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537 lines
14 KiB
C++
537 lines
14 KiB
C++
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#ifndef GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
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#define GIM_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
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/*! \file gim_basic_geometry_operations.h
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*\author Francisco Leon Najera
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type independant geometry routines
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*/
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/*
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-----------------------------------------------------------------------------
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of EITHER:
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(1) The GNU Lesser General Public License as published by the Free
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Software Foundation; either version 2.1 of the License, or (at
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your option) any later version. The text of the GNU Lesser
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General Public License is included with this library in the
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file GIMPACT-LICENSE-LGPL.TXT.
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(2) The BSD-style license that is included with this library in
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the file GIMPACT-LICENSE-BSD.TXT.
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(3) The zlib/libpng license that is included with this library in
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the file GIMPACT-LICENSE-ZLIB.TXT.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
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GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
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-----------------------------------------------------------------------------
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*/
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#include "gim_linear_math.h"
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#ifndef PLANEDIREPSILON
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#define PLANEDIREPSILON 0.0000001f
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#endif
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#ifndef PARALELENORMALS
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#define PARALELENORMALS 0.000001f
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#endif
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#define TRIANGLE_NORMAL(v1, v2, v3, n) \
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{ \
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vec3f _dif1, _dif2; \
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VEC_DIFF(_dif1, v2, v1); \
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VEC_DIFF(_dif2, v3, v1); \
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VEC_CROSS(n, _dif1, _dif2); \
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VEC_NORMALIZE(n); \
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}
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#define TRIANGLE_NORMAL_FAST(v1, v2, v3, n) \
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{ \
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vec3f _dif1, _dif2; \
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VEC_DIFF(_dif1, v2, v1); \
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VEC_DIFF(_dif2, v3, v1); \
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VEC_CROSS(n, _dif1, _dif2); \
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}
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/// plane is a vec4f
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#define TRIANGLE_PLANE(v1, v2, v3, plane) \
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{ \
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TRIANGLE_NORMAL(v1, v2, v3, plane); \
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plane[3] = VEC_DOT(v1, plane); \
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}
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/// plane is a vec4f
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#define TRIANGLE_PLANE_FAST(v1, v2, v3, plane) \
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{ \
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TRIANGLE_NORMAL_FAST(v1, v2, v3, plane); \
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plane[3] = VEC_DOT(v1, plane); \
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}
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/// Calc a plane from an edge an a normal. plane is a vec4f
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#define EDGE_PLANE(e1, e2, n, plane) \
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{ \
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vec3f _dif; \
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VEC_DIFF(_dif, e2, e1); \
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VEC_CROSS(plane, _dif, n); \
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VEC_NORMALIZE(plane); \
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plane[3] = VEC_DOT(e1, plane); \
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}
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#define DISTANCE_PLANE_POINT(plane, point) (VEC_DOT(plane, point) - plane[3])
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#define PROJECT_POINT_PLANE(point, plane, projected) \
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{ \
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GREAL _dis; \
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_dis = DISTANCE_PLANE_POINT(plane, point); \
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VEC_SCALE(projected, -_dis, plane); \
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VEC_SUM(projected, projected, point); \
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}
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//! Verifies if a point is in the plane hull
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template <typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE bool POINT_IN_HULL(
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const CLASS_POINT &point, const CLASS_PLANE *planes, GUINT plane_count)
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{
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GREAL _dis;
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for (GUINT _i = 0; _i < plane_count; ++_i)
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{
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_dis = DISTANCE_PLANE_POINT(planes[_i], point);
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if (_dis > 0.0f) return false;
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}
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return true;
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}
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template <typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE void PLANE_CLIP_SEGMENT(
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const CLASS_POINT &s1,
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const CLASS_POINT &s2, const CLASS_PLANE &plane, CLASS_POINT &clipped)
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{
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GREAL _dis1, _dis2;
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_dis1 = DISTANCE_PLANE_POINT(plane, s1);
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VEC_DIFF(clipped, s2, s1);
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_dis2 = VEC_DOT(clipped, plane);
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VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
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VEC_SUM(clipped, clipped, s1);
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}
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enum ePLANE_INTERSECTION_TYPE
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{
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G_BACK_PLANE = 0,
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G_COLLIDE_PLANE,
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G_FRONT_PLANE
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};
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enum eLINE_PLANE_INTERSECTION_TYPE
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{
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G_FRONT_PLANE_S1 = 0,
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G_FRONT_PLANE_S2,
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G_BACK_PLANE_S1,
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G_BACK_PLANE_S2,
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G_COLLIDE_PLANE_S1,
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G_COLLIDE_PLANE_S2
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};
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//! Confirms if the plane intersect the edge or nor
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/*!
