pandemonium_engine/modules/steering_ai/behaviors/gsai_pursue.h

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#ifndef GSAI_PURSUE_H
#define GSAI_PURSUE_H
class GSAIPursue : public GSAISteeringBehavior {
GDCLASS(GSAIPursue, GSAISteeringBehavior);
public:
GSAISteeringAgent get_ *target();
void set_ *target(const GSAISteeringAgent &val);
float get_predict_time_max() const;
void set_predict_time_max(const float val);
void _calculate_steering(const GSAITargetAcceleration &acceleration);
float get_modified_acceleration();
float _get_modified_acceleration();
GSAIPursue();
~GSAIPursue();
protected:
static void _bind_methods();
// Calculates an acceleration to make an agent intercept another based on the
// target agent's movement.
// @category - Individual behaviors
// The target agent that the behavior is trying to intercept.
GSAISteeringAgent *target;
// The maximum amount of time in the future the behavior predicts the target's
// location.
float predict_time_max = 1.0;
};
#endif