mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
210 lines
7.5 KiB
C++
210 lines
7.5 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#include "btSphereBoxCollisionAlgorithm.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||
|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||
|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
||
|
//#include <stdio.h>
|
||
|
|
||
|
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
|
||
|
: btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
|
||
|
m_ownManifold(false),
|
||
|
m_manifoldPtr(mf),
|
||
|
m_isSwapped(isSwapped)
|
||
|
{
|
||
|
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
|
||
|
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
|
||
|
|
||
|
if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
|
||
|
{
|
||
|
m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
|
||
|
m_ownManifold = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
|
||
|
{
|
||
|
if (m_ownManifold)
|
||
|
{
|
||
|
if (m_manifoldPtr)
|
||
|
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
||
|
{
|
||
|
(void)dispatchInfo;
|
||
|
(void)resultOut;
|
||
|
if (!m_manifoldPtr)
|
||
|
return;
|
||
|
|
||
|
const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
|
||
|
const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
|
||
|
|
||
|
btVector3 pOnBox;
|
||
|
|
||
|
btVector3 normalOnSurfaceB;
|
||
|
btScalar penetrationDepth;
|
||
|
btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
|
||
|
const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
|
||
|
btScalar radius = sphere0->getRadius();
|
||
|
btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
|
||
|
|
||
|
resultOut->setPersistentManifold(m_manifoldPtr);
|
||
|
|
||
|
if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
|
||
|
{
|
||
|
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
||
|
resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
|
||
|
}
|
||
|
|
||
|
if (m_ownManifold)
|
||
|
{
|
||
|
if (m_manifoldPtr->getNumContacts())
|
||
|
{
|
||
|
resultOut->refreshContactPoints();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
||
|
{
|
||
|
(void)resultOut;
|
||
|
(void)dispatchInfo;
|
||
|
(void)col0;
|
||
|
(void)col1;
|
||
|
|
||
|
//not yet
|
||
|
return btScalar(1.);
|
||
|
}
|
||
|
|
||
|
bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
|
||
|
{
|
||
|
const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
|
||
|
btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
|
||
|
btScalar boxMargin = boxShape->getMargin();
|
||
|
penetrationDepth = 1.0f;
|
||
|
|
||
|
// convert the sphere position to the box's local space
|
||
|
btTransform const& m44T = boxObjWrap->getWorldTransform();
|
||
|
btVector3 sphereRelPos = m44T.invXform(sphereCenter);
|
||
|
|
||
|
// Determine the closest point to the sphere center in the box
|
||
|
btVector3 closestPoint = sphereRelPos;
|
||
|
closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
|
||
|
closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
|
||
|
closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
|
||
|
closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
|
||
|
closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
|
||
|
closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
|
||
|
|
||
|
btScalar intersectionDist = fRadius + boxMargin;
|
||
|
btScalar contactDist = intersectionDist + maxContactDistance;
|
||
|
normal = sphereRelPos - closestPoint;
|
||
|
|
||
|
//if there is no penetration, we are done
|
||
|
btScalar dist2 = normal.length2();
|
||
|
if (dist2 > contactDist * contactDist)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
btScalar distance;
|
||
|
|
||
|
//special case if the sphere center is inside the box
|
||
|
if (dist2 <= SIMD_EPSILON)
|
||
|
{
|
||
|
distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
|
||
|
}
|
||
|
else //compute the penetration details
|
||
|
{
|
||
|
distance = normal.length();
|
||
|
normal /= distance;
|
||
|
}
|
||
|
|
||
|
pointOnBox = closestPoint + normal * boxMargin;
|
||
|
// v3PointOnSphere = sphereRelPos - (normal * fRadius);
|
||
|
penetrationDepth = distance - intersectionDist;
|
||
|
|
||
|
// transform back in world space
|
||
|
btVector3 tmp = m44T(pointOnBox);
|
||
|
pointOnBox = tmp;
|
||
|
// tmp = m44T(v3PointOnSphere);
|
||
|
// v3PointOnSphere = tmp;
|
||
|
tmp = m44T.getBasis() * normal;
|
||
|
normal = tmp;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
|
||
|
{
|
||
|
//project the center of the sphere on the closest face of the box
|
||
|
btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
|
||
|
btScalar minDist = faceDist;
|
||
|
closestPoint.setX(boxHalfExtent.getX());
|
||
|
normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
|
||
|
|
||
|
faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
|
||
|
if (faceDist < minDist)
|
||
|
{
|
||
|
minDist = faceDist;
|
||
|
closestPoint = sphereRelPos;
|
||
|
closestPoint.setX(-boxHalfExtent.getX());
|
||
|
normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
|
||
|
}
|
||
|
|
||
|
faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
|
||
|
if (faceDist < minDist)
|
||
|
{
|
||
|
minDist = faceDist;
|
||
|
closestPoint = sphereRelPos;
|
||
|
closestPoint.setY(boxHalfExtent.getY());
|
||
|
normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
|
||
|
}
|
||
|
|
||
|
faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
|
||
|
if (faceDist < minDist)
|
||
|
{
|
||
|
minDist = faceDist;
|
||
|
closestPoint = sphereRelPos;
|
||
|
closestPoint.setY(-boxHalfExtent.getY());
|
||
|
normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
|
||
|
}
|
||
|
|
||
|
faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
|
||
|
if (faceDist < minDist)
|
||
|
{
|
||
|
minDist = faceDist;
|
||
|
closestPoint = sphereRelPos;
|
||
|
closestPoint.setZ(boxHalfExtent.getZ());
|
||
|
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
|
||
|
}
|
||
|
|
||
|
faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
|
||
|
if (faceDist < minDist)
|
||
|
{
|
||
|
minDist = faceDist;
|
||
|
closestPoint = sphereRelPos;
|
||
|
closestPoint.setZ(-boxHalfExtent.getZ());
|
||
|
normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
|
||
|
}
|
||
|
|
||
|
return minDist;
|
||
|
}
|