom_rect " , " item " , " use_custom_rect " , " rect " ) , & VisualServer : : canvas_item_set_custom_rect , DEFVAL ( Rect2 ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_modulate " , " item " , " color " ) , & VisualServer : : canvas_item_set_modulate ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_self_modulate " , " item " , " color " ) , & VisualServer : : canvas_item_set_self_modulate ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_draw_behind_parent " , " item " , " enabled " ) , & VisualServer : : canvas_item_set_draw_behind_parent ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_line " , " item " , " from " , " to " , " color " , " width " , " antialiased " ) , & VisualServer : : canvas_item_add_line , DEFVAL ( 1.0 ) , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_polyline " , " item " , " points " , " colors " , " width " , " antialiased " ) , & VisualServer : : canvas_item_add_polyline , DEFVAL ( 1.0 ) , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_rect " , " item " , " rect " , " color " ) , & VisualServer : : canvas_item_add_rect ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_circle " , " item " , " pos " , " radius " , " color " ) , & VisualServer : : canvas_item_add_circle ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_texture_rect " , " item " , " rect " , " texture " , " tile " , " modulate " , " transpose " , " normal_map " ) , & VisualServer : : canvas_item_add_texture_rect , DEFVAL ( false ) , DEFVAL ( Color ( 1 , 1 , 1 ) ) , DEFVAL ( false ) , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_texture_rect_region " , " item " , " rect " , " texture " , " src_rect " , " modulate " , " transpose " , " normal_map " , " clip_uv " ) , & VisualServer : : canvas_item_add_texture_rect_region , DEFVAL ( Color ( 1 , 1 , 1 ) ) , DEFVAL ( false ) , DEFVAL ( RID ( ) ) , DEFVAL ( true ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_nine_patch " , " item " , " rect " , " source " , " texture " , " topleft " , " bottomright " , " x_axis_mode " , " y_axis_mode " , " draw_center " , " modulate " , " normal_map " ) , & VisualServer : : canvas_item_add_nine_patch , DEFVAL ( NINE_PATCH_STRETCH ) , DEFVAL ( NINE_PATCH_STRETCH ) , DEFVAL ( true ) , DEFVAL ( Color ( 1 , 1 , 1 ) ) , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_primitive " , " item " , " points " , " colors " , " uvs " , " texture " , " width " , " normal_map " ) , & VisualServer : : canvas_item_add_primitive , DEFVAL ( 1.0 ) , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_polygon " , " item " , " points " , " colors " , " uvs " , " texture " , " normal_map " , " antialiased " ) , & VisualServer : : canvas_item_add_polygon , DEFVAL ( Vector < Point2 > ( ) ) , DEFVAL ( RID ( ) ) , DEFVAL ( RID ( ) ) , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_triangle_array " , " item " , " indices " , " points " , " colors " , " uvs " , " bones " , " weights " , " texture " , " count " , " normal_map " , " antialiased " , " antialiasing_use_indices " ) , & VisualServer : : canvas_item_add_triangle_array , DEFVAL ( Vector < Point2 > ( ) ) , DEFVAL ( Vector < int > ( ) ) , DEFVAL ( Vector < float > ( ) ) , DEFVAL ( RID ( ) ) , DEFVAL ( - 1 ) , DEFVAL ( RID ( ) ) , DEFVAL ( false ) , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_mesh " , " item " , " mesh " , " transform " , " modulate " , " texture " , " normal_map " ) , & VisualServer : : canvas_item_add_mesh , DEFVAL ( Transform2D ( ) ) , DEFVAL ( Color ( 1 , 1 , 1 ) ) , DEFVAL ( RID ( ) ) , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_multimesh " , " item " , " mesh " , " texture " , " normal_map " ) , & VisualServer : : canvas_item_add_multimesh , DEFVAL ( RID ( ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_set_transform " , " item " , " transform " ) , & VisualServer : : canvas_item_add_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_add_clip_ignore " , " item " , " ignore " ) , & VisualServer : : canvas_item_add_clip_ignore ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_sort_children_by_y " , " item " , " enabled " ) , & VisualServer : : canvas_item_set_sort_children_by_y ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_z_index " , " item " , " z_index " ) , & VisualServer : : canvas_item_set_z_index ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_z_as_relative_to_parent " , " item " , " enabled " ) , & VisualServer : : canvas_item_set_z_as_relative_to_parent ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_copy_to_backbuffer " , " item " , " enabled " , " rect " ) , & VisualServer : : canvas_item_set_copy_to_backbuffer ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_clear " , " item " ) , & VisualServer : : canvas_item_clear ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_draw_index " , " item " , " index " ) , & VisualServer : : canvas_item_set_draw_index ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_material " , " item " , " material " ) , & VisualServer : : canvas_item_set_material ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_item_set_use_parent_material " , " item " , " enabled " ) , & VisualServer : : canvas_item_set_use_parent_material ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_create " ) , & VisualServer : : canvas_light_create ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_attach_to_canvas " , " light " , " canvas " ) , & VisualServer : : canvas_light_attach_to_canvas ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_enabled " , " light " , " enabled " ) , & VisualServer : : canvas_light_set_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_scale " , " light " , " scale " ) , & VisualServer : : canvas_light_set_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_transform " , " light " , " transform " ) , & VisualServer : : canvas_light_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_texture " , " light " , " texture " ) , & VisualServer : : canvas_light_set_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_texture_offset " , " light " , " offset " ) , & VisualServer : : canvas_light_set_texture_offset ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_color " , " light " , " color " ) , & VisualServer : : canvas_light_set_color ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_height " , " light " , " height " ) , & VisualServer : : canvas_light_set_height ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_energy " , " light " , " energy " ) , & VisualServer : : canvas_light_set_energy ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_z_range " , " light " , " min_z " , " max_z " ) , & VisualServer : : canvas_light_set_z_range ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_layer_range " , " light " , " min_layer " , " max_layer " ) , & VisualServer : : canvas_light_set_layer_range ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_item_cull_mask " , " light " , " mask " ) , & VisualServer : : canvas_light_set_item_cull_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_item_shadow_cull_mask " , " light " , " mask " ) , & VisualServer : : canvas_light_set_item_shadow_cull_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_mode " , " light " , " mode " ) , & VisualServer : : canvas_light_set_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_enabled " , " light " , " enabled " ) , & VisualServer : : canvas_light_set_shadow_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_buffer_size " , " light " , " size " ) , & VisualServer : : canvas_light_set_shadow_buffer_size ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_gradient_length " , " light " , " length " ) , & VisualServer : : canvas_light_set_shadow_gradient_length ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_filter " , " light " , " filter " ) , & VisualServer : : canvas_light_set_shadow_filter ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_color " , " light " , " color " ) , & VisualServer : : canvas_light_set_shadow_color ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_set_shadow_smooth " , " light " , " smooth " ) , & VisualServer : : canvas_light_set_shadow_smooth ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_create " ) , & VisualServer : : canvas_light_occluder_create ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_attach_to_canvas " , " occluder " , " canvas " ) , & VisualServer : : canvas_light_occluder_attach_to_canvas ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_enabled " , " occluder " , " enabled " ) , & VisualServer : : canvas_light_occluder_set_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_polygon " , " occluder " , " polygon " ) , & VisualServer : : canvas_light_occluder_set_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_transform " , " occluder " , " transform " ) , & VisualServer : : canvas_light_occluder_set_transform ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_light_occluder_set_light_mask " , " occluder " , " mask " ) , & VisualServer : : canvas_light_occluder_set_light_mask ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_create " ) , & VisualServer : : canvas_occluder_polygon_create ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_shape " , " occluder_polygon " , " shape " , " closed " ) , & VisualServer : : canvas_occluder_polygon_set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_shape_as_lines " , " occluder_polygon " , " shape " ) , & VisualServer : : canvas_occluder_polygon_set_shape_as_lines ) ;
ClassDB : : bind_method ( D_METHOD ( " canvas_occluder_polygon_set_cull_mode " , " occluder_polygon " , " mode " ) , & VisualServer : : canvas_occluder_polygon_set_cull_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " black_bars_set_margins " , " left " , " top " , " right " , " bottom " ) , & VisualServer : : black_bars_set_margins ) ;
ClassDB : : bind_method ( D_METHOD ( " black_bars_set_images " , " left " , " top " , " right " , " bottom " ) , & VisualServer : : black_bars_set_images ) ;
ClassDB : : bind_method ( D_METHOD ( " free_rid " , " rid " ) , & VisualServer : : free ) ; // shouldn't conflict with Object::free()
ClassDB : : bind_method ( D_METHOD ( " request_frame_drawn_callback " , " where " , " method " , " userdata " ) , & VisualServer : : request_frame_drawn_callback ) ;
ClassDB : : bind_method ( D_METHOD ( " has_changed " , " queried_priority " ) , & VisualServer : : has_changed , DEFVAL ( CHANGED_PRIORITY_ANY ) ) ;
ClassDB : : bind_method ( D_METHOD ( " init " ) , & VisualServer : : init ) ;
