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#ifndef GSAI_PURSUE_H
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#define GSAI_PURSUE_H
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class GSAIPursue : public GSAISteeringBehavior {
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GDCLASS(GSAIPursue, GSAISteeringBehavior);
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public:
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GSAISteeringAgent get_ *target();
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void set_ *target(const GSAISteeringAgent &val);
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float get_predict_time_max() const;
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void set_predict_time_max(const float val);
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void _calculate_steering(const GSAITargetAcceleration &acceleration);
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float get_modified_acceleration();
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float _get_modified_acceleration();
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GSAIPursue();
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~GSAIPursue();
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protected:
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static void _bind_methods();
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// Calculates an acceleration to make an agent intercept another based on the
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// target agent's movement.
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// @category - Individual behaviors
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// The target agent that the behavior is trying to intercept.
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GSAISteeringAgent *target;
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// The maximum amount of time in the future the behavior predicts the target's
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// location.
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float predict_time_max = 1.0;
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};
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#endif
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