pandemonium_engine/modules/steering_ai/behaviors/gsai_blend.h

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#ifndef GSAI_BLEND_H
#define GSAI_BLEND_H
class GSAIBlend : public GSAISteeringBehavior {
GDCLASS(GSAIBlend, GSAISteeringBehavior);
public:
Array get__behaviors();
void set__behaviors(const Array &val);
GSAITargetAcceleration get_ *_accel();
void set_ *_accel(const GSAITargetAcceleration &val);
void add_behavior(const GSAISteeringBehavior &behavior, const float weight);
Dictionary get_behavior(const int index);
void remove_behavior(const int index);
int get_behaviour_count();
GSAITargetAcceleration get_accel();
void _calculate_steering(const GSAITargetAcceleration &blended_accel);
GSAIBlend();
~GSAIBlend();
protected:
static void _bind_methods();
// Blends multiple steering behaviors into one, and returns a weighted
// acceleration from their calculations.
//
// Stores the behaviors internally as dictionaries of the form
// {
// behavior : GSAISteeringBehavior,
// weight : float
// }
// @category - Combination behaviors
Array _behaviors = Array();
GSAITargetAcceleration *_accel = GSAITargetAcceleration.new();
// Appends a behavior to the internal array along with its `weight`.
// Returns the behavior at the specified `index`, or an empty `Dictionary` if
// none was found.
};
#endif