ClassDB : : bind_method ( D_METHOD ( " finish " ) , & VisualServer : : finish ) ;
ClassDB : : bind_method ( D_METHOD ( " get_render_info " , " info " ) , & VisualServer : : get_render_info ) ;
ClassDB : : bind_method ( D_METHOD ( " get_video_adapter_name " ) , & VisualServer : : get_video_adapter_name ) ;
ClassDB : : bind_method ( D_METHOD ( " get_video_adapter_vendor " ) , & VisualServer : : get_video_adapter_vendor ) ;
# ifndef _3D_DISABLED
ClassDB : : bind_method ( D_METHOD ( " make_sphere_mesh " , " latitudes " , " longitudes " , " radius " ) , & VisualServer : : make_sphere_mesh ) ;
ClassDB : : bind_method ( D_METHOD ( " get_test_cube " ) , & VisualServer : : get_test_cube ) ;
# endif
ClassDB : : bind_method ( D_METHOD ( " get_test_texture " ) , & VisualServer : : get_test_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " get_white_texture " ) , & VisualServer : : get_white_texture ) ;
ClassDB : : bind_method ( D_METHOD ( " set_boot_image " , " image " , " color " , " scale " , " use_filter " ) , & VisualServer : : set_boot_image , DEFVAL ( true ) ) ;
ClassDB : : bind_method ( D_METHOD ( " set_default_clear_color " , " color " ) , & VisualServer : : set_default_clear_color ) ;
ClassDB : : bind_method ( D_METHOD ( " set_shader_time_scale " , " scale " ) , & VisualServer : : set_shader_time_scale ) ;
ClassDB : : bind_method ( D_METHOD ( " has_feature " , " feature " ) , & VisualServer : : has_feature ) ;
ClassDB : : bind_method ( D_METHOD ( " has_os_feature " , " feature " ) , & VisualServer : : has_os_feature ) ;
ClassDB : : bind_method ( D_METHOD ( " set_debug_generate_wireframes " , " generate " ) , & VisualServer : : set_debug_generate_wireframes ) ;
ClassDB : : bind_method ( D_METHOD ( " set_use_occlusion_culling " , " enable " ) , & VisualServer : : set_use_occlusion_culling ) ;
ClassDB : : bind_method ( D_METHOD ( " is_render_loop_enabled " ) , & VisualServer : : is_render_loop_enabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_render_loop_enabled " , " enabled " ) , & VisualServer : : set_render_loop_enabled ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " render_loop_enabled " ) , " set_render_loop_enabled " , " is_render_loop_enabled " ) ;
BIND_CONSTANT ( NO_INDEX_ARRAY ) ;
BIND_CONSTANT ( ARRAY_WEIGHTS_SIZE ) ;
BIND_CONSTANT ( CANVAS_ITEM_Z_MIN ) ;
BIND_CONSTANT ( CANVAS_ITEM_Z_MAX ) ;
BIND_CONSTANT ( MAX_GLOW_LEVELS ) ;
BIND_CONSTANT ( MAX_CURSORS ) ;
BIND_CONSTANT ( MATERIAL_RENDER_PRIORITY_MIN ) ;
BIND_CONSTANT ( MATERIAL_RENDER_PRIORITY_MAX ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_LEFT ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_RIGHT ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_BOTTOM ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_TOP ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_FRONT ) ;
BIND_ENUM_CONSTANT ( CUBEMAP_BACK ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_CUBEMAP ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_2D_ARRAY ) ;
BIND_ENUM_CONSTANT ( TEXTURE_TYPE_3D ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_MIPMAPS ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_REPEAT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_FILTER ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_ANISOTROPIC_FILTER ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_CONVERT_TO_LINEAR ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_MIRRORED_REPEAT ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAG_USED_FOR_STREAMING ) ;
BIND_ENUM_CONSTANT ( TEXTURE_FLAGS_DEFAULT ) ;
BIND_ENUM_CONSTANT ( SHADER_SPATIAL ) ;
BIND_ENUM_CONSTANT ( SHADER_CANVAS_ITEM ) ;
BIND_ENUM_CONSTANT ( SHADER_PARTICLES ) ;
BIND_ENUM_CONSTANT ( SHADER_MAX ) ;
BIND_ENUM_CONSTANT ( ARRAY_VERTEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_NORMAL ) ;
BIND_ENUM_CONSTANT ( ARRAY_TANGENT ) ;
BIND_ENUM_CONSTANT ( ARRAY_COLOR ) ;
BIND_ENUM_CONSTANT ( ARRAY_TEX_UV ) ;
BIND_ENUM_CONSTANT ( ARRAY_TEX_UV2 ) ;
BIND_ENUM_CONSTANT ( ARRAY_BONES ) ;
BIND_ENUM_CONSTANT ( ARRAY_WEIGHTS ) ;
BIND_ENUM_CONSTANT ( ARRAY_INDEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_MAX ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_VERTEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_NORMAL ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TANGENT ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_COLOR ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TEX_UV ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_TEX_UV2 ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_BONES ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_WEIGHTS ) ;
BIND_ENUM_CONSTANT ( ARRAY_FORMAT_INDEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_VERTEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_NORMAL ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TANGENT ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_COLOR ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TEX_UV ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_TEX_UV2 ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_BONES ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_WEIGHTS ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_INDEX ) ;
BIND_ENUM_CONSTANT ( ARRAY_FLAG_USE_2D_VERTICES ) ;
BIND_ENUM_CONSTANT ( ARRAY_FLAG_USE_16_BIT_BONES ) ;
