pandemonium_engine/modules/gridmap/doc_classes/MeshLibrary.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-11-20 23:27:04 +01:00
<class name="MeshLibrary" inherits="Resource" version="3.10">
<brief_description>
Library of meshes.
</brief_description>
<description>
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
</description>
<tutorials>
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<methods>
<method name="clear">
<return type="void" />
<description>
Clears the library.
</description>
</method>
<method name="create_item">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Creates a new item in the library with the given ID.
You can get an unused ID from [method get_last_unused_item_id].
</description>
</method>
<method name="find_item_by_name" qualifiers="const">
<return type="int" />
<argument index="0" name="name" type="String" />
<description>
Returns the first item with the given name.
</description>
</method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray" />
<description>
Returns the list of item IDs in use.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
<return type="Mesh" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's mesh.
</description>
</method>
<method name="get_item_mesh_transform" qualifiers="const">
<return type="Transform" />
<argument index="0" name="id" type="int" />
<description>
Returns the transform applied to the item's mesh.
</description>
</method>
<method name="get_item_name" qualifiers="const">
<return type="String" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's name.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
<return type="NavigationMesh" />
<argument index="0" name="id" type="int" />
<description>
Returns the item's navigation mesh.
</description>
</method>
<method name="get_item_navmesh_transform" qualifiers="const">
<return type="Transform" />
<argument index="0" name="id" type="int" />
<description>
Returns the transform applied to the item's navigation mesh.
</description>
</method>
<method name="get_item_preview" qualifiers="const">
<return type="Texture" />
<argument index="0" name="id" type="int" />
<description>
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
<return type="Array" />
<argument index="0" name="id" type="int" />
<description>
Returns an item's collision shapes.
The array consists of each [Shape] followed by its [Transform].
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
<return type="int" />
<description>
Gets an unused ID for a new item.
</description>
</method>
<method name="remove_item">
<return type="void" />
<argument index="0" name="id" type="int" />
<description>
Removes the item.
</description>
</method>
<method name="set_item_mesh">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="mesh" type="Mesh" />
<description>
Sets the item's mesh.
</description>
</method>
<method name="set_item_mesh_transform">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="mesh_transform" type="Transform" />
<description>
Sets the transform to apply to the item's mesh.
</description>
</method>
<method name="set_item_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<description>
Sets the item's name.
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
</description>
</method>
<method name="set_item_navmesh">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="navmesh" type="NavigationMesh" />
<description>
Sets the item's navigation mesh.
</description>
</method>
<method name="set_item_navmesh_transform">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="navmesh" type="Transform" />
<description>
Sets the transform to apply to the item's navigation mesh.
</description>
</method>
<method name="set_item_preview">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="texture" type="Texture" />
<description>
Sets a texture to use as the item's preview icon in the editor.
</description>
</method>
<method name="set_item_shapes">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="shapes" type="Array" />
<description>
Sets an item's collision shapes.
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
</description>
</method>
</methods>
<constants>
</constants>
</class>