mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 07:07:14 +01:00
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
|
/*
|
||
|
Bullet Continuous Collision Detection and Physics Library
|
||
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
||
|
|
||
|
This software is provided 'as-is', without any express or implied warranty.
|
||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
Permission is granted to anyone to use this software for any purpose,
|
||
|
including commercial applications, and to alter it and redistribute it freely,
|
||
|
subject to the following restrictions:
|
||
|
|
||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||
|
3. This notice may not be removed or altered from any source distribution.
|
||
|
*/
|
||
|
|
||
|
#ifndef BT_SIMULATION_ISLAND_MANAGER_H
|
||
|
#define BT_SIMULATION_ISLAND_MANAGER_H
|
||
|
|
||
|
#include "BulletCollision/CollisionDispatch/btUnionFind.h"
|
||
|
#include "btCollisionCreateFunc.h"
|
||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||
|
#include "btCollisionObject.h"
|
||
|
|
||
|
class btCollisionObject;
|
||
|
class btCollisionWorld;
|
||
|
class btDispatcher;
|
||
|
class btPersistentManifold;
|
||
|
|
||
|
///SimulationIslandManager creates and handles simulation islands, using btUnionFind
|
||
|
class btSimulationIslandManager
|
||
|
{
|
||
|
btUnionFind m_unionFind;
|
||
|
|
||
|
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
|
||
|
btAlignedObjectArray<btCollisionObject*> m_islandBodies;
|
||
|
|
||
|
bool m_splitIslands;
|
||
|
|
||
|
public:
|
||
|
btSimulationIslandManager();
|
||
|
virtual ~btSimulationIslandManager();
|
||
|
|
||
|
void initUnionFind(int n);
|
||
|
|
||
|
btUnionFind& getUnionFind() { return m_unionFind; }
|
||
|
|
||
|
virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
|
||
|
virtual void storeIslandActivationState(btCollisionWorld* world);
|
||
|
|
||
|
void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
|
||
|
|
||
|
struct IslandCallback
|
||
|
{
|
||
|
virtual ~IslandCallback(){};
|
||
|
|
||
|
virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
|
||
|
};
|
||
|
|
||
|
void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
|
||
|
|
||
|
void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
|
||
|
|
||
|
void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
|
||
|
|
||
|
bool getSplitIslands()
|
||
|
{
|
||
|
return m_splitIslands;
|
||
|
}
|
||
|
void setSplitIslands(bool doSplitIslands)
|
||
|
{
|
||
|
m_splitIslands = doSplitIslands;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif //BT_SIMULATION_ISLAND_MANAGER_H
|