BIND_ENUM_CONSTANT ( ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION ) ;
BIND_ENUM_CONSTANT ( ARRAY_COMPRESS_DEFAULT ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_POINTS ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_LINES ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_LINE_STRIP ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_LINE_LOOP ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLES ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLE_STRIP ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_TRIANGLE_FAN ) ;
BIND_ENUM_CONSTANT ( PRIMITIVE_MAX ) ;
BIND_ENUM_CONSTANT ( BLEND_SHAPE_MODE_NORMALIZED ) ;
BIND_ENUM_CONSTANT ( BLEND_SHAPE_MODE_RELATIVE ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL ) ;
BIND_ENUM_CONSTANT ( LIGHT_OMNI ) ;
BIND_ENUM_CONSTANT ( LIGHT_SPOT ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_ENERGY ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_INDIRECT_ENERGY ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SIZE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPECULAR ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_RANGE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_ATTENUATION ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPOT_ANGLE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SPOT_ATTENUATION ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_CONTACT_SHADOW_SIZE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_MAX_DISTANCE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_NORMAL_BIAS ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_BIAS ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE ) ;
BIND_ENUM_CONSTANT ( LIGHT_PARAM_MAX ) ;
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BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DUAL_PARABOLOID ) ;
BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_CUBE ) ;
BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DETAIL_VERTICAL ) ;
BIND_ENUM_CONSTANT ( LIGHT_OMNI_SHADOW_DETAIL_HORIZONTAL ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE ) ;
BIND_ENUM_CONSTANT ( LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_DISABLED ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_ONCE ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_WHEN_VISIBLE ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_UPDATE_ALWAYS ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_ALWAYS ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_NEVER ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_CLEAR_ONLY_NEXT_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_DISABLED ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_2X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_4X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_8X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_16X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_EXT_2X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_MSAA_EXT_4X ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_2D ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_2D_NO_SAMPLING ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_3D ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_USAGE_3D_NO_EFFECTS ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_RENDER_INFO_MAX ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_DISABLED ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_UNSHADED ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_OVERDRAW ) ;
BIND_ENUM_CONSTANT ( VIEWPORT_DEBUG_DRAW_WIREFRAME ) ;
BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_DISABLED ) ;
BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_WIREFRAME ) ;
BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_OVERDRAW ) ;
BIND_ENUM_CONSTANT ( SCENARIO_DEBUG_SHADELESS ) ;
BIND_ENUM_CONSTANT ( INSTANCE_NONE ) ;
BIND_ENUM_CONSTANT ( INSTANCE_MESH ) ;
BIND_ENUM_CONSTANT ( INSTANCE_MULTIMESH ) ;
BIND_ENUM_CONSTANT ( INSTANCE_IMMEDIATE ) ;
BIND_ENUM_CONSTANT ( INSTANCE_LIGHT ) ;
BIND_ENUM_CONSTANT ( INSTANCE_REFLECTION_PROBE ) ;
BIND_ENUM_CONSTANT ( INSTANCE_MAX ) ;
BIND_ENUM_CONSTANT ( INSTANCE_GEOMETRY_MASK ) ;
BIND_ENUM_CONSTANT ( INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE ) ;
BIND_ENUM_CONSTANT ( INSTANCE_FLAG_MAX ) ;
BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_OFF ) ;
BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_ON ) ;
BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_DOUBLE_SIDED ) ;
BIND_ENUM_CONSTANT ( SHADOW_CASTING_SETTING_SHADOWS_ONLY ) ;
BIND_ENUM_CONSTANT ( NINE_PATCH_STRETCH ) ;
BIND_ENUM_CONSTANT ( NINE_PATCH_TILE ) ;
BIND_ENUM_CONSTANT ( NINE_PATCH_TILE_FIT ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_ADD ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_SUB ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_MIX ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_MODE_MASK ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_NONE ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF3 ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF5 ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF7 ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF9 ) ;
BIND_ENUM_CONSTANT ( CANVAS_LIGHT_FILTER_PCF13 ) ;
BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_DISABLED ) ;
BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE ) ;
BIND_ENUM_CONSTANT ( CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE ) ;
BIND_ENUM_CONSTANT ( INFO_OBJECTS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_VERTICES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_MATERIAL_CHANGES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_SHADER_CHANGES_IN_FRAME ) ;
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BIND_ENUM_CONSTANT ( INFO_SHADER_COMPILES_IN_FRAME ) ;
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BIND_ENUM_CONSTANT ( INFO_SURFACE_CHANGES_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_DRAW_CALLS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_2D_ITEMS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_2D_DRAW_CALLS_IN_FRAME ) ;
BIND_ENUM_CONSTANT ( INFO_USAGE_VIDEO_MEM_TOTAL ) ;
BIND_ENUM_CONSTANT ( INFO_VIDEO_MEM_USED ) ;
BIND_ENUM_CONSTANT ( INFO_TEXTURE_MEM_USED ) ;
BIND_ENUM_CONSTANT ( INFO_VERTEX_MEM_USED ) ;
BIND_ENUM_CONSTANT ( FEATURE_SHADERS ) ;
BIND_ENUM_CONSTANT ( FEATURE_MULTITHREADED ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_TRANSFORM_2D ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_TRANSFORM_3D ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_NONE ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_8BIT ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_COLOR_FLOAT ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_NONE ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_8BIT ) ;
BIND_ENUM_CONSTANT ( MULTIMESH_CUSTOM_DATA_FLOAT ) ;
BIND_ENUM_CONSTANT ( REFLECTION_PROBE_UPDATE_ONCE ) ;
BIND_ENUM_CONSTANT ( REFLECTION_PROBE_UPDATE_ALWAYS ) ;
BIND_ENUM_CONSTANT ( ENV_BG_CLEAR_COLOR ) ;
BIND_ENUM_CONSTANT ( ENV_BG_COLOR ) ;
BIND_ENUM_CONSTANT ( ENV_BG_SKY ) ;
BIND_ENUM_CONSTANT ( ENV_BG_COLOR_SKY ) ;
BIND_ENUM_CONSTANT ( ENV_BG_CANVAS ) ;
BIND_ENUM_CONSTANT ( ENV_BG_KEEP ) ;
BIND_ENUM_CONSTANT ( ENV_BG_MAX ) ;
BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_LOW ) ;
BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_MEDIUM ) ;
BIND_ENUM_CONSTANT ( ENV_DOF_BLUR_QUALITY_HIGH ) ;
BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_ADDITIVE ) ;
BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_SCREEN ) ;
BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_SOFTLIGHT ) ;
BIND_ENUM_CONSTANT ( GLOW_BLEND_MODE_REPLACE ) ;
BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_LINEAR ) ;
BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_REINHARD ) ;
BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_FILMIC ) ;
BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_ACES ) ;
BIND_ENUM_CONSTANT ( ENV_TONE_MAPPER_ACES_FITTED ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_LOW ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_MEDIUM ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_QUALITY_HIGH ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_DISABLED ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_1x1 ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_2x2 ) ;
BIND_ENUM_CONSTANT ( ENV_SSAO_BLUR_3x3 ) ;
BIND_ENUM_CONSTANT ( CHANGED_PRIORITY_ANY ) ;
BIND_ENUM_CONSTANT ( CHANGED_PRIORITY_LOW ) ;
BIND_ENUM_CONSTANT ( CHANGED_PRIORITY_HIGH ) ;
ADD_SIGNAL ( MethodInfo ( " frame_pre_draw " ) ) ;
ADD_SIGNAL ( MethodInfo ( " frame_post_draw " ) ) ;
}
void VisualServer : : _canvas_item_add_style_box ( RID p_item , const Rect2 & p_rect , const Rect2 & p_source , RID p_texture , const Vector < float > & p_margins , const Color & p_modulate ) {
ERR_FAIL_COND ( p_margins . size ( ) ! = 4 ) ;
//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void VisualServer : : _camera_set_orthogonal ( RID p_camera , float p_size , float p_z_near , float p_z_far ) {
camera_set_orthogonal ( p_camera , p_size , p_z_near , p_z_far ) ;
}
void VisualServer : : mesh_add_surface_from_mesh_data ( RID p_mesh , const Geometry : : MeshData & p_mesh_data ) {
PoolVector < Vector3 > vertices ;
PoolVector < Vector3 > normals ;
for ( int i = 0 ; i < p_mesh_data . faces . size ( ) ; i + + ) {
const Geometry : : MeshData : : Face & f = p_mesh_data . faces [ i ] ;
for ( int j = 2 ; j < f . indices . size ( ) ; j + + ) {
# define _ADD_VERTEX(m_idx) \
vertices . push_back ( p_mesh_data . vertices [ f . indices [ m_idx ] ] ) ; \
normals . push_back ( f . plane . normal ) ;
_ADD_VERTEX ( 0 ) ;
_ADD_VERTEX ( j - 1 ) ;
_ADD_VERTEX ( j ) ;
}
}
Array d ;
d . resize ( VS : : ARRAY_MAX ) ;
d [ ARRAY_VERTEX ] = vertices ;
d [ ARRAY_NORMAL ] = normals ;
mesh_add_surface_from_arrays ( p_mesh , PRIMITIVE_TRIANGLES , d ) ;
}
void VisualServer : : mesh_add_surface_from_planes ( RID p_mesh , const PoolVector < Plane > & p_planes ) {
Geometry : : MeshData mdata = Geometry : : build_convex_mesh ( p_planes ) ;
mesh_add_surface_from_mesh_data ( p_mesh , mdata ) ;
}
void VisualServer : : immediate_vertex_2d ( RID p_immediate , const Vector2 & p_vertex ) {
immediate_vertex ( p_immediate , Vector3 ( p_vertex . x , p_vertex . y , 0 ) ) ;
}
RID VisualServer : : instance_create2 ( RID p_base , RID p_scenario ) {
RID instance = instance_create ( ) ;
instance_set_base ( instance , p_base ) ;
instance_set_scenario ( instance , p_scenario ) ;
// instance_create2 is used mainly by editor instances.
