pandemonium_engine/modules/web/http/web_root.h

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#ifndef WEB_ROOT_H
#define WEB_ROOT_H
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/*************************************************************************/
/* web_root.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/hash_map.h"
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#include "core/containers/vector.h"
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#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "web_node.h"
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#include "web_server_middleware.h"
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class WebServerRequest;
class FileCache;
class WebRoot : public WebNode {
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GDCLASS(WebRoot, WebNode);
public:
String get_www_root_path();
void set_www_root_path(const String &val);
Ref<FileCache> get_www_root_file_cache();
Vector<Variant> get_middlewares();
void set_middlewares(const Vector<Variant> &data);
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void _handle_request_main(Ref<WebServerRequest> request);
void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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bool process_middlewares(Ref<WebServerRequest> request);
bool try_send_wwwroot_file(Ref<WebServerRequest> request);
void send_file(const String &path, Ref<WebServerRequest> request);
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void register_request_update(Ref<WebServerRequest> request);
void unregister_request_update(Ref<WebServerRequest> request);
WebRoot();
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~WebRoot();
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Vector<Ref<WebServerMiddleware>> _middlewares;
protected:
void _notification(int p_what);
static void _bind_methods();
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Mutex _update_registered_requests_mutex;
Vector<Ref<WebServerRequest>> _update_registered_requests;
String _www_root_path;
Ref<FileCache> _www_root_file_cache;
};
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#endif