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intersection type must have the following values
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<ul>
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<li> 0 : Segment in front of plane, s1 closest
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<li> 1 : Segment in front of plane, s2 closest
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<li> 2 : Segment in back of plane, s1 closest
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<li> 3 : Segment in back of plane, s2 closest
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<li> 4 : Segment collides plane, s1 in back
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<li> 5 : Segment collides plane, s2 in back
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</ul>
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*/
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template <typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT2(
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const CLASS_POINT &s1,
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const CLASS_POINT &s2,
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const CLASS_PLANE &plane, CLASS_POINT &clipped)
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{
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GREAL _dis1 = DISTANCE_PLANE_POINT(plane, s1);
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GREAL _dis2 = DISTANCE_PLANE_POINT(plane, s2);
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if (_dis1 > -G_EPSILON && _dis2 > -G_EPSILON)
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{
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if (_dis1 < _dis2) return G_FRONT_PLANE_S1;
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return G_FRONT_PLANE_S2;
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}
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else if (_dis1 < G_EPSILON && _dis2 < G_EPSILON)
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{
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if (_dis1 > _dis2) return G_BACK_PLANE_S1;
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return G_BACK_PLANE_S2;
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}
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VEC_DIFF(clipped, s2, s1);
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_dis2 = VEC_DOT(clipped, plane);
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VEC_SCALE(clipped, -_dis1 / _dis2, clipped);
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VEC_SUM(clipped, clipped, s1);
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if (_dis1 < _dis2) return G_COLLIDE_PLANE_S1;
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return G_COLLIDE_PLANE_S2;
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}
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//! Confirms if the plane intersect the edge or not
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/*!
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clipped1 and clipped2 are the vertices behind the plane.
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clipped1 is the closest
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intersection_type must have the following values
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<ul>
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<li> 0 : Segment in front of plane, s1 closest
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<li> 1 : Segment in front of plane, s2 closest
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<li> 2 : Segment in back of plane, s1 closest
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<li> 3 : Segment in back of plane, s2 closest
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<li> 4 : Segment collides plane, s1 in back
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<li> 5 : Segment collides plane, s2 in back
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</ul>
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*/
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template <typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE eLINE_PLANE_INTERSECTION_TYPE PLANE_CLIP_SEGMENT_CLOSEST(
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const CLASS_POINT &s1,
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const CLASS_POINT &s2,
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const CLASS_PLANE &plane,
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CLASS_POINT &clipped1, CLASS_POINT &clipped2)
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{
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eLINE_PLANE_INTERSECTION_TYPE intersection_type = PLANE_CLIP_SEGMENT2(s1, s2, plane, clipped1);
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switch (intersection_type)
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{
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case G_FRONT_PLANE_S1:
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VEC_COPY(clipped1, s1);
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VEC_COPY(clipped2, s2);
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break;
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case G_FRONT_PLANE_S2:
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VEC_COPY(clipped1, s2);
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VEC_COPY(clipped2, s1);
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break;
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case G_BACK_PLANE_S1:
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VEC_COPY(clipped1, s1);
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VEC_COPY(clipped2, s2);
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break;
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case G_BACK_PLANE_S2:
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VEC_COPY(clipped1, s2);
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VEC_COPY(clipped2, s1);
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break;
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case G_COLLIDE_PLANE_S1:
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VEC_COPY(clipped2, s1);
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break;
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case G_COLLIDE_PLANE_S2:
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VEC_COPY(clipped2, s2);
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break;
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}
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return intersection_type;
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}
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//! Finds the 2 smallest cartesian coordinates of a plane normal
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#define PLANE_MINOR_AXES(plane, i0, i1) VEC_MINOR_AXES(plane, i0, i1)
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//! Ray plane collision in one way
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/*!