// These should not be culled by the portal system when it is active, so we set their mode to global,
// for frustum culling only.
instance_set_portal_mode ( instance , VisualServer : : INSTANCE_PORTAL_MODE_GLOBAL ) ;
return instance ;
}
bool VisualServer : : is_render_loop_enabled ( ) const {
return render_loop_enabled ;
}
void VisualServer : : set_render_loop_enabled ( bool p_enabled ) {
render_loop_enabled = p_enabled ;
}
# ifdef DEBUG_ENABLED
bool VisualServer : : is_force_shader_fallbacks_enabled ( ) const {
return force_shader_fallbacks ;
}
void VisualServer : : set_force_shader_fallbacks_enabled ( bool p_enabled ) {
force_shader_fallbacks = p_enabled ;
}
# endif
VisualServer : : VisualServer ( ) {
//ERR_FAIL_COND(singleton);
singleton = this ;
GLOBAL_DEF_RST ( " rendering/vram_compression/import_bptc " , false ) ;
GLOBAL_DEF_RST ( " rendering/vram_compression/import_s3tc " , true ) ;
GLOBAL_DEF_RST ( " rendering/vram_compression/import_etc " , false ) ;
GLOBAL_DEF_RST ( " rendering/vram_compression/import_etc2 " , true ) ;
GLOBAL_DEF_RST ( " rendering/vram_compression/import_pvrtc " , false ) ;
GLOBAL_DEF ( " rendering/misc/lossless_compression/force_png " , false ) ;
GLOBAL_DEF ( " rendering/misc/lossless_compression/webp_compression_level " , 2 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/misc/lossless_compression/webp_compression_level " , PropertyInfo ( Variant : : INT , " rendering/misc/lossless_compression/webp_compression_level " , PROPERTY_HINT_RANGE , " 0,9,1 " ) ) ;
GLOBAL_DEF ( " rendering/limits/time/time_rollover_secs " , 3600 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/limits/time/time_rollover_secs " , PropertyInfo ( Variant : : REAL , " rendering/limits/time/time_rollover_secs " , PROPERTY_HINT_RANGE , " 0,10000,1,or_greater " ) ) ;
GLOBAL_DEF ( " rendering/quality/directional_shadow/size " , 4096 ) ;
GLOBAL_DEF ( " rendering/quality/directional_shadow/size.mobile " , 2048 ) ;
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ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/directional_shadow/size " , PropertyInfo ( Variant : : INT , " rendering/quality/directional_shadow/size " , PROPERTY_HINT_RANGE , " 256,16384,256 " ) ) ;
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GLOBAL_DEF_RST ( " rendering/quality/shadow_atlas/size " , 4096 ) ;
GLOBAL_DEF ( " rendering/quality/shadow_atlas/size.mobile " , 2048 ) ;
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ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/size " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/size " , PROPERTY_HINT_RANGE , " 256,16384,256 " ) ) ;
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GLOBAL_DEF_RST ( " rendering/quality/shadow_atlas/cubemap_size " , 512 ) ;
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ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/cubemap_size " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/cubemap_size " , PROPERTY_HINT_RANGE , " 64,16384,64 " ) ) ;
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GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_0_subdiv " , 1 ) ;
GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_1_subdiv " , 2 ) ;
GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_2_subdiv " , 3 ) ;
GLOBAL_DEF ( " rendering/quality/shadow_atlas/quadrant_3_subdiv " , 4 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_0_subdiv " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/quadrant_0_subdiv " , PROPERTY_HINT_ENUM , " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_1_subdiv " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/quadrant_1_subdiv " , PROPERTY_HINT_ENUM , " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_2_subdiv " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/quadrant_2_subdiv " , PROPERTY_HINT_ENUM , " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadow_atlas/quadrant_3_subdiv " , PropertyInfo ( Variant : : INT , " rendering/quality/shadow_atlas/quadrant_3_subdiv " , PROPERTY_HINT_ENUM , " Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows " ) ) ;
GLOBAL_DEF ( " rendering/quality/shadows/filter_mode " , 1 ) ;
GLOBAL_DEF ( " rendering/quality/shadows/filter_mode.mobile " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/shadows/filter_mode " , PropertyInfo ( Variant : : INT , " rendering/quality/shadows/filter_mode " , PROPERTY_HINT_ENUM , " Disabled,PCF5,PCF13 " ) ) ;
GLOBAL_DEF ( " rendering/quality/reflections/texture_array_reflections " , true ) ;
