This object holds information of all resources in the filesystem, their types, etc.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
</description>
<tutorials>
</tutorials>
<methods>
<methodname="get_file_type"qualifiers="const">
<returntype="String"/>
<argumentindex="0"name="path"type="String"/>
<description>
Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
</description>
</method>
<methodname="get_filesystem">
<returntype="EditorFileSystemDirectory"/>
<description>
Gets the root directory object.
</description>
</method>
<methodname="get_filesystem_path">
<returntype="EditorFileSystemDirectory"/>
<argumentindex="0"name="path"type="String"/>
<description>
Returns a view into the filesystem at [code]path[/code].