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Intersects plane in one way only. The ray must face the plane (normals must be in opossite directions).<br/>
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It uses the PLANEDIREPSILON constant.
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*/
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template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE bool RAY_PLANE_COLLISION(
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const CLASS_PLANE &plane,
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const CLASS_POINT &vDir,
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const CLASS_POINT &vPoint,
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CLASS_POINT &pout, T &tparam)
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{
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GREAL _dis, _dotdir;
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_dotdir = VEC_DOT(plane, vDir);
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if (_dotdir < PLANEDIREPSILON)
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{
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return false;
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}
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_dis = DISTANCE_PLANE_POINT(plane, vPoint);
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tparam = -_dis / _dotdir;
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VEC_SCALE(pout, tparam, vDir);
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VEC_SUM(pout, vPoint, pout);
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return true;
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}
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//! line collision
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/*!
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*\return
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-0 if the ray never intersects
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-1 if the ray collides in front
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-2 if the ray collides in back
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*/
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template <typename T, typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE GUINT LINE_PLANE_COLLISION(
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const CLASS_PLANE &plane,
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const CLASS_POINT &vDir,
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const CLASS_POINT &vPoint,
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CLASS_POINT &pout,
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T &tparam,
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T tmin, T tmax)
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{
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GREAL _dis, _dotdir;
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_dotdir = VEC_DOT(plane, vDir);
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if (btFabs(_dotdir) < PLANEDIREPSILON)
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{
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tparam = tmax;
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return 0;
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}
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_dis = DISTANCE_PLANE_POINT(plane, vPoint);
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char returnvalue = _dis < 0.0f ? 2 : 1;
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tparam = -_dis / _dotdir;
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if (tparam < tmin)
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{
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returnvalue = 0;
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tparam = tmin;
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}
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else if (tparam > tmax)
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{
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returnvalue = 0;
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tparam = tmax;
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}
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VEC_SCALE(pout, tparam, vDir);
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VEC_SUM(pout, vPoint, pout);
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return returnvalue;
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}
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/*! \brief Returns the Ray on which 2 planes intersect if they do.
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Written by Rodrigo Hernandez on ODE convex collision
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\param p1 Plane 1
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\param p2 Plane 2
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\param p Contains the origin of the ray upon returning if planes intersect
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\param d Contains the direction of the ray upon returning if planes intersect
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\return true if the planes intersect, 0 if paralell.
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*/
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template <typename CLASS_POINT, typename CLASS_PLANE>
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SIMD_FORCE_INLINE bool INTERSECT_PLANES(
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const CLASS_PLANE &p1,
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const CLASS_PLANE &p2,
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CLASS_POINT &p,
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CLASS_POINT &d)
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{
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VEC_CROSS(d, p1, p2);
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GREAL denom = VEC_DOT(d, d);
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if (GIM_IS_ZERO(denom)) return false;
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vec3f _n;
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_n[0] = p1[3] * p2[0] - p2[3] * p1[0];
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_n[1] = p1[3] * p2[1] - p2[3] * p1[1];
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_n[2] = p1[3] * p2[2] - p2[3] * p1[2];
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VEC_CROSS(p, _n, d);
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p[0] /= denom;
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p[1] /= denom;
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p[2] /= denom;
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return true;
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}
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//***************** SEGMENT and LINE FUNCTIONS **********************************///
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/*! Finds the closest point(cp) to (v) on a segment (e1,e2)
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*/
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template <typename CLASS_POINT>
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SIMD_FORCE_INLINE void CLOSEST_POINT_ON_SEGMENT(
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CLASS_POINT &cp, const CLASS_POINT &v,
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const CLASS_POINT &e1, const CLASS_POINT &e2)
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{
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vec3f _n;
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VEC_DIFF(_n, e2, e1);
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VEC_DIFF(cp, v, e1);
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GREAL _scalar = VEC_DOT(cp, _n);
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_scalar /= VEC_DOT(_n, _n);
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if (_scalar < 0.0f)
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{
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VEC_COPY(cp, e1);
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}
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else if (_scalar > 1.0f)
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{
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VEC_COPY(cp, e2);
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}
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else
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{
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VEC_SCALE(cp, _scalar, _n);
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VEC_SUM(cp, cp, e1);
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}
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}
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/*! \brief Finds the line params where these lines intersect.