GLOBAL_DEF ( " rendering/quality/reflections/texture_array_reflections.mobile " , false ) ;
GLOBAL_DEF ( " rendering/quality/reflections/high_quality_ggx " , true ) ;
GLOBAL_DEF ( " rendering/quality/reflections/high_quality_ggx.mobile " , false ) ;
GLOBAL_DEF ( " rendering/quality/reflections/irradiance_max_size " , 128 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/reflections/irradiance_max_size " , PropertyInfo ( Variant : : INT , " rendering/quality/reflections/irradiance_max_size " , PROPERTY_HINT_RANGE , " 32,2048 " ) ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_vertex_shading " , false ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_vertex_shading.mobile " , true ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_lambert_over_burley " , false ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_lambert_over_burley.mobile " , true ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_blinn_over_ggx " , false ) ;
GLOBAL_DEF ( " rendering/quality/shading/force_blinn_over_ggx.mobile " , true ) ;
GLOBAL_DEF_RST ( " rendering/misc/mesh_storage/split_stream " , false ) ;
GLOBAL_DEF_RST ( " rendering/quality/shading/use_physical_light_attenuation " , false ) ;
GLOBAL_DEF ( " rendering/quality/depth_prepass/enable " , true ) ;
GLOBAL_DEF ( " rendering/quality/depth_prepass/disable_for_vendors " , " PowerVR,Mali,Adreno,Apple " ) ;
GLOBAL_DEF ( " rendering/quality/filters/anisotropic_filter_level " , 4 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/quality/filters/anisotropic_filter_level " , PropertyInfo ( Variant : : INT , " rendering/quality/filters/anisotropic_filter_level " , PROPERTY_HINT_RANGE , " 1,16,1 " ) ) ;
GLOBAL_DEF ( " rendering/quality/filters/use_nearest_mipmap_filter " , false ) ;
GLOBAL_DEF ( " rendering/quality/skinning/software_skinning_fallback " , true ) ;
GLOBAL_DEF ( " rendering/quality/skinning/force_software_skinning " , false ) ;
const char * sz_balance_render_tree = " rendering/quality/spatial_partitioning/render_tree_balance " ;
GLOBAL_DEF ( sz_balance_render_tree , 0.0f ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( sz_balance_render_tree , PropertyInfo ( Variant : : REAL , sz_balance_render_tree , PROPERTY_HINT_RANGE , " 0.0,1.0,0.01 " ) ) ;
GLOBAL_DEF_RST ( " rendering/2d/options/use_software_skinning " , true ) ;
GLOBAL_DEF_RST ( " rendering/2d/options/ninepatch_mode " , 1 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/options/ninepatch_mode " , PropertyInfo ( Variant : : INT , " rendering/2d/options/ninepatch_mode " , PROPERTY_HINT_ENUM , " Fixed,Scaling " ) ) ;
GLOBAL_DEF_RST ( " rendering/2d/opengl/batching_send_null " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/batching_send_null " , PropertyInfo ( Variant : : INT , " rendering/2d/opengl/batching_send_null " , PROPERTY_HINT_ENUM , " Default (On),Off,On " ) ) ;
GLOBAL_DEF_RST ( " rendering/2d/opengl/batching_stream " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/batching_stream " , PropertyInfo ( Variant : : INT , " rendering/2d/opengl/batching_stream " , PROPERTY_HINT_ENUM , " Default (Off),Off,On " ) ) ;
GLOBAL_DEF_RST ( " rendering/2d/opengl/legacy_orphan_buffers " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/legacy_orphan_buffers " , PropertyInfo ( Variant : : INT , " rendering/2d/opengl/legacy_orphan_buffers " , PROPERTY_HINT_ENUM , " Default (On),Off,On " ) ) ;
GLOBAL_DEF_RST ( " rendering/2d/opengl/legacy_stream " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/2d/opengl/legacy_stream " , PropertyInfo ( Variant : : INT , " rendering/2d/opengl/legacy_stream " , PROPERTY_HINT_ENUM , " Default (On),Off,On " ) ) ;
GLOBAL_DEF ( " rendering/batching/options/use_batching " , true ) ;
GLOBAL_DEF_RST ( " rendering/batching/options/use_batching_in_editor " , true ) ;
GLOBAL_DEF ( " rendering/batching/options/single_rect_fallback " , false ) ;
GLOBAL_DEF ( " rendering/batching/parameters/max_join_item_commands " , 16 ) ;
GLOBAL_DEF ( " rendering/batching/parameters/colored_vertex_format_threshold " , 0.25f ) ;
GLOBAL_DEF ( " rendering/batching/lights/scissor_area_threshold " , 1.0f ) ;
GLOBAL_DEF ( " rendering/batching/lights/max_join_items " , 32 ) ;
GLOBAL_DEF ( " rendering/batching/parameters/batch_buffer_size " , 16384 ) ;
GLOBAL_DEF ( " rendering/batching/parameters/item_reordering_lookahead " , 4 ) ;
GLOBAL_DEF ( " rendering/batching/debug/flash_batching " , false ) ;
GLOBAL_DEF ( " rendering/batching/debug/diagnose_frame " , false ) ;
