mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
|
#ifndef BT_COMPOUND_FROM_GIMPACT
|
||
|
#define BT_COMPOUND_FROM_GIMPACT
|
||
|
|
||
|
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||
|
#include "btGImpactShape.h"
|
||
|
#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
|
||
|
|
||
|
ATTRIBUTE_ALIGNED16(class)
|
||
|
btCompoundFromGimpactShape : public btCompoundShape
|
||
|
{
|
||
|
public:
|
||
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||
|
|
||
|
virtual ~btCompoundFromGimpactShape()
|
||
|
{
|
||
|
/*delete all the btBU_Simplex1to4 ChildShapes*/
|
||
|
for (int i = 0; i < m_children.size(); i++)
|
||
|
{
|
||
|
delete m_children[i].m_childShape;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct MyCallback : public btTriangleRaycastCallback
|
||
|
{
|
||
|
int m_ignorePart;
|
||
|
int m_ignoreTriangleIndex;
|
||
|
|
||
|
MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex)
|
||
|
: btTriangleRaycastCallback(from, to),
|
||
|
m_ignorePart(ignorePart),
|
||
|
m_ignoreTriangleIndex(ignoreTriangleIndex)
|
||
|
{
|
||
|
}
|
||
|
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex)
|
||
|
{
|
||
|
if (partId != m_ignorePart || triangleIndex != m_ignoreTriangleIndex)
|
||
|
{
|
||
|
if (hitFraction < m_hitFraction)
|
||
|
return hitFraction;
|
||
|
}
|
||
|
|
||
|
return m_hitFraction;
|
||
|
}
|
||
|
};
|
||
|
struct MyInternalTriangleIndexCallback : public btInternalTriangleIndexCallback
|
||
|
{
|
||
|
const btGImpactMeshShape* m_gimpactShape;
|
||
|
btCompoundShape* m_colShape;
|
||
|
btScalar m_depth;
|
||
|
|
||
|
MyInternalTriangleIndexCallback(btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth)
|
||
|
: m_colShape(colShape),
|
||
|
m_gimpactShape(meshShape),
|
||
|
m_depth(depth)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
|
||
|
{
|
||
|
btVector3 scale = m_gimpactShape->getLocalScaling();
|
||
|
btVector3 v0 = triangle[0] * scale;
|
||
|
btVector3 v1 = triangle[1] * scale;
|
||
|
btVector3 v2 = triangle[2] * scale;
|
||
|
|
||
|
btVector3 centroid = (v0 + v1 + v2) / 3;
|
||
|
btVector3 normal = (v1 - v0).cross(v2 - v0);
|
||
|
normal.normalize();
|
||
|
btVector3 rayFrom = centroid;
|
||
|
btVector3 rayTo = centroid - normal * m_depth;
|
||
|
|
||
|
MyCallback cb(rayFrom, rayTo, partId, triangleIndex);
|
||
|
|
||
|
m_gimpactShape->processAllTrianglesRay(&cb, rayFrom, rayTo);
|
||
|
if (cb.m_hitFraction < 1)
|
||
|
{
|
||
|
rayTo.setInterpolate3(cb.m_from, cb.m_to, cb.m_hitFraction);
|
||
|
//rayTo = cb.m_from;
|
||
|
//rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction);
|
||
|
//gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
|
||
|
}
|
||
|
|
||
|
btBU_Simplex1to4* tet = new btBU_Simplex1to4(v0, v1, v2, rayTo);
|
||
|
btTransform ident;
|
||
|
ident.setIdentity();
|
||
|
m_colShape->addChildShape(ident, tet);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth)
|
||
|
{
|
||
|
btCompoundShape* colShape = new btCompoundFromGimpactShape();
|
||
|
|
||
|
btTransform tr;
|
||
|
tr.setIdentity();
|
||
|
|
||
|
MyInternalTriangleIndexCallback cb(colShape, gimpactMesh, depth);
|
||
|
btVector3 aabbMin, aabbMax;
|
||
|
gimpactMesh->getAabb(tr, aabbMin, aabbMax);
|
||
|
gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb, aabbMin, aabbMax);
|
||
|
|
||
|
return colShape;
|
||
|
}
|
||
|
|
||
|
#endif //BT_COMPOUND_FROM_GIMPACT
|