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\param dir1 Direction of line 1
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\param point1 Point of line 1
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\param dir2 Direction of line 2
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\param point2 Point of line 2
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\param t1 Result Parameter for line 1
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\param t2 Result Parameter for line 2
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\param dointersect 0 if the lines won't intersect, else 1
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*/
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template <typename T, typename CLASS_POINT>
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SIMD_FORCE_INLINE bool LINE_INTERSECTION_PARAMS(
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const CLASS_POINT &dir1,
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CLASS_POINT &point1,
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const CLASS_POINT &dir2,
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CLASS_POINT &point2,
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T &t1, T &t2)
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{
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GREAL det;
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GREAL e1e1 = VEC_DOT(dir1, dir1);
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GREAL e1e2 = VEC_DOT(dir1, dir2);
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GREAL e2e2 = VEC_DOT(dir2, dir2);
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vec3f p1p2;
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VEC_DIFF(p1p2, point1, point2);
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GREAL p1p2e1 = VEC_DOT(p1p2, dir1);
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GREAL p1p2e2 = VEC_DOT(p1p2, dir2);
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det = e1e2 * e1e2 - e1e1 * e2e2;
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if (GIM_IS_ZERO(det)) return false;
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t1 = (e1e2 * p1p2e2 - e2e2 * p1p2e1) / det;
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t2 = (e1e1 * p1p2e2 - e1e2 * p1p2e1) / det;
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return true;
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}
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//! Find closest points on segments
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template <typename CLASS_POINT>
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SIMD_FORCE_INLINE void SEGMENT_COLLISION(
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const CLASS_POINT &vA1,
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const CLASS_POINT &vA2,
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|
const CLASS_POINT &vB1,
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const CLASS_POINT &vB2,
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CLASS_POINT &vPointA,
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|
CLASS_POINT &vPointB)
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|
{
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CLASS_POINT _AD, _BD, n;
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vec4f _M; //plane
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VEC_DIFF(_AD, vA2, vA1);
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VEC_DIFF(_BD, vB2, vB1);
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VEC_CROSS(n, _AD, _BD);
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GREAL _tp = VEC_DOT(n, n);
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if (_tp < G_EPSILON) //ARE PARALELE
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{
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|
//project B over A
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|
bool invert_b_order = false;
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|
_M[0] = VEC_DOT(vB1, _AD);
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_M[1] = VEC_DOT(vB2, _AD);