GLOBAL_DEF ( " rendering/gles2/compatibility/disable_half_float " , false ) ;
GLOBAL_DEF ( " rendering/gles2/compatibility/disable_half_float.iOS " , true ) ;
GLOBAL_DEF ( " rendering/gles2/compatibility/enable_high_float.Android " , false ) ;
GLOBAL_DEF ( " rendering/batching/precision/uv_contract " , false ) ;
GLOBAL_DEF ( " rendering/batching/precision/uv_contract_amount " , 100 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/max_join_item_commands " , PropertyInfo ( Variant : : INT , " rendering/batching/parameters/max_join_item_commands " , PROPERTY_HINT_RANGE , " 0,65535 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/colored_vertex_format_threshold " , PropertyInfo ( Variant : : REAL , " rendering/batching/parameters/colored_vertex_format_threshold " , PROPERTY_HINT_RANGE , " 0.0,1.0,0.01 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/batch_buffer_size " , PropertyInfo ( Variant : : INT , " rendering/batching/parameters/batch_buffer_size " , PROPERTY_HINT_RANGE , " 1024,65535,1024 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/lights/scissor_area_threshold " , PropertyInfo ( Variant : : REAL , " rendering/batching/lights/scissor_area_threshold " , PROPERTY_HINT_RANGE , " 0.0,1.0 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/lights/max_join_items " , PropertyInfo ( Variant : : INT , " rendering/batching/lights/max_join_items " , PROPERTY_HINT_RANGE , " 0,512 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/parameters/item_reordering_lookahead " , PropertyInfo ( Variant : : INT , " rendering/batching/parameters/item_reordering_lookahead " , PROPERTY_HINT_RANGE , " 0,256 " ) ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/batching/precision/uv_contract_amount " , PropertyInfo ( Variant : : INT , " rendering/batching/precision/uv_contract_amount " , PROPERTY_HINT_RANGE , " 0,10000 " ) ) ;
// Portal rendering settings
GLOBAL_DEF ( " rendering/portals/pvs/use_simple_pvs " , false ) ;
GLOBAL_DEF ( " rendering/portals/pvs/pvs_logging " , false ) ;
GLOBAL_DEF ( " rendering/portals/gameplay/use_signals " , true ) ;
GLOBAL_DEF ( " rendering/portals/optimize/remove_danglers " , true ) ;
GLOBAL_DEF ( " rendering/portals/debug/logging " , true ) ;
GLOBAL_DEF ( " rendering/portals/advanced/flip_imported_portals " , false ) ;
// Occlusion culling
GLOBAL_DEF ( " rendering/misc/occlusion_culling/max_active_spheres " , 8 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/misc/occlusion_culling/max_active_spheres " , PropertyInfo ( Variant : : INT , " rendering/misc/occlusion_culling/max_active_spheres " , PROPERTY_HINT_RANGE , " 0,64 " ) ) ;
GLOBAL_DEF ( " rendering/misc/occlusion_culling/max_active_polygons " , 8 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/misc/occlusion_culling/max_active_polygons " , PropertyInfo ( Variant : : INT , " rendering/misc/occlusion_culling/max_active_polygons " , PROPERTY_HINT_RANGE , " 0,64 " ) ) ;
// Async. compilation and caching
# ifdef DEBUG_ENABLED
if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
force_shader_fallbacks = GLOBAL_GET ( " rendering/gles3/shaders/debug_shader_fallbacks " ) ;
}
# endif
GLOBAL_DEF ( " rendering/gles3/shaders/shader_compilation_mode " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/gles3/shaders/shader_compilation_mode " , PropertyInfo ( Variant : : INT , " rendering/gles3/shaders/shader_compilation_mode " , PROPERTY_HINT_ENUM , " Synchronous,Asynchronous,Asynchronous + Cache " ) ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/shader_compilation_mode.mobile " , 0 ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/max_simultaneous_compiles " , 2 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/gles3/shaders/max_simultaneous_compiles " , PropertyInfo ( Variant : : INT , " rendering/gles3/shaders/max_simultaneous_compiles " , PROPERTY_HINT_RANGE , " 1,8,1 " ) ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/max_simultaneous_compiles.mobile " , 1 ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/log_active_async_compiles_count " , false ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/shader_cache_size_mb " , 512 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " rendering/gles3/shaders/shader_cache_size_mb " , PropertyInfo ( Variant : : INT , " rendering/gles3/shaders/shader_cache_size_mb " , PROPERTY_HINT_RANGE , " 128,4096,128 " ) ) ;
GLOBAL_DEF ( " rendering/gles3/shaders/shader_cache_size_mb.mobile " , 128 ) ;
}
VisualServer : : ~ VisualServer ( ) {
singleton = nullptr ;
}