2022-03-15 13:29:32 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
2024-04-26 17:32:25 +02:00
<class name= "Sprite3D" inherits= "SpriteBase3D" version= "4.4" >
2022-03-15 13:29:32 +01:00
<brief_description >
2D sprite node in a 3D world.
</brief_description>
<description >
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "frame" type= "int" setter= "set_frame" getter= "get_frame" default= "0" >
Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
</member>
<member name= "frame_coords" type= "Vector2" setter= "set_frame_coords" getter= "get_frame_coords" default= "Vector2( 0, 0 )" >
Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
</member>
<member name= "hframes" type= "int" setter= "set_hframes" getter= "get_hframes" default= "1" >
The number of columns in the sprite sheet.
</member>
<member name= "region_enabled" type= "bool" setter= "set_region" getter= "is_region" default= "false" >
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
</member>
<member name= "region_rect" type= "Rect2" setter= "set_region_rect" getter= "get_region_rect" default= "Rect2( 0, 0, 0, 0 )" >
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
</member>
<member name= "texture" type= "Texture" setter= "set_texture" getter= "get_texture" >
2022-08-09 06:08:26 +02:00
[Texture] object to draw. If [member GeometryInstance.material_override] is used, this will be overridden. The size information is still used.
2022-03-15 13:29:32 +01:00
</member>
<member name= "vframes" type= "int" setter= "set_vframes" getter= "get_vframes" default= "1" >
The number of rows in the sprite sheet.
</member>
</members>
<signals >
<signal name= "frame_changed" >
<description >
Emitted when the [member frame] changes.
</description>
</signal>
</signals>
<constants >
</constants>
</class>