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if (_M[0] > _M[1])
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|
{
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|
invert_b_order = true;
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|
GIM_SWAP_NUMBERS(_M[0], _M[1]);
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|
}
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_M[2] = VEC_DOT(vA1, _AD);
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|
_M[3] = VEC_DOT(vA2, _AD);
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//mid points
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n[0] = (_M[0] + _M[1]) * 0.5f;
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n[1] = (_M[2] + _M[3]) * 0.5f;
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|
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|
if (n[0] < n[1])
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|
{
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|
if (_M[1] < _M[2])
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||
|
{
|
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|
vPointB = invert_b_order ? vB1 : vB2;
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|
vPointA = vA1;
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|
}
|
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|
else if (_M[1] < _M[3])
|
||
|
{
|
||
|
vPointB = invert_b_order ? vB1 : vB2;
|
||
|
CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vPointA = vA2;
|
||
|
CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (_M[3] < _M[0])
|
||
|
{
|
||
|
vPointB = invert_b_order ? vB2 : vB1;
|
||
|
vPointA = vA2;
|
||
|
}
|
||
|
else if (_M[3] < _M[1])
|
||
|
{
|
||
|
vPointA = vA2;
|
||
|
CLOSEST_POINT_ON_SEGMENT(vPointB, vPointA, vB1, vB2);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vPointB = invert_b_order ? vB1 : vB2;
|
||
|
CLOSEST_POINT_ON_SEGMENT(vPointA, vPointB, vA1, vA2);
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VEC_CROSS(_M, n, _BD);
|
||
|
_M[3] = VEC_DOT(_M, vB1);
|
||
|
|
||
|
LINE_PLANE_COLLISION(_M, _AD, vA1, vPointA, _tp, btScalar(0), btScalar(1));
|
||
|
/*Closest point on segment*/
|
||
|
VEC_DIFF(vPointB, vPointA, vB1);
|
||
|
_tp = VEC_DOT(vPointB, _BD);
|
||
|
_tp /= VEC_DOT(_BD, _BD);
|
||
|
_tp = GIM_CLAMP(_tp, 0.0f, 1.0f);
|
||
|
VEC_SCALE(vPointB, _tp, _BD);
|
||
|
VEC_SUM(vPointB, vPointB, vB1);
|
||
|
}
|
||
|
|
||
|
//! Line box intersection in one dimension
|
||
|
/*!
|
||
|
|
||
|
*\param pos Position of the ray
|
||
|
*\param dir Projection of the Direction of the ray
|
||
|
*\param bmin Minimum bound of the box
|
||
|
*\param bmax Maximum bound of the box
|
||
|
*\param tfirst the minimum projection. Assign to 0 at first.
|
||
|
*\param tlast the maximum projection. Assign to INFINITY at first.
|
||
|
*\return true if there is an intersection.
|
||
|
*/
|
||
|
template <typename T>
|
||
|
SIMD_FORCE_INLINE bool BOX_AXIS_INTERSECT(T pos, T dir, T bmin, T bmax, T &tfirst, T &tlast)
|
||
|
{
|
||
|
if (GIM_IS_ZERO(dir))
|
||
|
{
|
||
|
return !(pos < bmin || pos > bmax);
|
||
|
}
|
||
|
GREAL a0 = (bmin - pos) / dir;
|
||
|
GREAL a1 = (bmax - pos) / dir;
|
||
|
if (a0 > a1) GIM_SWAP_NUMBERS(a0, a1);
|
||
|
tfirst = GIM_MAX(a0, tfirst);
|
||
|
tlast = GIM_MIN(a1, tlast);
|
||
|
if (tlast < tfirst) return false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//! Sorts 3 componets
|
||
|
template <typename T>
|
||
|
SIMD_FORCE_INLINE void SORT_3_INDICES(
|
||
|
const T *values,
|
||
|
GUINT *order_indices)
|
||
|
{
|
||
|
//get minimum
|
||
|
order_indices[0] = values[0] < values[1] ? (values[0] < values[2] ? 0 : 2) : (values[1] < values[2] ? 1 : 2);
|
||
|
|
||
|
//get second and third
|
||
|
GUINT i0 = (order_indices[0] + 1) % 3;
|
||
|
GUINT i1 = (i0 + 1) % 3;
|
||
|
|
||
|
if (values[i0] < values[i1])
|
||
|
{
|
||
|
order_indices[1] = i0;
|
||
|
order_indices[2] = i1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
order_indices[1] = i1;
|
||
|
order_indices[2] = i0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // GIM_VECTOR_H_INCLUDED
|