2024-04-21 15:27:36 +02:00
|
|
|
/*************************************************************************/
|
|
|
|
/* lod_manager.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* PANDEMONIUM ENGINE */
|
|
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
2023-11-27 08:07:01 +01:00
|
|
|
|
|
|
|
#ifndef LOD_MANAGER_H
|
|
|
|
#define LOD_MANAGER_H
|
|
|
|
|
|
|
|
#include "core/containers/local_vector.h"
|
|
|
|
#include "core/os/mutex.h"
|
|
|
|
|
|
|
|
class Camera;
|
|
|
|
class LOD;
|
|
|
|
struct Vector3;
|
|
|
|
|
|
|
|
class LODManager {
|
|
|
|
public:
|
|
|
|
enum { NUM_LOD_QUEUES = 5 };
|
|
|
|
|
|
|
|
void register_camera(Camera *p_camera);
|
|
|
|
void remove_camera(Camera *p_camera);
|
|
|
|
void register_lod(LOD *p_lod, uint32_t p_queue_id);
|
|
|
|
void unregister_lod(LOD *p_lod, uint32_t p_queue_id);
|
|
|
|
void update();
|
|
|
|
|
|
|
|
void notify_saving(bool p_active);
|
|
|
|
|
|
|
|
static void set_enabled(bool p_enabled) { _enabled = p_enabled; }
|
|
|
|
static bool is_enabled() { return _enabled; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
void _update_queue(uint32_t p_queue_id, const Vector3 *p_camera_positions, uint32_t p_num_cameras);
|
|
|
|
|
|
|
|
struct Queue {
|
|
|
|
LocalVector<LOD *> lods;
|
|
|
|
uint32_t lod_iterator = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct Data {
|
|
|
|
LocalVector<Camera *> cameras;
|
|
|
|
Queue queues[NUM_LOD_QUEUES];
|
|
|
|
BinaryMutex mutex;
|
|
|
|
bool saving = false;
|
|
|
|
} data;
|
|
|
|
|
|
|
|
static bool _enabled;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // LOD_MANAGER_H
|