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24 lines
1.2 KiB
Plaintext
24 lines
1.2 KiB
Plaintext
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import os
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Import('env')
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module_env = env.Clone()
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module_env.add_source_files(env.modules_sources,"register_types.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/skeleton_2d.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/physical_bone_2d.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_ccdik.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_fabrik.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_jiggle.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_lookat.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_physicalbones.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_stackholder.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_twoboneik.cpp")
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module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_stack_2d.cpp")
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if env["tools"]:
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module_env.add_source_files(env.modules_sources,"editor/skeleton_2d_editor_plugin.cpp")
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