pandemonium_engine/modules/steering_ai/behaviors/gsai_follow_path.h

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#ifndef GSAI_FOLLOW_PATH_H
#define GSAI_FOLLOW_PATH_H
class GSAIFollowPath : public GSAIArrive {
GDCLASS(GSAIFollowPath, GSAIArrive);
public:
GSAIPath get_ *path();
void set_ *path(const GSAIPath &val);
float get_path_offset() const;
void set_path_offset(const float val);
bool get_is_arrive_enabled() const;
void set_is_arrive_enabled(const bool val);
float get_prediction_time() const;
void set_prediction_time(const float val);
void _calculate_steering(const GSAITargetAcceleration &acceleration);
GSAIFollowPath();
~GSAIFollowPath();
protected:
static void _bind_methods();
// Produces a linear acceleration that moves the agent along the specified path.
// @category - Individual behaviors
// The path to follow and travel along.
GSAIPath *path;
// The distance along the path to generate the next target position.
float path_offset = 0.0;
// Whether to use `GSAIArrive` behavior on an open path.
bool is_arrive_enabled = true;
// The amount of time in the future to predict the owning agent's position along
// the path. Setting it to 0.0 will force non-predictive path following.
float prediction_time = 0.0;
};
#endif